Increasing open play incentives

The answer isn't to increase incentive for open play.

The answer should have been all along that there should be ONLY open play, no solo. Remove the solo option, like every other MMO, and then the focus would be on game balance, risk vs. reward, and you'll have a real sandbox environment where there will be pirate-only guilders, and anti-pirate guilds, etc. (Look a Vendetta-Online and how its social sandbox evolved.)

The game could implement high-sec vs. low-sec systems (sorry for the Eve reference, but it's a really good mechanic), trade routes through riskier space will yield greater profit, etc.
Remove Single play and watch how many people leave the game - I for one have never played Open play once - The single play experience is what the original Elite was all about and is the main reason I bought the game - there are a lot of PVP games out there already to cater for your desires
 
I think when wings are implemented open play will be more viable to allot of people currently playing group/solo
I play open and never had a other player gank me but im really looking forward to any missions with other plyers ie for protection services on trade run
or anything else you can think of. solo is for those that dont want this interaction
 
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Hi.
What do people think about a toggle to display/hide that you are human. Ie, change the square to open or filled on other people's radar?
I would like it.
I think multiple Commanders would also help, so you can have one for pure dog fighting fun etc. This is the upgrade I most want to see.
Merry Christmas Everybody
John
 
Hi.
What do people think about a toggle to display/hide that you are human. Ie, change the square to open or filled on other people's radar?
I would like it.
I think multiple Commanders would also help, so you can have one for pure dog fighting fun etc. This is the upgrade I most want to see.
Merry Christmas Everybody
John
I think a good expensive cargo load and a pirate is going for it, whether npc or human.
of course the only real solution is to:
1. Make separate commanders for each mode.
or
2. Make you choose which mode you want and be forced to stay with that, unless you clear save and restart in a different mode.
 
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Im not quite sure why you want 'open play' to become more popular .. the motivation seems unclear. Yes it is a 'multiplayer' game, but only loosely, and not in the usual sense that most other games that use that descriptor.

Personally I absolutely dont see the point of 'open play' beyond just a pvp battleground, absolutely everything you need is available in solo/group mode.

Im not sure how getting more players into 'open' will ever be achieved, and even if it needs to be achieved. The focus should be on co-operative play (imho), to encourage people to team up, protect their friends, and enjoy the game together. Getting more people back into 'open' will just drive conflict (imho) and therefore drive people away from the game.

You raise some good points and questions and I'll do my best to reply with my point of view.

First let me say that greed is always a good motivator so incentives rather than any form of limitation should be used to encourage more open play.

Now why should there be more open play?

Simply to enrich the playing experience.
Knowing that human players are around and have the potential to help or harm makes ever interaction more tense and exciting and potentially rewarding.
It's very often what is not done but potentially possible that makes games exciting.
Bumping into a player who could be a threat and who always has the potential to kill to you but then requests your help with some tough NPCs or gives you a heads up about PKs in the system.
That kind of interaction, with it's mix of fear/relief/excitement/reward is only possible in open play.

i certainly agree that there should be more focus on co-operation between players but the risk should also be ever present.
 
generally I only play open ALL, unless I do not have access to decent iinternet, and then i play solo.

but still, I would say "nay". Solo is not meant to be a 2nd class citizen mode. many people play in it, either through choice, or necessity, but the vast majority are not doing it for some sort of exploit or easy mode.... indeed, I (touch wood) have yet to be attacked in either gamma OR release, and so the only interation I have had with humans has been positive. I know your post is trying to encourage people into ALL, but imo this is a bad idea. People should play in ALL becasue they want to, and not because they feel they need to.

IF there is an easy mode right now, it is in my experience ALL, as humans can help each other, therefore it seems unfair to me to cripple those playing solo compared to ALL, and imo this is just as true for traders as it is for anyone, and I have yet to spot a human pirate with a bigger bounty than many of the NPCs either, so no matter how you come at it I cant see any reason to alter the balance between modes..

In low and mid tier ships progression is fine as it is now in either mode, there is no need to give boosts, let alone giving 1 a boost over an other. I do agree (not from personal experience, but from what others I trust have said) that maybe the more expensive ships do need a little tweaking as they are bordering on useless in terms of costs per profit analysis but any changes should be for the good of everyone not just the "special" people in ALL
 
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Three times I met human players and three times they killed me simply because they could - Solo is at least fun and paranoia is not a problem. When I have my powerhouse star ship I may try open play again but I am in no hurry because I bought the game for exploration and fun, not to worry that someone is going to come along and ruin my fun.
 
I play Open but I have no real interest in PvP at the moment. The only reason I bought into Elite at Beta was because there was going to be Singleplayer mode. However in Beta I played Open and never had any 'interaction' with people other than in a Warzone which was fine and to be expected. I like the idea of other people going about there business and so far, probably because I have not been to any of the popular systems, I have not had any 'interaction' other than seeing other players in space/scanner.

What will I do if I get Pirated? Probably drop some cargo. What will I do if I get an unprovoked attack (assuming I have no bounty etc)? Depending on the opponent I will run or fight. Now, if I lose that fight and the cost of that loss wipes out many hours of play then to be honest I likely will feel like going Solo or Mobius.

If Elite was Open Play only I would not have purchased. Personally I do not do MMO's, no interest in the format. Elite is trying to do something different to an MMO but will it get sucked into stereotypical MMO topes with Safe areas and PVP areas? Maybe that would be please the modern masses but not DB's vision, or that of many players of the original game.

