As a person who enjoys all kinds of gameplay (PvP, PvE and coop PvE) I have to add that this is, at it's core, a multiplayer game (please note I didn't say PvP only)
Human player interaction and affecting other players and the universe, is a central part of this game's premise, otherwise Frontier would have simply made the game offline only.
They did not. Going so far as to drop the offline single player component entirely because it would not be in keeping with this theme.
Personally I don't random player kill in any MMO I play, preferring to hunt down killers in addition to protecting traders, new weaker players and those generally not versed in general PvP.
As far as Elite goes those who don't want to interact have solo, those who do have open (the game as it's meant to be) however the incentives (besides being social and interacting) are somewhat lacking and for many players the risks outweigh the rewards.
Currently:
Bounty hunters (like myself) have the incentive to hunt down player killers who may have much larger bounties on their heads.
Pirates have the incentive of stealing loot from players carrying expensive cargo.
Sadly however traders really have no incentive (and only risk) playing in open.
I created this thread as a chance for the community to discuss the issue and come up with ideas that would encourage more players to play and stay playing in open play.
My first suggestions would be that
1) rare commodities' initial sell value be increased substantially but only be available in open play (or otherwise keeping them as is in solo but greatly increasing their initial sell value in open play)
2) increased faction reputation gains in open play.
3) adding a few more "rare" financially rewarding bulletin board delivery missions (only available in open play)
Those are the simplest ones I came up with initially but hopefully with your help we can expand this list further.
Human player interaction and affecting other players and the universe, is a central part of this game's premise, otherwise Frontier would have simply made the game offline only.
They did not. Going so far as to drop the offline single player component entirely because it would not be in keeping with this theme.
Personally I don't random player kill in any MMO I play, preferring to hunt down killers in addition to protecting traders, new weaker players and those generally not versed in general PvP.
As far as Elite goes those who don't want to interact have solo, those who do have open (the game as it's meant to be) however the incentives (besides being social and interacting) are somewhat lacking and for many players the risks outweigh the rewards.
Currently:
Bounty hunters (like myself) have the incentive to hunt down player killers who may have much larger bounties on their heads.
Pirates have the incentive of stealing loot from players carrying expensive cargo.
Sadly however traders really have no incentive (and only risk) playing in open.
I created this thread as a chance for the community to discuss the issue and come up with ideas that would encourage more players to play and stay playing in open play.
My first suggestions would be that
1) rare commodities' initial sell value be increased substantially but only be available in open play (or otherwise keeping them as is in solo but greatly increasing their initial sell value in open play)
2) increased faction reputation gains in open play.
3) adding a few more "rare" financially rewarding bulletin board delivery missions (only available in open play)
Those are the simplest ones I came up with initially but hopefully with your help we can expand this list further.