That's fine but what is the purpose of the larger ship then? I haven't undocked my Beluga for maybe six months because there is literally no point in using it unless I want to make docking more difficult than it needs to be and not be able to land at outposts. It not only provides no benefit over my passenger Python, it is considerably less useful for what is supposed to be the entire reason it was created to begin with.
I've never particularly chased the meta to begin with, I just find the concept of ships being rendered redundant by a lack of available missions to be somewhat at odds with good game development.
Tried Allen Hub while it was a thing. Couldn't fill an eco-cabin conda without the first bunch of pax throwing an impatient tanty out the airlock, marooning themselves in space instead of just chilling til the end of the trip, even if it was free. Refitted my Orca with eco-cabins and couldn't fill that fast enough either, even with board flipping, which became massively tedious, incredibly quickly. Like, within a couple of runs...
My black Orca looks hawt, the Beluga is hideous, so I never bothered buying one. Most ships in my (aprox 4.6 BCR) fleet have been engineered for some specific niche, if I'm in the mood for that specific activity, and the vast majority gather dust while I buzz around in the ones with the best range, to save time. The Beluga just doesn't seem to 'fit' anywhere and has no useful purpose, as far as I can tell so far.
I finally found a niche for my conda recently. It's great for ferrying modules and weapons to the engineers, cutting many jumps from the trip in the combat ships they belong to. Using it for Guardian content might be nice, but the DBX and AspX are significantly easier to find a flat spot to land on. The Cutter and Corvette were being used as pilot trainers, but they've basically been obsoleted by the more versatile Krait.
I'm now considering putting a laser based SLF and four turreted MC's with smart rounds on the Type 10, to see if it can take care of itself in extraction sites but, I don't seem to be getting round to that very quickly. A mining Type 6 seems more than capable of doing the job if I just drop in on a remote part of the ring instead.
The ironic paradox, is that the board flippers are 'apparently' power grinding cash and rep for the big three (4-5), only to find they're pretty close to useless in terms of mission content that requires them. Passion and loyalty for the game, rewarded with a big smack in the face by the 'flipper' end of a big, wet (lack of) porpoise.
I often wonder if FDev do this deliberately, and giggle their knee-high, school-girl "Wendy-sox" off with sadistic glee at our folly. Or, am I attributing malice when incompetence would suffice?
Oh wait, I forgot about the nerf bat. Yep, sadistic malice confirmed!