Yeah I use this a lot. It's often a little unpredictable but skimming through gravity well of the orbited planet usually sorts out the over speed nicely. Plus as you say...it's fun!Sometimes you can use the 5 second rule.....But only if your have a planet you can pass at just the right distance, with enough gravity to slow you down before the station.
It's fun. But doesn't always work. Hard to judge.
Hmmm....Might be an idea to add a tool to the game to allow planning this maybe (minigame to speed up travel)
If you want to get there much faster, drop to 0 throttle at 5.5 seconds and skim the planet's blue boundary circle to loose the extra velocity.In supercruise, you can fly at full throttle, until you hit seven seconds distance, at which point you should drop to 75% throttle, and finish the journey.
Knowledge courtesy of some unnamed CMDR.
My trading and passengers are getting more time efficient now!
There is a Kilometers per second rule in place for entering orbital cruise. Though I didn't memorise it, when I watched the instructional video. Silly me.You get used to where your throttle positions work, for space stations, even with a smooth throttle like the Warthog. You'll not need a 75% button.
Mystery to me though is throttle for planetary landings. Most of the time 7 seconds seems to end up with being too fast for orbital cruise.
Instructions... we have instructions?There
There is a Kilometers per second rule in place for entering orbital cruise. Though I didn't memorise it, when I watched the instructional video. Silly me.
They're on display at the bottom of a locked filing cabinet stuck in a disused lavatory with a sign on the door saying beware of the leopard, right next to the city planning notices. FD is waay too British SF on their game notation.Instructions... we have instructions?
I remember the original tutorials but tbh I've never looked for new ones. I always come to the forums for help
0.06 is too hot for a landing.Mystery to me though is throttle for planetary landings. Most of the time 7 seconds seems to end up with being too fast for orbital cruise.