This is my counter-proposal to
Advantages of this over In-System Jumps
This reduces the problem of boredom which is explained articulately and fairly by Obsidian Ant here
Within those videos, Obsidian Ant provides an excellent rebuttal to people who think long travel times are necessary to demonstrate a sense of scale in space.
To summarize: travel time isn't the only way (or the best way, imo) to convey scale and Space Engine retains a sense of scale while allowing travel speeds of 320 million light years per second.
My opinion is that the Milky Way galaxy has such a massive number of star systems that even traveling at the extreme speeds of Space Engine can't possibly diminish its sense of scale. There are just too many stars to travel to. Inserting long in-system travel between these traversals of star systems actually detracts from our ability to appreciate that particular sense of scale because we spend less time visiting more star systems and more time staring blankly at a screen traveling in-system.
Acceptance Criteria - No more than 20 seconds of AFK
If there is ever a point at which a player can take their hands off the controller or keyboard and watch a full 20 seconds of video while still safely reaching their destination, the in-system travel is too long. So that could be the criteria that Frontier could use for testing: can you take your hands off the controller or keyboard to watch a full 20 seconds of video without looking at your screen and still safely reach any destination within a system? If so, the acceleration and top speed still need to be increased.
Why 20 seconds? That is a short enough time that it (hopefully, pending testing) isn't boring but is still smooth enough to appreciate the transition between astronomical bodies.
It also allows time for the interdiction mechanism to still work. Interdiction can scale to the distance between astronomical bodies. The longer the distance between bodies, the faster the travel time between them. Interdictors would scale with travelers and travel the same speeds.
Advantages of this over In-System Jumps
- Can still enjoy smooth in-system transition between astronomical bodies
- Preserves interdiction mechanic
- Can still reward missions for longer distance from star
- Is much easier for Frontier to implement
This reduces the problem of boredom which is explained articulately and fairly by Obsidian Ant here
- Should In-System Space Travel Be Fun?
- My Problem With Long Travel Times In Star Citizen And Elite Dangerous
Within those videos, Obsidian Ant provides an excellent rebuttal to people who think long travel times are necessary to demonstrate a sense of scale in space.
To summarize: travel time isn't the only way (or the best way, imo) to convey scale and Space Engine retains a sense of scale while allowing travel speeds of 320 million light years per second.
My opinion is that the Milky Way galaxy has such a massive number of star systems that even traveling at the extreme speeds of Space Engine can't possibly diminish its sense of scale. There are just too many stars to travel to. Inserting long in-system travel between these traversals of star systems actually detracts from our ability to appreciate that particular sense of scale because we spend less time visiting more star systems and more time staring blankly at a screen traveling in-system.
Acceptance Criteria - No more than 20 seconds of AFK
If there is ever a point at which a player can take their hands off the controller or keyboard and watch a full 20 seconds of video while still safely reaching their destination, the in-system travel is too long. So that could be the criteria that Frontier could use for testing: can you take your hands off the controller or keyboard to watch a full 20 seconds of video without looking at your screen and still safely reach any destination within a system? If so, the acceleration and top speed still need to be increased.
Why 20 seconds? That is a short enough time that it (hopefully, pending testing) isn't boring but is still smooth enough to appreciate the transition between astronomical bodies.
It also allows time for the interdiction mechanism to still work. Interdiction can scale to the distance between astronomical bodies. The longer the distance between bodies, the faster the travel time between them. Interdictors would scale with travelers and travel the same speeds.
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