News Implementation of a dedicated mission server

Sounds great Zac but... could we get a mission refresh button? Please?

Or, could we get missions appropriate to the ship we dock with?

I mean, if I'm in my cargo hauling Anaconda (i.e. lots of cargo racks installed) I would like missions I can actually run with it, not missions for a ship I don't easy access to...

So if no appropriate missions are listed when we land, instead of waiting for the mission list to refresh can we please get a "mission refresh button" that we can press at least once if we don't find enough appropriate missions when we arrive at a station?

Being able to use a "mission refresh button" at least once to get a new list of missions 5 or 10 minutes earlier than the normal refresh won't break immersion but will increase customer satisfaction ;-)

Thanks either way,

o7

Grey

I'd prefer a Mission Filter that automatically refreshes the board when you apply the filter. Kills two birds with one stone.
 
The original post says "As a result of this, some mission reward choices will see boosted influence, reputation and rank gains" so it looks like Frontier do know how their mission system works.

ah, i completely missed that sentence :) That is quite a relief indeed. Thanks for pointing it out to me [up]

They tried higher amounts before and it slowed the servers down too much. Without the extra load from board-flipping and with a dedicated server, hopefully this will be able to increase again.
yep, i remember their last (unsuccesful) try. Your assumption (less load might allow for more missions) does sound pretty reasonable, but the fact that Will didn't even mention this possibility doesn't fill me with much hope, to be honest.
 
Care to provide evidence to back what you claim? Not having to share the servers with every other part of the game means *more* missions & more potential for mission diversity......plus you're getting an increase to payouts that quite frankly aren't required......yet still the whiners whine.

It means less potential and less diversity until FDev actually takes advantage of the new system. Until they improve the mission board (make it offer more/a wider variety of missions), this change will make doing certain missions even more of a pain in the behind.

I'm a freighter pilot. I sit at a busy station, stack cargo courier missions that go to the same destination and deliver them. Rinse and repeat. My playstyle depends on board flipping because stations often don't have enough missions to fill my cargo hold. After this change, my only options will be 1) wait for the mission board to refresh and hope I get more of the missions I want, or 2) fly all over the place looking for the missions I want and hope I can find some that go to the same destination as the ones I've already accepted. Neither one is acceptable. I shouldn't have to waste 15+ minutes looking for the right missions when the missions themselves take less than 5 minutes to complete. That just isn't good gameplay. When I want to do missions, I want to spend the majority of my time actually doing missions, not looking for missions to do.

This change will basically negate all of the advantages of owning a large passenger or cargo ship because you won't be able to fill it up in a reasonable amount of time.
 
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so much this

and pax missions if i have ship the size of 737 i should be able to FILL IT or that one guy better be willing to pay as much as filling it

like the cargo thing if i have 500 seats and there are 1000 people waiting i can take 500 the other 500 are not my problem

Airlines are notorious for deliberately overbooking every single flight to compensate for cancellations and ensure the vehicle leaves on schedule, as full as possible and if it's not full, the empty seats have still been paid for by people who didn't show up. This is not faster-than-light science, it's simple business economics. Price minus cost equals profit.

[Edit: Will, please consider that at least some of your player base isn't young, or dumb...]
https://www.amazon.com/Revenue-Mana...=2025&creative=165953&creativeASIN=0767900332
 
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Oh man, seriously?

I was planning to go out exploring. Now I guess I better focus on grinding rank.

What you need to ask yourself is:
Why do players board flip?

It's because missions are broken. If I'm going from A to B 500 times to grind to the next rank, I would rather board flip so I only have to do it 200 times. I can't for example, waltz into a station and fill my hull or data with missions to another station. Instead, I have to board flip to get 2-3 missions to that station.

That's broken. Board flipping is a workaround.

Another question:
Is 2.8% a realistic representation?

No.

More than 2.8% of players board flip. Only 2.8% of players on any given day do it, though. When I'm grinding combat, I'm not board flipping. When I'm exploring, I'm not board flipping. When, I'm trading... not board flipping.

Board flipping is a workaround to a broken mission system to allow players to decrease the grind of this game.

So... so much for that exploration trip I'd been looking forward to.

Back to the grind.
 
It means less potential and less diversity until FDev actually takes advantage of the new system. Until they improve the mission board (make it offer more/a wider variety of missions), this change will make doing certain missions even more of a pain in the behind.

I'm a freighter pilot. I sit at a busy station, stack cargo courier missions that go to the same destination and deliver them. Rinse and repeat. My playstyle depends on board flipping because stations often don't have enough missions to fill my cargo hold. After this change, my only options will be 1) wait for the mission board to refresh and hope I get more of the missions I want, or 2) fly all over the place looking for the missions I want and hope I can find some that go to the same destination as the ones I've already accepted. Neither one is acceptable. I shouldn't have to waste 15+ minutes looking for the right missions when the missions themselves take less than 5 minutes to complete. That just isn't good gameplay. When I want to do missions, I want to spend the majority of my time actually doing missions, not looking for missions to do.

This change will basically negate all of the advantages of owning a large passenger or cargo ship because you won't be able to fill it up in a reasonable amount of time.

You forgot an alternative, 3) combine missions with freelance work. You bring those cargo courier missions while using the commodity market to fill the cargo hold. In a strange way, its very telling how much missions improved in that while at launch noone did missions at all, now many players cant fathom combining non-mission work.

