I'd gladly trade less time in supercruise (even if it's just 10%~), for longer time in normal space on approach to stations.
And +1 for the glide, I'd love that.
And +1 for the glide, I'd love that.
More time sinks.
Obviously you didn't read the suggestions properly: it's been suggested SC is sped up to keep total time cost comparable.
Next, some of you guys will comment that SC becomes too short for interdictions to happen, both from NPCs and CMDRs alike.
A) The overwhelming consensus in this thread is that such a change should be balanced by faster SC transits, so ideally the change wouldn't cost more time on average.Since more than 99% of the time when we drop into a station we are alone, with no pursuer, no other ships in sight, this is a very bad idea. Why change the entire game for a fringe 1% occurrence? Why intentionally make the game worse for 99% of all docking scenarios?
Reality was gameplay didn't really happen, was just more timer count-down timer watching.
In the case of NPCs, they can spawn and immediately interdict you, so that's not an issue.
I'm not convinced that tweaks to SC speed have any practical effect on players trying to interdict other players.CMDRs may have a valid complaint on short runs.