Income in end game enough to maintain the bigger ships?

Well then if trading isn't fun, then it shouldn't be in the game. Anti-fun mechanics contradict the purpose of a "game". I know this isn't true for everyone, but if what you say is correct, then so is this. I don't recall Freelancer requiring a single minute of time invested in trading, yet it turned out to the one of the most popular games of its time.



Every moment of the game should be fun. In real life we have to work before we play, but we shouldn't here.

If anything, combat should be connected with trading, not isolated from it. Ideally when they introduce wings, they should also introduce extremely dangerous trade routes with insane profits. Escort fighters get beefy share for protecting the traders from pirate attacks (be it human or npc). This could solve the income problem for bounty hunters. Of course this is not gonna happen.
 
The python is an multi purpose hull, not an fighter (it is decent though at that)
It makes with the right fitting an very fine merchant vessel too though.
 
Are you suggesting the devs are of the stance that ED is a space sim in its purest form, that playing for fun come second? If so I'd rather play KSP ... (thats a joke, but i still agree with you).
My opinion is FD will never implement extremely difficult content that would generate big income for those who would participate in it. As it is now, ED is a themepark consisting of a few very easy (and sometimes simplistic) areas.
I only play because of pvp. I just don't see the fun in moving virtual containers between stations with no risk at all. Don't see the fun in camping nav points and shooting at brainless npcs who often can't even defend themselves properly.
 
My opinion is FD will never implement extremely difficult content that would generate big income for those who would participate in it. As it is now, ED is a themepark consisting of a few very easy (and sometimes simplistic) areas.
I only play because of pvp. I just don't see the fun in moving virtual containers between stations with no risk at all. Don't see the fun in camping nav points and shooting at brainless npcs who often can't even defend themselves properly.

But you do see the value of progressing to more powerful hardware for your efforts in killing them? I'm only suggesting combat pilots be granted easier access to combat ships.
 

darshu

Banned
If i had to guess what kind of balance might come in the future it would be that everything at the moment after the viper really isn't a dedicated fighter. They are multi purpose or haulers and that might be why they cost so much. Once they add more dedicated fighters and combat ships i imagine they will pack the proper amount of punch/survivability for the credit cost.
 
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If i had to guess what kind of balance might come in the future it would be that everything at the moment after the viper really isn't a dedicated fighter. They are multi purpose or haulers and that might be why they cost so much. Once they add dedicated fighters and combat ships i imagine they will pack the proper amount of punch/survivability for the credit cost.

It might not have been smart to put cargo bays in the same category of internal compartments. Currently anything with a large number of high class internal compartments fits the classification of a trading vessel.
 
But you do see the value of progressing to more powerful hardware for your efforts in killing them? I'm only suggesting combat pilots be granted easier access to combat ships.
I support the current system because of the way how I play and because it promotes diversity.
Yesterday I organized an assault on cmdr in python at anarchy nav point (thanks to all who participated). My ASP got destroyed in the process (2 mil. net loss). I then went to do some pirating (3 fully loaded type 6 and like 10 haulers blown up... well, noone wanted to give cargo). Since I was pirating in ASP (to masslock t6), I had to pay another 500k for repairs. When I ran out of my safe money reserves, I switched to my t7 for some trading (trading every now and then doesn't harm my sanity and sometimes is fun when people talk to you or someone crashes into you etc.).
If it was possible to earn ships and money for their keepup solely by combat, I couldn't pirate anybody simply because there would be no need for trading anymore (again, except for some minority).
 
I support the current system because of the way how I play and because it promotes diversity.
Yesterday I organized an assault on cmdr in python at anarchy nav point (thanks to all who participated). My ASP got destroyed in the process (2 mil. net loss). I then went to do some pirating (3 fully loaded type 6 and like 10 haulers blown up... well, noone wanted to give cargo). Since I was pirating in ASP (to masslock t6), I had to pay another 500k for repairs. When I ran out of my safe money reserves, I switched to my t7 for some trading (trading every now and then doesn't harm my sanity and sometimes is fun when people talk to you or someone crashes into you etc.).
If it was possible to earn ships and money for their keepup solely by combat, I couldn't pirate anybody simply because there would be no need for trading anymore (again, except for some minority).

