This is why people don't post here anymore. Criticisms are shot down and discussion ended because people can't take a little feedback.
I'm no game designer, so I'm not really sure how to design a game from the ground up (which the management is so nonexistent that's what they need). Instead, I've told my experience, linked below. It's all sandbox once you get income going, which only takes an hour or two.
Please tell me.
Crowdpleaser obviously reacted on Sunboo's post about the game being "an excuse of a theme park game".
Why do you think crowdpleaser's post is to shoot criticism down?
Or do you also think the game is "an excuse of a Theme park game".
How can a respond like Sunboo's help make the game better?
That's what crowdpleaser means.
Everybody can say "it's bad", "management is bad", "this game sucks". But does a comment like that help?
I agree the game gets to a point at a certain time that it's not really a challenge anymore., but any comment about it being bad and not telling what is bad is bad.
And when they explain it's only on a larger scale: "people are bad, rides are bad, management is bad". How is that helpful?
If you really want to state the things that are wrong. Please show it. Use some graphs or pics, or video's, but make it visible for everyone to see.
Use data to show, so your statements are confirmed by facts.
An Scenario editor would be a good start, so we can make some challenges ourself.
It's already largely requested so hopefully it will come some day.
The use of emoticons can help somewhat to lighten up a discussion. [up]