News Implementation of a dedicated mission server

I must confess I don't understand the technicalities of this transfer to a separate server, and the comments about "this is awesome" etc. leave me somewhat bemused.

However, if it is intended to improve mission depth in future, and this is the technical means to achieve that, then this is good news for the future of the game and its sense of "depth". Branching missions, depending on how the player is playing, will likely benefit from this?
 
Please just have more missions per board. Systems have billions of inhabitants but <100 jobs available? And detect if I'm playing solo so 50% of the choices aren't taken up with wing missions!
 
Are you moving the mission servers to use TCP for retrieval in the process, thus hopefully eliminating the current issues on lossy connections?
^^ this!! I don't have a fully reliable connection available all the time and this would help so much. The partially loaded /empty mission boards... aargh
 
More missions then, please

I'm all for no longer board hopping, but please make sure that there are more missions available if you do this. As others have mentioned, we are not board flipping because of credit rewards, but for missions with reputation, influence, and material rewards, or to get ones going to the same system.

If this just makes ED more of a chore, then this will just feel like yet another stab in the eye of the playerbase.
 
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I think this post was just about dedicated mission server going into 3.3, most likely guys did some alpha and beta testing and got confirm from management. We don't know - and we can hope - there are way more mission improvements - especially to mission board - coming. If this is spirit of Q4, it sounds like really heavy push to fix all big issues with game.

that's blatent Bull**** .. FDev is famous for having either no or a completely incompetent QA department... bugs that have been around since the alpha still haven't been addressed and they add huge swaths of them every patch. the game should be renamed to Elite Buggy.

Pretty sure you are getting backing from FDev somewhere.. I have never seen someone shill so hard without some kind of incentive.
 
But you can't. That's whole point. If you can min max all the time - what's the point of having to go elsewhere or move or look for better offers?

It's more that having a beluga is pointless if you can't get a beluga's worth of passengers in it. If there's only ever one person going to each destination you might as well stick with a dolphin. Hauling missions likewise, if you're not taking wing missions you might as well just stick to a python since that can at least land on outposts.
 
Even though there is a small number of players doing this, we will increase the credit payout of missions (by 10%) across the board so all players using the mission boards as intended will see a net profit. As a result of this, some mission reward choices will see boosted influence, reputation and rank gains. As always when it comes to missions, we will continually review and balance them where needed.

The reason I use board flipping, is to get the type of mission (or mission reward either REP, INF or materials) I want. The credit payout has never been the reason for me to board flip.
So If this proposed change means waiting 15 minutes to get another chance for a useful mission, your are breaking the game play, not improving it.

Instead of increasing the payout by 10%, increase the numbers of missions drastically and possibly increase the refresh rate to, say, 5 minutes.

Be honest, did anyone at Frontier contact anyone of the 2.8% players who board flip and ask them why they do it?
Or is this again something that was designed in a vacuum?

The 97.2% of players who never board flip will applaud Frontier for doing this. They are not loosing anything and are gaining 10% more credits.
Nicely played Frontier.
 
The reason I use board flipping, is to get the type of mission (or mission reward either REP, INF or materials) I want. The credit payout has never been the reason for me to board flip.
So If this proposed change means waiting 15 minutes to get another chance for a useful mission, your are breaking the game play, not improving it.

Instead of increasing the payout by 10%, increase the numbers of missions drastically and possibly increase the refresh rate to, say, 5 minutes.

Be honest, did anyone at Frontier contact anyone of the 2.8% players who board flip and ask them why they do it?
Or is this again something that was designed in a vacuum?

The 97.2% of players who never board flip will applaud Frontier for doing this. They are not loosing anything and are gaining 10% more credits.
Nicely played Frontier.

...and that concludes our "how politicians win elections" lesson.
 
I agree that board flipping should be removed, but I think you should consider why people board flip. Missions without board flipping just simply isn't very profitable. You'll either get low-paying missions or a limited amount of them. Without increasing the spawnrate/payout of missions you're going to make the mission board unprofitable, and as such uninteresting for a lot of people.
 
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I must confess I don't understand the technicalities of this transfer to a separate server, and the comments about "this is awesome" etc. leave me somewhat bemused.

However, if it is intended to improve mission depth in future, and this is the technical means to achieve that, then this is good news for the future of the game and its sense of "depth". Branching missions, depending on how the player is playing, will likely benefit from this?

Quick explainer - so far HTTP service serving missions sat together with rest of services - so it was crash prone and missions crashing took regular connection with game with it. It also caused load issues if people actively retrieved boards. And also it meant that there were two mission servers, one for open, and another for rest.

Having separate server ensures bigger game's stability, definitely allows more missions to be loaded, and ensures that people can't board flip anymore. Having more reliable system allows for more creative usage of missions too, although I don't expect it happen right with Q4 release. That's more evolutionary process.
 
Missions without board flipping just simply isn't very profitable. You'll either get low-paying missions or a limited amount of them.
I know several ways to make decent money from missions where the boards routinely have more high-pay missions than you can reasonably pick up at once anyway.

I've managed to pick up 300 million just since 3.1 released from running data courier missions in bulk to get tip-offs with no concern for the profitability at all (yes, that's a lot of data missions, but they stack well) - if I'd been spending that time on running the reliable high profit missions instead I'd be able to afford several A-rated Cutters by now. (As it is, I still have way more money than I'll ever actually use)

Without increasing the spawnrate/payout of missions you're going to make the mission board unprofitable, and as such unintersting for a lot of people.
If only 2.8% were doing it in the first place... it'll just mean that people have to travel slightly further for their gold rushes.
 
Oh sheesh... can you please ensure that I can get the mission type I want to do then? When I want to do trade missions and can't get a single one across severall factions in a station the mission board won't make me suddenly want to go mining instead. As was said already: make it a query, even if payout is drastically decreased for it.

Also: rank grind rants in 3...2...1...
 
Glad my Duke/Rear Admiral is done. Times would have been notably inflated without being able to make a quick run through the modes to stack duplicates to the same destination or in some cases even getting the rank up missions to pop.

Even though having used it though, I understand those numbers regarding usage as I spent most of my time avoiding the mission system or doing things with it where stacking no longer holds any benefits (Massacres). Those numbers I'd imagine don't represent the low utility of mission flipping, but rather the brief nature of having to.
 
Let’s see... I’m double elite, allied with the local faction, sitting in my Imperial Cutter with a 24 milion rebuy.
Do I ship 180 tonnes of biowaste for 300 000 credits or do I wait until the mission board refreshes?
No, I rather “board flip” because that is the only reasonable thing to do at this point.
I hope when FD says “A” they will also say “B” (in this case increasing mission numbers)!
 
Good call FD.

As long as profitability is maintained at a high enough level and conscientious work rewarded on the basis of a concerted career effort, it's definitely the right move. The stability benefit is a very positive gain too.

Cheers!
 
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