Incorrect Cockpit Mode Message

So I tried to optimize my firegroups, putting weapons and scanners into the same firegroup, since I can switch from analysis to combat mode, suggesting that those two things won't interfer.

It works, kind off...

I have may multicannon array and the discovery scanner on button 2.

When I switch to combat mode, I can fire my mulitcannons.
When I switch to analysis mode, I can use the discovery scanner.
So far so good.

If there was not this stupid message destroying all the goodness:
"Incorrect Cockpit Mode. Press your button".

Aaargh. Is this a relevant issue for you folks too? I have not found something about this on Issue Tracker yet.
Don't put your discovery scanner on 2 in combat mode?

Make it a separate row with your composition scanner.
 
Don't put your discovery scanner on 2 in combat mode?

Make it a separate row with your composition scanner.

Yeah but, if the message wasn't there, this would actually be a sweet way of setting things up. I already do it with a bunch of stuff. I have Interdictor on secondary on every single fire group, because it only works in super cruise - so whenever I'm in supercruise, if I want to interdict, it's always secondary fire.

It'd be pretty nice if you could do this with all the scanners - have datalink, and er... the other one, on secondary in all fire groups, then when your in analysis mode, you just, use secondary fire button for scanner, could also have the DSS on primary fire for every group and boom, don't need to worry.
 
Hello Everyone, I have read the posts, but I am still having a switch mode issue in the SRV. I have the mode switches set with separate keybinds and the cockpit mode error still exists.
I have tried numerous keybinds for this slot and still no change. Anyone have any other ideas? And this only happens in the SRV, not in the ship.

I figured it out, I had to switch bindings in the game and then switch back to my custom bindings and it took the keybindings. (Bang my head)
 
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I have come back to this after a break (never used the new FSS stuff) I have my fire groups set as Fire button Joy1, weapon, Fire weapon Joy2 one one fire group. I then have another fire group that uses Joy1 and Joy2 as different options. But when I am in fire group 1 and I press Joy2 to fire the secondary weapons assigned to it I get a stupid "Enter supercruise to use FSS mode" - what the actual F? Or is this a new value added feature?

Ps just to be clear I only have weapons on fire group 1 and when I select Joy2 to fire the secondary railguns it flashes the FSS message. My railguns still fire.

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dunow about your issiue in detail but i had to separate weapons and scanners in the groups before i was able to use my weapons again
scary if this happens when You need em...
 
I'd also prefer a smart System, one which detects Player Intention and adapts to it (i.e. while in Combat Mode, there's a Weapon assigned and activated but an Analysis Device or a Device intended for SuperCruise usage as well - System detects intention to use the Weapon(s) within that FireGroup combination and doesn't give any Warning Message on the Analysis Devices)..

At best, it'd be nice if that error HUD Message appears once and then not again, unless Cockpit Modes are switched. That'd minimize the HUD clutter quite a bit already.

PS.
I remember then V3 was released I found the Mode Warnings extremely confusing despite being a very experienced Player, as I was bombarded with them before figuring everything out and re-sorting my entire Fire Groups.
My takeaway was that this likely must have been extremely confusing for new Players.
A smart system that detects player intention? I do this with VoiceAttack macros which can accomplish this by remembering whether you're in supercruise or normal space and perform the relevant action for the button press.
 
These warnings are training users to ignore warnings.

“That always comes up”
And it doesn’t really help the user find what is generating the message.

Also the combat / explo mode switch can go lick a dead dog’s hernial orifice until it bleeds.
 
it's 2020 and we still have to deal with annoying incorrect firing group notifications, either show them once or once an hour or give the player the chance to turn them off, let's hope they at least fix that before odyssey
 
The idea of cockpit modes is actually very good, although it's a bit underused currently. X4 for instance has 3 modes (the third is the travel mode).

The issue with ED's modes is locking the hardpoints, Cockpit modes would be fine if they only affected visualizations. Analysis mode should display scan related stuff visualizations, like it currently already does with probing results or mining hotspot overlays, other stuff could be added like celestial body quick info, or space POIs scan results etc. Combat mode currently doesn't have any point other than to disable the visualizations from analysis mode, but it could also show it's own stuff like some aditional targetting info (target shields/ hull for instance).

Other games like Evochron use the HUD panels for this kind of thing, but it' won't be possible in ED due to the uber-minimalistic HUD design. What it doesn't really need to do is lock hardpoints to specific modes, which is probably the main cause of most complaints about it.
 
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