Thanks everyone, let's hope fdev see this
Yes, added to the sense of scale to the star ports as you came in as well.Very early on in ED, drop out distance was 20km, and there was a lot more potential for gameplay during station approach as well as larger benefits from being able to time an accurate manual drop.
I actually think they are a bit too fast...multiple gs of acceleration seems like it would be annoying, at the very least.
Was it was in the Mini Bubble in Alpha. Some complaining Players killing each other or not getting to the station before getting destroyed. Add wing and such. We might see a few issues.
Did you check to see why they changed it? I think you will find it was a player requested change, just as moving the stations further away from planetary bodies was a player requested change, and yet we get people coming here asking to have them moved closer to give a better view.Very early on in ED, drop out distance was 20km, and there was a lot more potential for gameplay during station approach as well as larger benefits from being able to time an accurate manual drop.
I'm sure they were popular changes. That doesn't make them beneficial.Did you check to see why they changed it? I think you will find it was a player requested change, just as moving the stations further away from planetary bodies was a player requested change, and yet we get people coming here asking to have them moved closer to give a better view.
Yes, as we are all suggesting it be 300,000 light seconds.Funny. Let's change what works and is already coded galaxy wide, well just because.
It would change nothing in the game.
Drop out 300,000 ls from stations. Why not. More time for players to interdict peeps, or be nagged to death by npc's.
They already did that and that's why we have what we have.Let's change what works and is already coded galaxy wide, well just because.
Station station approach and patrol used to be much more viable. I remember actually having to sneak into stations to avoid security scans or CMDR blockades; it was a lot of fun. There was a lot less docking tube and letter box combat because there was a 20km sphere around the stations that were relevant.It would change nothing in the game.
except that your ship's kenetic energy isnt changing when the FSD is active, your FSD is moving the ship, the ship itself isnt moving which is why you return to that, at most, few hundred meters per second.I would like to see the glide mechanic added to drop outs everywhere. At that speed you would see the stations or asteroid fields rushing up towards you and finishes at around 10-15 km out.
Then you're blind.LOL Another I want thread from gank city to get more time in interdict players.
I call it like I see em. No offense.
Nope. But maybe those who didn't like the shortcut weren't whining loud enough. To me this change came as a big disappointment back in the days. At this point I was still naively thinking that it must be a temporary solution due to lack of content. Meanwhile I get NPCs chasing me and dropping out of SC in the no fire zone. What a nonsense. Not that it does anything (they never shoot at me) but shows that FD doesn't really know what to do with all that empty space and so it keeps just another missed opportunity for better and compelling gameplay. They obviously also don't want to hurt the casual players all to much. But hey, instead of decent gameplay we've got "options"...
If you are going fast enough to need to hit the button twice you aren't going to have much control over where you end up relative to the station.If you personally want to drop out early, you are welcome to do that, just hit the FSD button twice
I was mostly thinking of how much easier it is to assess a situation from a relatively safe standoff distance rather than falling into the waiting arms of potential hostiles, as well as the challenges in intercepting vessels that don't simply pop up within immediate visual or sensor range. In the past, this provided significant gameplay for both sides.and you can have all the pretend danger you want.
See it easy to say this and to be a ganker. Basically, Portray your self to be a Saint but in a devil in disguise. When we mix BG and Major locations. PvP will be using it as a blockage and everyone will move to solo.Then you're blind.
My CMDR hasn't interdicted another in over four years, and hasn't initiated hostilities, outside of conflict zones or arranged matches/duels, in nearly as long. I also do not play a ganker...my CMDR is alone nine times in ten and outnumbered against his foes considerably more often than that.
You're projecting your own paranoid biases onto my arguments, and I do take offense at that.
That's precisely the sort of paranoid bias I was referring to.See it easy to say this and to be a ganker. Basically, Portray your self to be a Saint but in a devil in disguise.
I've pointed out a few problems I feel were caused by the reduction in dropout distance, what problems were solved by it again?When we mix BG and Major locations. PvP will be using it as a blockage and everyone will move to solo.
Listen, I all for being at a distance. But we have to look at the problems and solve them.
You say that, but then along comes a ganker demanding that High Wake be affected by mass lock the same way Low Wake is.There is no secret ganker agenda to harm the game at everyone else's expense.
Don't need to be a ganker to think it would be an improvement if escape were less trivial (and this doesn't imply impossible). Currently, anyone with any experience ais essentially unstoppable. This has undermined much of the gameplay ED and it's predecessors (direct and spiritual) were premised on, including what should be one of the major limiting factors to wanton 'ganking'.You say that, but then along comes a ganker demanding that High Wake be affected by mass lock the same way Low Wake is.
There are, and I admit it may be a small number, players who regularly demand changes that make escaping combat impossible so that players are forced to engage thier attackers....or combat log of course.
Well, that's certainly true.They may not think they are harming the game, but improving it, but of course that's a personal POV, one players improvement is another players harm.