In order to fully explore a system...

Hey guys,

I still have some specific questions about the exploration system regarding signal sources, planets and asteroid belts.

Maybe this is a good way to ask my questions:

1. In order to reveal all common and uncommon POI's on planets I have to:
a) just scan via fss and check under "locations" or "features", every unusual POI will show up as "Human" or "other" signal before even mapping the planet
b) map every single planet in a system to be sure not missing anything
c) something different

2. The FSS shows all the signals in the system
a) regardless of how far away they might be
b) I need to fly manually also to a certain distance of far away bodies in a system, like 200kls stars etc
c) different

3. To eventually find hidden stuff in asteroid belts
a) the FSS will somewhere hint there might be something in that cluster
b) I have to manually jump into every single belt
c) different

If I am wrong with my options I would love if you would explain more about the stuff.

Thank you guys in advance!
A.
 
AFAIK:
1: a)
2: a)
3: b)

IIRC 2 was b before FSS, for example to visit the Voyager probes in Sol you needed to know where they are, as the detection range was 1000 Ls.

Would love to see confirmation either way on 2 & 3 from people who have found previously unvisited Guardian ruins/structure or asteroid base etc.
 
Random surface POI (Gone on relog) are not findable with the fss.
You have to use the ship radar while flying over the terrain (or SRV)
 
Those are referred to as fixed POI. They are as stated above findable with the fss.
Then there are the tipoff locations. They cycle on a certain schedule.
 
So when you guys pointed out to compare the Signal and the Body numbers:

I just was in a 37 signal but 27 bodies systems...it had also 10 Asteroid clusters....so that's the total of 37 ... in that case all the hotspots on rings wouldn't count as signals

And as far as I now understand you guys: still..if there would be a hidden ship in the clusters or a special crashed site (not the usual distress beacons, minor wrecks etc) or an alien ruin: I would need to map every single (I guess at least just landable) planet and jump into every asteroid cluster to make sure there is none or one ... right?

Speaking of needels in haystacks...
 
So when you guys pointed out to compare the Signal and the Body numbers:

I just was in a 37 signal but 27 bodies systems...it had also 10 Asteroid clusters....so that's the total of 37 ... in that case all the hotspots on rings wouldn't count as signals

And as far as I now understand you guys: still..if there would be a hidden ship in the clusters or a special crashed site (not the usual distress beacons, minor wrecks etc) or an alien ruin: I would need to map every single (I guess at least just landable) planet and jump into every asteroid cluster to make sure there is none or one ... right?

Speaking of needels in haystacks...

Correct. I deleted my post regarding the total signals vs. body signal count, since I remembered the fact, that asteroids count as body. You can double check that fact after scanning a system and than count the bodies in the nav panel.
 
Correct. I deleted my post regarding the total signals vs. body signal count, since I remembered the fact, that asteroids count as body. You can double check that fact after scanning a system and than count the bodies in the nav panel.
Allow me one more clearifying question:

If now in my 37 Signal sytem would have been a ruin to find ... it would have

a) straight up shown 38 signals
b) just reveal the missing one the moment I mapped the particular body
c) the ruin doesn't count as signal just as like the hotspots don't do

I think in order to actually find somethign new one has to fully understand how this works ...and I would like to help with exploration and not just earn money with hunting valuable bodies
 
Allow me one more clearifying question:

If now in my 37 Signal sytem would have been a ruin to find ... it would have

a) straight up shown 38 signals
b) just reveal the missing one the moment I mapped the particular body
c) the ruin doesn't count as signal just as like the hotspots don't do

I think in order to actually find somethign new one has to fully understand how this works ...and I would like to help with exploration and not just earn money with hunting valuable bodies

In my opinion C would be the correct assumption.

