As a new arrival to the game, im still much at the "oh! this game is so great!" fase, but as a long time gamer (since 1984), around that, i have seen all sort of game genres, ive seen the rise and fall of some types of games, and ive seen the online games come and go, and taken lessons from them so what i am about to say comes from that experience, and what ive saw so far in this game.
At this moment im Elite in exploration, so ive been around in this about 2 months im in the game, ive traded, combated, ferry ppl around, took my byte in powerplay, engeeniering, etc.
This game as a solid good foundation, and i can only image the millions of code lines required to make this work, not to mention the "tech" side of stuff, and the need to be always mindfull of the range of specs the pcs and other platforms ppl use to log in and use the game, that is not easy in itself!
Now, it seens, the devs have taken an aproach to get stuff in the game as it was "real life", "real time", so if it takes months to come out something, or years, makes sense, in that regard, u dont want to use all the cards in one go, or else u have no content to offer afterwards for the game to continue...
That being said, this game, cause of the genre, space, has so much to offer and so many diferent ways to play it, that it can appeal to a big audience, and doesnt take that much to keep a game like this alive and kicking (player population wise).
But...
I feel, that the main problem i see here, is the sheer size of the play field, wich i love that it is what it is and how it is (explorer u know), but for the more casual player, the one that only does combat, or trade, may be overwelming, and even boring at times, and leaves a sense of wanting... (missing something)
The "base" is here, and its a good one, i think that what we need to spice things up, and that is my food for toughts, is that instead of focusing in adding stuff to the game, and delivering stuff that is technical challenging, frontier needs to regroup, and focus at least some ppl on the issue at hand, at least in my view, wich is "content", the kinda stuff that keeps ppl coming for more, expecting to achieve something and not stopping till they get it, that is the thing that keeps "costumers" returning and the game alive.
I would say, it doesnt take much to improve and make the game start to appeal more.
The news need a rework to be more appealing, we need to have a oficial radio or band that broadcast important stuff over the "waves" so we feel more immersed in it, the community goals is a good thing, but seens lacking... The background story, that is unfolding needs to be brought more to the front, and why not even start a generalized war between systems in wich combat pilots know that just jumping into that system is action asuered?
Add missions, not the ones at the stations atm, add a "enlistement" from the major powers, so ppl can have a "real" carreer in their navyes, add some background stories that will keep ppl envolved and on them for some time, open some areas of space that are closed for ages, add "easter eggs" on some planets, u could even add more wrecks and the ability and equipment to have a new ocupation in elite, the salvage...
So many stuff that can be done, and u dont even need to rewrite or add stuff, just use what u got, a small team of ppl could be putt on adding weekly new content, new missions, twick and expand the story of the game, change it to suit and meet the players expectations, give more concise clues to find and solve some misteries (stories).
U can go and get inspiration and ideas from old games that preceded or came after u, like privateer, all those lucas arts graphic adventures, u got an entire galaxy at your disposal, use it!
Set community goals that envolve giving more clues to find all the mega ships that were lost, clues for guardian sites and tech, add places where u can get equipment for free if u do a set of stuff, ppl love those, u can even go as far as adding a new race to the game, why not? That would definatly would spice the game considerably...
The Raxxa story, that one, u really need to improve and set clues that make sense so ppl can actually go about doing that one.
This game may be stagnated for some (sry bad english not native tong), but as so much potential and ways to grow and improve that its almost mind blowing to think what can be done.