Then the key here is to find a way to make trading more fun to maintain the balance. The fact remains that I like a lot of other people simply will not trade. I just don't have time for it, if I wanted to grind "at all" I'd play WoW, or something where the grinding is at least a little fun. I'm not suggesting trading be made redundant by extension, but if you have a suggestion to make trading more enjoyable for those who don't wish to grind, but at the same time make a decent profit to fund combat activities then please suggest it.
 
Then the key here is to find a way to make trading more fun to maintain the balance. The fact remains that I like a lot of other people simply will not trade. I just don't have time for it, if I wanted to grind "at all" I'd play WoW, or something where the grinding is at least a little fun. I'm not suggesting trading be made redundant by extension, but if you have a suggestion to make trading more enjoyable for those who don't wish to grind, but at the same time make a decent profit to fund combat activities then please suggest it.
I already did. The solution is simple. Incorporate combat into trading. Wanna make the big money but don't want to grind safe trade routes forever? Hire 2 wingmen, mount some pulse lasers on your t6 and off you go. On the way there you get intercepted by capable pirates, dirty trade competitors etc. Trading and combat in one package.
 
The python is an multi purpose hull, not an fighter (it is decent though at that)
It makes with the right fitting an very fine merchant vessel too though.
the same logic can be applied to the Viper mate, why if you tear everything out you get a whole 22 tons of cargo capacity! that's only 4 short of what a adder has, clearly it's the trading ship of choice!
 
the same logic can be applied to the Viper mate, why if you tear everything out you get a whole 22 tons of cargo capacity! that's only 4 short of what a adder has, clearly it's the trading ship of choice!

The Viper is a superb smuggler. It has the best thruster performance and the best average time from SC to docking of probably any ship...slides around a lot less with vertical/lateral thrusters so spending time lining up isn't as critical as with the Cobra. Also, the greater non-boost speed allows it to maintain a lower heat signature on the final approach without having to waste heatsinks.
 
Money is easy to come by in this game as long as you apply some thought do it. I started a week before launch and bought my first Anaconda a couple of weeks ago purely through trading and assassination mission, This included the dreaded "back to sidewinder balls-up".....twice.
 
The Viper is a superb smuggler. It has the best thruster performance and the best average time from SC to docking of probably any ship...slides around a lot less with vertical/lateral thrusters so spending time lining up isn't as critical as with the Cobra. Also, the greater non-boost speed allows it to maintain a lower heat signature on the final approach without having to waste heatsinks.
that literately changes nothing about the massive income disparity between killing stuff for bounties and playing Space-Trucking Simulator, the Python is obviously a thoroughbred combat ship straddling the line between light capital ship and heavy fighter, it's also amusingly out of reach for anybody who prefers blowing stuff up rather than transporting stuff around due to it's high operating costs.
 
Why should it? Not all paths are equal, nor should they be. Just as the real world, each profession has their own rewards and drawbacks, and this is a game of choices and tradeoffs.

Then why advertise "chose your own path" when it should actually say "chose the trading way then have fun for an hour every few days"
 
The point is exactly that... it's working quite well for traders. There's no way to cover that kind of cost with bounty hunting.

If you are bounty hunting in an anaconda you havent understood what that ship is for. Im not complaining about the lack of trading space in a viper now, am i?
 
Then why advertise "chose your own path" when it should actually say "chose the trading way then have fun for an hour every few days"
It's the other way around. 1 hour of trading allows me to play day or two of risky pvp. Don't see any problem here.
 
that literately changes nothing about the massive income disparity between killing stuff for bounties and playing Space-Trucking Simulator, the Python is obviously a thoroughbred combat ship straddling the line between light capital ship and heavy fighter, it's also amusingly out of reach for anybody who prefers blowing stuff up rather than transporting stuff around due to it's high operating costs.

I will have a Python in what I consider a modest amount of time, and 90% of my profits come from blowing stuff up.

I will be able to fund all of my acquisitions and their maintenance with my Viper, which makes me a solid million credits an hour when I need it to.
 
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