*we found that only 2.8% of daily online players were using the mission system in this way.
You are fooling yourselves. Try running these numbers:
To grab your pool of accounts, get weekly online players and pull 4 samples over the last year to not miss anyone who might have board flipped during the gold rushes. This is a game that very much supports "off and on" and those people need more cr/h then "daily online players." If Fdev does not feel the popularity of flipping during gold rush “bugs” is an appropriate statistic, I feel that is insensitive to how the eldar player manages credits and woe is anyone who wants to start playing this game.
Next define board flipping as any rapid consecutive re-log to menu while docked. Remember passengers are boards too.
I think Fdev will find that if they expand the search for people who have recently been weekly online players, and have ever board flipped for multiple days, you'll get a much larger percentage. This player does not board flip because its fun. I did it cause I had to. See larger discussion about income balance. That said, I feel most players will only "flip" enough to get what they want, then stop. Those people count. As other commanders have said, we don’t trust you. I don’t trust that number means what you think it means.
If the mission board would offer missions befitting a passenger liner, or cargo vessel, of large size and rank, the captain would not need to "flip" to get filled. Its insulting. A counter argument might be that the station can't pay what a top tier commander's time is worth, and no station ever has, unless it was edge cased or flipped. Since no one offers what an Elite commander is worth, the price should rise where they are needed. Certain stations should be able to attract endgame commanders to work for them (see topics on Artificial Gold Rushes), and no, CG's do not pay enough.
My suggestion is that Fdev implement a mission board that continues to scroll, generating more missions, so we don't have to hammer the back-end just to do what we are there to do. Put a short timer on it if you want to govern it.
If Fdev wants to put a realistic spin on it, enable game play where the commander publishes their itinerary and the station's residents OFFER MISSIONS to fill the ship's data, cargo, and passenger cabins over time. The more complex or POI filled the trip, the faster and better missions. The commander accepts what they want on this trip and when full, they go. After all, It's my ship. Notice that I believe all in fight mission diversion gameplay was dead on arrival. Not because it took the mission out of the "stack" but because it was never worth it if the pilot had even one other mission to the original destination. It also diverted the player's gameplay loop, which is not what they want if they are going for money or standing. In other words, those slavers should be buying me half a ship if they want me to pick up the phone and risk my purpose which is transcendent of theirs. 5x those “offers” or remove them.
Board flipping has been in the game since 1.0 and I'm sad to see it go with nothing even close to an interesting replacement. Simply calling it something "never intended" and leaving it in the game for over 5 years doesn't get you any points in your bankrupt community account.
I can only think of one time I have used the board as intended: Rescue missions. I had fun, but those are special, like decal CGs.