That doesnt mean there arent improvements to how missions are generated and offered that I want to see, but when people start saying large cargo ships have no function if you cant board flip you know something weird happened. :D
 
You forgot an alternative, 3) combine missions with freelance work. You bring those cargo courier missions while using the commodity market to fill the cargo hold. In a strange way, its very telling how much missions improved in that while at launch noone did missions at all, now many players cant fathom combining non-mission work.

That doesnt mean there arent improvements to how missions are generated and offered that I want to see, but when people start saying large cargo ships have no function if you cant board flip you know something weird happened. :D

Yeah, I could do that. But it's not the way I like to play the game so I shouldn't have to play the game like that. You know, what with Elite being a space sandbox and all. All professions should be equally viable.
 
Yeah, I could do that. But it's not the way I like to play the game so I shouldn't have to play the game like that. You know, what with Elite being a space sandbox and all. All professions should be equally viable.

It is a game still though and sometimes way you used to play is noy best way in the game.
 
Oh man, seriously?

I was planning to go out exploring. Now I guess I better focus on grinding rank.

What you need to ask yourself is:
Why do players board flip?

It's because missions are broken. If I'm going from A to B 500 times to grind to the next rank, I would rather board flip so I only have to do it 200 times. I can't for example, waltz into a station and fill my hull or data with missions to another station. Instead, I have to board flip to get 2-3 missions to that station.

That's broken. Board flipping is a workaround.

Another question:
Is 2.8% a realistic representation?

No.

More than 2.8% of players board flip. Only 2.8% of players on any given day do it, though. When I'm grinding combat, I'm not board flipping. When I'm exploring, I'm not board flipping. When, I'm trading... not board flipping.

Board flipping is a workaround to a broken mission system to allow players to decrease the grind of this game.

So... so much for that exploration trip I'd been looking forward to.

Back to the grind.

No, that's not broken. Game tries not to allow you to minmax that's all.
 
For the purposes of fighting climate change we're going to ban the sale of new cars. It turns out, it's not really going to be a problem because only .01% of people in the US buy a car on a daily basis. I mean, statistically NO ONE does it, so we'll just stop selling cars and it'll be great.

Real numbers...

17.6M cars sold per year in the US.
Which means 48,219 sold per day.
325.7M people in the US.
Which means only .01% of people in the US buy a car on a daily basis.
 
To be fair, you could ask FD the same question.
(Unless you just trust them of course ... cough)

Why would they lie? If 50% would flip wouldn't they respond on demands expressed here in this thread more readily?

Or maybe just maybe this is just very loud minority which chooses to play game that way.
 
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What about relogging to respawn items at places such as davs hope. Is that going to be gone? If so, this game will be 100% grind all the time. That IS NOT fun.

It is not related with instance spawning at all. Although I hope they fix that as well...along with seriously decreasing demand of spawned items of course.
 
For the purposes of fighting climate change we're going to ban the sale of new cars. It turns out, it's not really going to be a problem because only .01% of people in the US buy a car on a daily basis. I mean, statistically NO ONE does it, so we'll just stop selling cars and it'll be great.

Real numbers...

17.6M cars sold per year in the US.
Which means 48,219 sold per day.
325.7M people in the US.
Which means only .01% of people in the US buy a car on a daily basis.

Except the 'daily basis' is a made up argument. FD didnt say 2.8% per day. They said 2.8% period. And those 2.8% dont need it to get to work, go to a doctor, transport food or anything. They 'need' it to grind faster while complaining about grinding.
 
Why would they lie? If 50% would flip wouldn't they respond on demands expressed here in this thread more readily?

Or maybe just maybe this is just very loud minority which chooses to play game that way.


I do not accuse them of lying. But would like to know what the figure means.
I simply do not know.
But I flip for two reasons: to find something to do and to switch modes.
(And previously to stack missions, because I found it fun.)

I do not (as your deleted comment suggested) imagine my way of playing is not in the minority - or otherwise.
I do however find the 2.8% of players switch statistic in need of context.
Perhaps for example, to labour the point, only 3 in 100 players ever switch to a different mode......unlikely I would say, but could be true, logically.

EDIT: the white knights are strong with the personal attacks in this thread.
 
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Except the 'daily basis' is a made up argument. FD didnt say 2.8% per day. They said 2.8% period. And those 2.8% dont need it to get to work, go to a doctor, transport food or anything. They 'need' it to grind faster while complaining about grinding.

Respectfully, you're making a bunch of assumptions.

*we found that only 2.8% of daily online players were using the mission system in this way.

I've played roughly 300 days out of the last year. Am I a daily online player? I haven't been on every day.

I haven't flipped the board for missions in probably 3 months. But I have done maybe a dozen missions in the last 3 months, maybe even less.

The point I was making is that throwing out a number like that means nothing at all without studying what methodology was used to come up with that number. And that's true for any statistic you ever read anywhere. I like a post I saw much earlier in this thread... said "Numbers don't lie, people use numbers to lie." While I like that quote, I will say I don't think FD is "lying" per se, they do have an interest in making it appear like very few people flip the board from a PR standpoint.
 
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What about relogging to respawn items at places such as davs hope. Is that going to be gone? If so, this game will be 100% grind all the time. That IS NOT fun.

Shouldn't be affected. This is about the missions only, not the rest of the game-universe.
 
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