In case you wonder why you get ganked in open

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Shouldn't this be a GvP Bot? Ganker vs. Player?

And I seriously don't think Gankers only gank because there's some Bot keeping score ;)
 
What this means is that you can forget about the illusion that your death was unnecessary and that your killer got nothing out of it.

This perception should have been untenable for anyone who bothered to understand the game is multiplayer only with a shared, persistent, BGS state.
 
You also have the choice to leave a gank-proof ship like a Courrier with 800m/s boost, at the edge of the bubble, hop in that, and deliver your data un-harased to any station in the bubble.


That does’t really make sense. Most likely the station where you stashed your courier does have an UC contact so you could just sell your data there....
 
That doesn’t really make sense..
Which part? You could start a thread with that title and it would be pretty appropriate for the forum.

Anyway, we've already hit the batshit crazy part, so it's probably best left before things degenerate further anyway.

Honestly, it was bad enough at the part where people were being called sociopaths for killing video game characters (it's not actually you flying the spaceship, remember). Guess everyone here is a sociopath then. We've all done it Maybe the mentality here explains how voice actors receive death threats over characters they play.
 
Yes, that is how you do it.


Take solo/pg as training mode for open. once you can build a ship (opened engineers), you go to open and start learning the tactics. see what works and what doesn't, learn how to counter different things. than you get a hang of it and never look back.
How does it affect your stats when you pull a CMDR, and that CMDR escapes?
 
Pls any mods here, tell me combat log is allowed or not? I played 12000 hours, and read the EULA, and rules. But i know its not allowed. Why not do anything after report combat logger, with video proof.
 
Certainly. And a sociopath is just a sociopath. Source (https://www.healthline.com/health/mental-health/sociopath#diagnosis-and-symptoms):
  1. Doesn’t respect social norms or laws. They consistently break laws or overstep social boundaries.
  2. Lies, deceives others, uses false identities or nicknames, and uses others for personal gain.
  3. Doesn’t make any long-term plans. They also often behave without thinking of consequences.
  4. Shows aggressive or aggravated behavior. They consistently get into fights or physically harm others.
  5. Doesn’t consider their own safety or the safety of others.
  6. Doesn't follow up on personal or professional responsibilities. This can include repeatedly being late to work or not paying bills on time.
  7. Doesn’t feel guilt or remorse for having harmed or mistreated others.
Those identified as "gankers" in-game often exhibit the majority of the above in-game. Since the in-game rules are permissive and the consequences for breaking what few rules exist in open are comical, such behavior can and does run mostly unchecked. Again, I've no doubt they're upstanding citizens IRL, but once in-game, they transform into in-game sociopaths.

Since the rest of your post details how folks like to play the role of the sociopath, I've no argument against that - they do.
I will 100% accept that my in-game character is a bit of sociopath. I can get down with that.

However, point #1 says that a sociopath doesn't respect the law and social norms. What are the laws and social norm in Elite Dangerous? The rules of the game say ganking is allowed and I would argue that its part of the social norm.

Point #2 says we lie and use nicknames. Well I can't say I've ever intentionally lied to anyone in Elite and we all use nicknames, right? My real name is Matt, so...

Point #3 my long term plan is to attempt to send every player in Elite to the rebuy screen. Sounds legitimate enough to me.

Point #4: it's a game with shooty spaceships, of course I'm gonna be aggressive towards other players. I don't understand why you wouldn't. Even my friends aren't safe from me 😈

Point #5: safety is irrelevant in a video game

Point #6 my personal responsibility is to kill everyone.

Point #7 well it's a video game and in the 25 years I've been playing them, I've never felt guilty for killing a player or NPC in a video game, except maybe Mordin. I just sent him to his death 😥

On a final note, I would argue that if you feel that you can't play however you want to play and you have to abide by some sort of rules that you make up in your head (rp aside) then you are more likely to have some underlying issues.
Especially when you feel like it's your responsibility to try dictate the way other people play a video game or call them names and get mad at them for the way they enjoy it.
 
