News Important Community Update (01/03)

I very much think Offline ED is a no-go technically, it's a cloud game and quite closely tied to an array of AWS services and technologies. It likely couldn't even be ported to Azure. The data and algorithms are not enough (given that FD would release that IP at all), but you'd need the entire server infrastructure as well (and hire Dav to set it up), not to speak of the client software itself. This kind of games cannot be run on a home PC or clan server anymore IMHO, it's simply too big and complex. You can find some technical details about the ED backend (before Horizons) here. And no, DB was not lying when he considered that option in 2014, it was simply a plan :D

O7,
[noob]
I
would wager a large sum you are wrong. Its not going to be a major headache to make it offline. You'd only be monitoring you local discoveries etc not everyone elses so therefore a load of the current backbone would be taken out of the equation. The floppy version was doing basically what an offline version would do minus the fancy graphics we currently have. In around a meg of memory.
 
I
would wager a large sum you are wrong. Its not going to be a major headache to make it offline. You'd only be monitoring you local discoveries etc not everyone elses so therefore a load of the current backbone would be taken out of the equation. The floppy version was doing basically what an offline version would do minus the fancy graphics we currently have. In around a meg of memory.
It's not the single player system load that gets in the way, but the very cluster setup itself. Redis, Mongo, MySQL. EC2, DynamoDB, Route 53, Elastic Beanstalk, CloudWatch, autoscaling, all integrated & glued together. Configuration all over the place. Some components like i.e. the infamous Adjucation Server and the authorization framework in general they didn't even show. Ripping all that apart & adapting it to a standalone mode will be a nightmare. There's a reason every major update takes an entire workday. Could be they have a simplified setup somewhere for dev purposes, but I doubt that. It will never happen anyway :D

O7,
[noob]
 
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Help a new player out here: What is the big deal with atmospheric landings?
Pretend you're explaining it to a 5 year old.
Ditto "space legs". Why?
Because it's pretty, fun, exciting, and entertaining. Just like everything else in a game.

The same question could be asked for Elite as it is right now. What's the big deal with flying virtual pixels in a fantasy galaxy?
Hi, long time Elite player (since 1984), long time forum member (since April 2008) and Day 1 kickstarter backer here. Let me give you a better answer as to why we want atmospheric landings so much.

It's quite simple, in 1992 Frontier Developments formed as a company and their very first release was Frontier: Elite II, often referred to as FEII. This game was set in a modeled Milky Way galaxy, although there were some conveniences taken, some stars were not accurate and the galaxy itself was pretty much on one plane. As well as being able to buy various ships, and outfit them all with different equipment, docking was a lot easier due to the improved graphics of 1984's Elite and you could even fly down to any planet and land on the surface. Some planets had stations you could land at.

This whole game was sold on a single 1.44Mb floppy disc. Just take that in for a moment, a game that allowed you to explore the Milky Way galaxy in a number of ships and land on a planet fit onto a disc with less size than an email today. Heck, this post is probably more than 1.44Mb. A sequel to FEII was released about a year later called Frontier First Encounters, or FFE for short, and was FEII with missions.

When the kickstarter was launched, people wanted FFE but with newer graphics and technology. People wanted to land on atmospheric planets. This was something Frontier said they'd try to do, but never committed to promising it. Since then, they have rarely, if ever, mentioned atmospheric landings at all. Yet we keep asking for it.

That's why.
 
There were also plenty of sneak peeks in the lead up to Horizons. They made the newsletters actually worth reading.
Yeah. I think wasn't there (iirc) a run between when Horizons officially announced and the beta? I think it's going to be different this time around though (possibly a shorter lead time) because unlikely to be another presale season. I mean, there might be presales of the expansion, but not like a year before 3/4 of the code is even writ. Under the circumstances thinking about it, extra kudos to Horizons devs, because that takes brass orbs!
Yep. After Horizons was announced at Gamescom in August 2015, sneak peaks and news snippets started revealing what was to come. Horizons 2.0 entered beta 3 months later.

