Increasing fov = better control of hotas¿

Was fun to test it.. was going by .2 degree increments, even 66.2 on my monitor (16x9 atm) started drawing models further out from the edges as very close, seemingly sucking the distant parts closer to the center along with it. There seemed to be no point going smaller...

Yeah i agree around 70 the cockpits look great, exactly what you'd expect if you were sitting in the chair. Literally everything else drawn on the screen is broken though unless you're looking straight down the middle ?

IMO with FoV set to 70 the fisheye effect is already there, but still very minimal, I end up not even noticing it unless I'm specifically looking for it. For instance if I stare at the edges of the screen while going through a station mail slot there is a slight "stretching", or in screenshots with planets near the edges of the view point may look a bit egg-shaped.
 
IMO with FoV set to 70 the fisheye effect is already there, but still very minimal, I end up not even noticing it unless I'm specifically looking for it. For instance if I stare at the edges of the screen while going through a station mail slot there is a slight "stretching", or in screenshots with planets near the edges of the view point may look a bit egg-shaped.

Yeah i tried that. Set it around there and just started playing. Couldn't help myself.. when landing at stations or moving past planets i had to force myself to only look in the middle of the screen..

Then it clicked that most of my gameplay is using moused based headlook.. all over, i had to find something lower :(

Happy it works for you and others though!
 
I learn't something about FOV in the last 2 weeks that was completely contradictory to all the experimentation when i first started.

The lower the FOV.. the larger objects appear on screen. This is very satisfying as you want things to be big, like stars and stations etc. It all seems far too small for what the lore is claiming to represent at first glance.

But it seems that turning the FOV up above the limit actually allows objects to appear closer to a scale that the numbers in the lore represent. A magic number seems to be exactly 66 degress (vertical) fov. The height axis isn't distorted at this number so the fisheye seems almost as close to within allowed slider parameters.

If anyone knows of an even greater magic number if such a thing exists, would be great to know.

EDIT: Apart from out of ship scale, the biggest improvement is to the canopy view.. as you increase the fov it starts to feel like how much a real set of eyes would see sitting on a seat as seen through the front window. There's some huge gameplay write offs with the display.
Huh, must try that setting. I think mine is set around 70 so probably similar, and it 'feels' anecdotally the most natural to me, but I've probably never changed it in between 60 - 65 - 70.
 
Back
Top Bottom