Which part? You could start a thread with that title and it would be pretty appropriate for the forum.

Anyway, we've already hit the batshit crazy part, so it's probably best left before things degenerate further anyway.

Honestly, it was bad enough at the part where people were being called sociopaths for killing video game characters (it's not actually you flying the spaceship, remember). Guess everyone here is a sociopath then. We've all done it Maybe the mentality here explains how voice actors receive death threats over characters they play.

Apologies, it was a premature post. I corrected myself a couple posts after.
 
Pls any mods here, tell me combat log is allowed or not? I played 12000 hours, and read the EULA, and rules. But i know its not allowed. Why not do anything after report combat logger, with video proof.
I'm not a mod, but I'll answer anyway: Using the menu log is allowed if you wait out the timer, killing the task is not allowed. Disclaimer: The PvP community makes no distinction between these options.
 
Yeah I kinda know, compromises, compromises, compromises, did some engineering on a Cutter for open back in the powerplay time. But, why on earth would I want to when modes exists? That way I can just fly "block mode" and when I am in the mood for PvP then... I fire up other games ;-)
I mean sure, play however you wanna play. I'm just offering my services for those that want to still play in open.

It's not all about compromises, I teach my guys and gals how to submit to interdictions, fly evasively and high wake out, as well as how to win interdictions from players and yes, how to properly build a ship for open.
 
I will 100% accept that my in-game character is a bit of sociopath. I can get down with that.

However, point #1 says that a sociopath doesn't respect the law and social norms. What are the laws and social norm in Elite Dangerous? The rules of the game say ganking is allowed and I would argue that its part of the social norm.

Point #2 says we lie and use nicknames. Well I can't say I've ever intentionally lied to anyone in Elite and we all use nicknames, right? My real name is Matt, so...

Point #3 my long term plan is to attempt to send every player in Elite to the rebuy screen. Sounds legitimate enough to me.

Point #4: it's a game with shooty spaceships, of course I'm gonna be aggressive towards other players. I don't understand why you wouldn't. Even my friends aren't safe from me 😈

Point #5: safety is irrelevant in a video game

Point #6 my personal responsibility is to kill everyone.

Point #7 well it's a video game and in the 25 years I've been playing them, I've never felt guilty for killing a player or NPC in a video game, except maybe Mordin. I just sent him to his death 😥

On a final note, I would argue that if you feel that you can't play however you want to play and you have to abide by some sort of rules that you make up in your head (rp aside) then you are more likely to have some underlying issues.
Especially when you feel like it's your responsibility to try dictate the way other people play a video game or call them names and get mad at them for the way they enjoy it.
A moderator asked that we steer clear of this conversation (concerning my assessments on in-game behavior), so I shall.

It may interest you to learn I've no wish to see Open altered in any way. Solo is a means available for those who wish to forego risk of in-game violence from other players, so I see no need of any change.
 
Pls any mods here, tell me combat log is allowed or not? I played 12000 hours, and read the EULA, and rules. But i know its not allowed. Why not do anything after report combat logger, with video proof.

My understanding is that terminating your session by task killing or pulling the network cable IS against the states rules.

Logging off by hitting ESC and exiting to the game menu and waiting out the 15 second timer is perfectly legal in ANY situation.
 
Yeah, this was a rough amount of baseless bravado. Makes you feel kind of sad for the OP in a way. Well, almost.

I don't know. Do people bother getting ganked in Open? OP should be thanking them, if anything.
I was mining last night for LTD, in open, and listened on discord to my friends getting about 15 kills above the ring.
 
Greetings,

While dealing with a PvP player in Open mode I stopped playing to respond to this post. I read the Forum while waiting for my ship to get somewhere per the built-in time sinks.