1. Arrive at system
2. Scan the system (aka honk)
3. Info Tab says "15 celestial bodies found" (don't know the english word, playing in German)
4. Activate VSS
6. VSS says: 15 bodies and 24 signals in total
7. Scan everything in VSS
8. Open NAV Console
9. Count all bodies
10. Number of counted bodies is the same as total signal sources shown in VSS
11. Go to a planet with biological and/or geological sources
12. DSS the planet
13. For example 2 Signals found on planet
13.1 If it is a crash or alien site, the signal will be a POI and will be visible as a nav point in the NAV console
13.2 If it is a bio or geo singal, there is no POI, just areas, where the bio or geo thing can be found
13.3 Look into NAV console, no additional NAV point

;)
 
3. To eventually find hidden stuff in asteroid belts
a) the FSS will somewhere hint there might be something in that cluster
b) I have to manually jump into every single belt
c) different
Definietly answer B.
During search for Hesperus I've visited and scanned (including mapping some planets) system where it was found few hours later in asteroid cluster.
There was no sign anywhere of anything interesting being there.
 
This has really help a beginner like myself.

What about listening posts and unregistered comms beacons?

1. Will the fss show them as uss?
2. Do I have to be within a certain distance for them to show in nav panel?
 
This has really help a beginner like myself.

What about listening posts and unregistered comms beacons?

1. Will the fss show them as uss?
2. Do I have to be within a certain distance for them to show in nav panel?
1. Definetely they show up as Signal Sources
2. afaik FSS reveals them at any distance ... correct me guys if I'm wrong

Also we maybe should clearify what can be found out there and where:

- Crashed Ships & Ruins: obviously may appear on every planet suitable of landing, not only on those who already show biological or geological signals.
Ruins like Thargoid barnacles will be highlited as "other" in "features & locations" tab and so will be already be to be discovered via FSS so you can specifically map that certain planet . Crashed Ships however have no indication beforehand and may only be revealed by mapping every landable planet in the system ...unless someone discovered it for the first time and returns the data to a station ..then it's visible to other players by entering the system and "honking" / FSS it.

Did I get that right, guys?

- Asteroid belts and planetary rings can both have hidden objects in them ... but no way to indicate that via scanning ..so like needles in haystacks..in theory you have to jump into every single cluster and hotspot to be able to find something .... but who would do this, as it would be by far the most tedious part of exploration and discouraging by the extremly small chance to have choosen the right cluster out of up to more then 10 in a system...?

- Phenomenas, Beacons appear as Signal Sources after honking the system no matter the distance to them , so might be revealed as soon as you enter the system and honked it.

Correct me if I still misunderstood stuff here.
 
I FSS everything, wait until the contacts come with "none" and go on to the next body. I map water, ELW and Ammonia Worlds, sometimes terraformables but not always depending on distance. If it's a system I am interest in and it has atmospheric bodies with BIO I might drop in and check, if it's an unusual body, large, small or some other way I will map it.

Use Elite Observatory, that's a very handy utility.

Asteroid belts and planetary rings can both have hidden objects in them

Asteroid belts I haven't heard about, but asteroid stations in rings, NSP's in rings and etc all show in the FSS so I see reason why a guardian site or some other object of interest shouldn't show up.
 
Do unusual bodies grant more money then their normal counterparts?

Yes mostly. The most valuable are ELW (Earth Like Worlds) WW (Water Worlds) and Ammonia worlds, then you down a list of terraformables like HMC (High Metal Content) rocky, ice etc, then on to non-terraformables, GG's etc. There's a guide somewhere but I generally concentrate on WW, ELW and Ammonia with terraformables only if I spot them, and the rest only if an object shows up, maybe an NSP in a gas giant ring, a guardian structure on a rocky world, stuff like that. Bio on atmospheric worlds is to common to be called special although in the right area bio on non-atmospheric may still be worth visiting of they are new to the area.

This is from update 3.3, I don't know if it has been update but it will give you an idea, as you can see there's a huge jump when you get to ELW, WW and terraformables;

Source: https://i.imgur.com/09KudaK.png
 
Thankx again. So Guardian sites are to be found mostly or always on rocky worlds?

The crashed ship like the Hyfords Cache Type 9, appear only if close enough to the planet, but yes there is a "human" signal on the body while there is actually no settlement that it would referr to otherwise
 
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