There was plenty of drama in the months prior to Horizons' announcement ("OMG, why are they working on a console port, planetary landings are never coming! This game is in maintenance mode! Star Citizen will kill Elite next year!") with one notorious Redditor (TFaddy) announcing he'd eat a sock if Planetary Landings arrived in 2015.
 
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Help a new player out here: What is the big deal with atmospheric landings?
Pretend you're explaining it to a 5 year old.
Because us pilots have to be able to land on any aggregate of matter of any shape and size anywhere on the galaxy. Period.

Because it could (have to) bring some kind of new things to the piloting gameplay (dangers of reentry, winds and weather conditions), different terrain formations due to erosion, new things to find not available on airless rocks.

Because look at those current gorgeous planetary screenshots, and imagine them with beautiful skies and depth enhanced by atmospheric light scattering.
 

Will Flanagan

Community Manager
Frontier
Hello everyone,

I just wanted to clarify some of the queries and concerns that were raised in this thread. Some of this is covered in the OP, and it's worth mentioning that we'll have more news and information to follow about upcoming content in the future.

What does 'The Next Era' contain?
The Next Era update will be in-game content and, as we've said previously, as development progresses, we will share more news and announcements on features, as well as timelines regarding this upcoming content for Elite.

Future updates – what’s the plan? No major update until the latter end of 2020?
As we said in the OP, we will still be making updates to Elite Dangerous on a 3-4 month cycle. These updates will initially focus on new player and welcoming experiences, as well as a number of QoL improvements for all players - and we'll be announcing what the first update will include in the coming weeks. We'll also be detailing more information about the upcoming development-supported events in the near future.

Bugs
Our commitment to squashing bugs hasn't ended, and we're going to be implementing a new bug report system. As we have mentioned previously, the new bug tracking website will make the bug reporting process easier, better, and more manageable! You will be able to log issues as you're used to, and the community will be able to vote on your issue. This will consider it confirmed and in that way we can put more focus into accurately examining the highest ranked issues.

Powerplay
We hear your concerns and feedback on Powerplay in and outside of this thread. We'll be evaluating and looking into some of the proposed solutions Sandro detailed in his post here. This is an on-going investigation and nothing is confirmed at the moment, but rest assured that we will let you know when we have updates regarding this.

Ice Planets and Fleet Carriers
Both Ice Planets and Fleet Carriers are still planned for the development road-map, and we'll be able to share more information with you in the future.

LEP Content
The Next Era content will be paid for content and LEP owners will receive it as part of their pass. We don't have anything to announce regarding any additional LEP content at the moment.


Thank you for all the feedback you've provided so far. Keep it coming, we'll be reading!
 
Powerplay
We hear your concerns and feedback on Powerplay in and outside of this thread. We'll be evaluating and looking into some of the proposed solutions Sandro detailed in his post here. This is an on-going investigation and nothing is confirmed at the moment, but rest assured that we will let you know when we have updates regarding this.
Please, please please put this in! If the devs need a hand visualising problems with Powerplay the wider Powerplay community are there to help.
 
Thanks Will. The more you communicate, the better - even if drip by drip. I'm not sure you're saying anything there you haven't already but it never hurts to clarify.

Roll on the updates (and the bug fixes; that sounds much better!)
 
No offence Will, but 'in the future' seems to be Frontier's new strap line.

Plus you've now indicated that all the updates up to 'the big one' will now primarily focus on new players whereas before it was only the first two.
 
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Will Flanagan

Community Manager
Frontier
No offence Will, but 'in the future' seems to be Frontier's new strap line.

Plus you've now indicated that all the updates up to 'the big one' will now primarily focus on new players whereas before it was only the first two.
Hello,

That should have been corrected in my draft. I've edited the post to ensure nothing is misconstrued. The initial updates will be focused on new players (as said in the OP) - but not all the updates to the 2020 release.

Sorry for any confusion caused by that!
 
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