I'm happy as a clam (are clams happy?) in Open flying my 728t trading Cutter between two systems hauling Tritium when a combat Orca interdicts me. Being empty going to the buy system this was not a 'pirate' scenario. The CMDR, which I'll call Bob (not his real name) just wanted a fight verified by opening fire on me. OK, hauling is putting me to sleep, in Open I'm a legal target so OK Bob, let's play.

Here's my engineered Cutter build. Scanning Bob he had 3 fragment cannons, boosters, lots of chaff (I'm OK firing gimballed weapons fixed), and probably lots of hull and module reinforcements all no doubt engineered.

The fight went on for a good 10 minutes. I did my maneuvers and Bob did his. I may have surprised Bob per what a Cutter can do. Maybe not. While I'm fast in a straight line and a few tricks with FA off Bob is also fast and more maneuverable. The end result was getting Bob down to 35% hull before he took me out. My last maneuver wasn't my best.

OK I lost, had a 25m rebuy and my next Tritium hall made 31m. No problem. I actually enjoyed the combat as relief from what I was doing. But there were no salutations afterwards to each other or as a trader appreciating that I didn't run away but played the game as a PvP player desires. Instead still playing in Open Bob kept coming after me when I didn't want to continue. Maybe per Bob's play style he was excited to have a trader take him on. Sort of like other players mining LTDs and cannot help themselves. I understand.

I'm not into PvP skills (but over the years have a few) and neither are other haulers. This isn't the game we play. If my Cutter build cannot survive a PvP engagement then what does any player flying a Type-6-7-9 and I've even seen Cobras hauling Tritium to their fleet carriers have a chance with a PvP player dialing in the most effective ship build and experience? They have none on PvP terms unless haulers max out for experience and combat PvP are lucky to carry 100t of cargo on a Type-9.

Still we have a lot of options avoiding PvP players when we don't want to play PvP. So I went on the local buy system chat|system text channel alerting all others with his ship, his CMDR name, his load out and where he hides near the station. Bob probably didn't like that and spent the next 3 hours trying to find me while I made another 600m hauling Tritium in Open probably upsetting Bob a little. There are ways to frustrate a PvP player every time but I'm not going to post them here. Even a Type-6 can avoid a PvP encounter. Try a YouTube search.

...What can you do about it, you might ask.

The obvious answer would be to learn the game, use shields, build a proper ship and learn to fly it, plan your routes...

This is ALWAYS the solution from the PvP perspective never taking into account other play styles who never want to do PvP. These posts never resolve anything. Given the above engineered trader Cutter other ships won't be much of a match against dedicated PvP builds.

I played in Open mode say 50% of the time over the years gaining experience to survive. I've played 100% for weeks since the FCs were released, made many friends, joined a squadron playing with others, helped players while other players gave credits to new players to get their own FC. Open mode can work if a player knows how to avoid PvP combat they don't desire. Like my trading Cutter losing to an combat Orca we will sometimes lose. Maybe with game experience making friends it is worth a loss now and then.

Here is what some PvP players imagine in wings. You decide if you want to play...Back to see if Bob wants to play with me.

Regards

OOPP.jpg
 
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A moderator asked that we steer clear of this conversation (concerning my assessments on in-game behavior), so I shall.

It may interest you to learn I've no wish to see Open altered in any way. Solo is a means available for those who wish to forego risk of in-game violence from other players, so I see no need of any change.
Gotcha 👍

Well feel free to join my discord if you ever wanna learn how to properly survive a gank so you can fly in open with confidence that you won't be eating a rebuy.
Link is in my sig if you're interested 👇
 
I was mining last night for LTD, in open, and listened on discord to my friends getting about 15 kills above the ring.
I guess if this is what you're used to this is what you mostly see in the game. It seems kind of weird to me though, going to a hot spot and being "ganked."

I'm not a huge fan of the game's meta, so tend not to bother with it too much. I'd have to go out of my way to lose a ship to PVP. It can happen; it's just unlikely to.
 
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