II very much think Offline ED is a no-go technically, it's a cloud game and quite closely tied to an array of AWS services and technologies. It likely couldn't even be ported to Azure. The data and algorithms are not enough (given that FD would release that IP at all), but you'd need the entire server infrastructure as well (and hire Dav to set it up), not to speak of the client software itself. This kind of games cannot be run on a home PC or clan server anymore IMHO, it's simply too big and complex. You can find some technical details about the ED backend (before Horizons) here. And no, DB was not lying when he considered that option in 2014, it was simply a plan
would wager a large sum you are wrong. Its not going to be a major headache to make it offline. You'd only be monitoring you local discoveries etc not everyone elses so therefore a load of the current backbone would be taken out of the equation. The floppy version was doing basically what an offline version would do minus the fancy graphics we currently have. In around a meg of memory.