plants dont need special powers to move around and capture threats (they do that on earth). They dont need special powers to release chemicals into the immediate atmosphere that could harm (they do that on earth too). They don't need special powers to produce fluids that dissolve or consume (they do that on earth). They dont need special powers to signal other specimens of their species or even other species (they do that on earth too). They dont need special powers to have symbiotic relationships with other things (they do that on earth too). Space spiders for instance are a thing Fdev has mentioned existing in-game (though maybe not actually implemented)...so it's a perfectly good option to throw in.I'm sorry, I just don't believe that. I'd love if FDev gave us fauna, procedure generated, alive and kicking, to explore, catalogue and interact with. But asking for special powers given to plants to make up for lack of gameplay, I can't see it. You can definitely elaborate on your ideas and thoughts, but I simply can't agree with the proposed ideas. As we say here, it would be like "distilling a mosquito" (yes, we're strange like that)![]()
There's nothing special about any of these abilities that would make exo-biology flora more interesting, dangerous, or otherwise require overcoming an obstacle related to them to succeed in getting a sample. They may not be super common on earth, but earth has plentiful resources for plants.
edit: and excluding very real attributes of plants because you dont think they're common enough to be realistic in a space game seems super out of place in a game that has magic bullets and laser effects, magic telepresence, magic thrusters that can always overcome gravity, magic shields, magic illuminating cold stars, magically inconsistent rules around how you travel, magic space lightning storms, and a wildly unrealistic interstellar political/population structure. Drawing the line at "but it exaggerates an existing attribute of plants a bit" seems ridiculous when there is meaningful improvement to gameplay.
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