Would be intersting to see some statisics from FD for numbers of players at a given moment in Open/Solo/Group.
 
Shouldn't we get Multi-player functions and capabilities up and running smoothly before forcing everyone into Open-play mode first?

To be fair and honest I think time is needed as for incentives the only incentive needed is the ability to meet-up, team-up, engage, fight, whatever you choose to do regarding your interactions with other players, easily. Easy or smooth interaction being the operative words here, current set-ups are still a bit clunky and a work in-progress, finishing this will enable the fun and interesting game-play to follow.

That is all.

p.s. not badmouthing anyone or getting a dig in to Frontier as I believe it will be so in time. In other words, "When they build it, we will come."
 
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I agree, the technical issues were the final reason but nevertheless they chose to go with their vision of a "living" universe (which means player interaction) and the online modes.

It's frustrating when griefers ruin someone's experience, they are the scum of the gaming world and I'm all IP bans for that kind of repeated behaviour.

That being said I feel for many the experience of knowing there are random dangers and rewards lying out in the deep black makes for a much richer experience.
often times it's not the action but the freedom of choice that's most rewarding.
Knowing that every encounter "could" be deadly (hence my hatred of a PvP toggle that hopefully never gets implemented)

That at being said I'm not suggesting taking away anything from the solo and group play just simply suggestion some extra incentives to encourage players to come and interact in open play.

PS. Enjoy the sherry and happy holidays.

I hope that as the game develops this will become a reality.
 
Doesn't need more incentives.

The advantages of open play are obvious to those who consider what open play offers to be advantages, and solo or private groups (some of which are very well populated) offer viable alternatives to those who differ in preferred style.

The only "incentive" that Open play needs is a continued hands off approach to player interactions. The game mode does not need heavy handed, gamist, restrictions. It needs a laissez faire, organic, system that lets players do as they will, with other players reinforcing or discouraging particular behavior via purely in game/in character methods.
 
The answer isn't to increase incentive for open play.

The answer should have been all along that there should be ONLY open play, no solo. Remove the solo option, like every other MMO, and then the focus would be on game balance, risk vs. reward, and you'll have a real sandbox environment where there will be pirate-only guilders, and anti-pirate guilds, etc. (Look a Vendetta-Online and how its social sandbox evolved.)

The game could implement high-sec vs. low-sec systems (sorry for the Eve reference, but it's a really good mechanic), trade routes through riskier space will yield greater profit, etc.

great so your "solution" is a massive F U to the people with limited bandwidth, or who may play elite whilst travelling teathered to a mobile phone.

How nice of you!. I play in ALL, almost all of the time but if it was a "1 mode has to go" then I would cut the MP. It would be a shame to lose either, but the selfishness of people who just wade in and happily ruin the game for others just boggles my mind. Some people already feel let down by the loss of offline, I am convinced FD will not screw those people even more by completely taking away access to the game for people who have internet, but it is very limited.
 
Thanks for your reply ..

First let me say that greed is always a good motivator so incentives rather than any form of limitation should be used to encourage more open play.

Now why should there be more open play?

Simply to enrich the playing experience.
Knowing that human players are around and have the potential to help or harm makes ever interaction more tense and exciting and potentially rewarding.
It's very often what is not done but potentially possible that makes games exciting.
Bumping into a player who could be a threat and who always has the potential to kill to you but then requests your help with some tough NPCs or gives you a heads up about PKs in the system.
That kind of interaction, with it's mix of fear/relief/excitement/reward is only possible in open play.

i certainly agree that there should be more focus on co-operation between players but the risk should also be ever present.

Greed, yes, indeed a good motivator .. go on ..

Enrich play experience, yep, although better co-op modes might be successful for that
Knowing humans are around ... yep yep, got all that, agree totally (but I get that in Mobius's group since its so darn populated)
Potenital is exciting, yes yes I agree
Bumping into another player ... in open .. hmm 5 out of 5 times thats happened to me in open there has been a firefight. Bumping into players in Mobious's group almost always leads to help/exchanging data/helping with NPC's etc
That kind of reaction .. quite common in Mobious's group across all areas you identified, with one key component missing - being shot down for no apparent reason

I too agree that there needs to be more risk. More game mechanics with tougher harder NPC opponents, with more complexity to their reactions might achieve this.

@Calenir, your approach is nice, warm and even. You cant be a pvp player by default, none of the character traits for this breed are present. I appreciate you effort to 'make the experience richer', and you will agree there are many ways to do this. But you gotta deal with the elephant in the room. The pvp playerbase has been championed by haters, who hate louder and longer than most 'good' pvp players, and the game mechanics dont allow for much division between them. Until more varied options are available (pvp toggle, pirate flags, Yarr comms buttons etc), its going to be very hard to conduct pvp against a pve player without being dumped in the 'griefer' box.

Good luck tho, plenty of discussion going on, keep up the good work
 
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Open mode seems pretty solo to me anyway.

Since I was two jumps from the starter system I have seen 6 commanders in a week and three of those were in Sorbago.
 
Would be intersting to see some statisics from FD for numbers of players at a given moment in Open/Solo/Group.

A closely guarded secret, unlikely this will get out any time soon.

I imagine the reason its kept so secret is because it contains some alarming numbers.

I would be interested in a comparison between the number of people in Mobiouis's group vs the number of people in Open. Think the stats might surprise FD, if they dont know already ..
 
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