Just curious why do you think the breakdown of open/solo numbers would be alarming, and who would it alarm? Personally I wouldn't be "alarmed" either way.
I'd be very interested in those numbers because I made a prediction months ago: Early in the game solo would be the most populous, but as the game continued more and more would move into open play and the numbers would get steadily higher.
Um well for a few reasons .. (dont get me wrong, I too would be very interested)
This issue of identifying player numbers has come up in a few threads, offline mode, pvp vs pve, etc. People have discussed the 'numbers' regarding other more general issues as well, and it has also been mentioned when regarding some polls on various topics. I recall the Mods being a little sensitive about people making assumptions, and have quickly closed down debate as people started to zero in on possible numbers.
Nonetheless it seems elusive, and an untidy air of concern and silence if you ask a Mod or FDev directly to disclose these numbers. I will proffer my opinion as to why below, but it does come with a caveat; its just an opinion and very possibly inaccurate. So lets cut the cake ..
Firstly,
I think the numbers might reflect a trend away from 'open play'. This means there are more people happy to play in groups, and happy to play in solo mode. If this is the case, then the entire drive for 'we can only play this game online, there is no offline mode' becomes a little defunct. If the people are truly playing without the apparent need for the server, then it re-opens the wound of the removal of offline mode. Sure the servers are there for market data blah blah blah, but the constant need for connection is diminished, and small markets updates could occur through login. So basically FD might have putt all their eggs in the online basket, and the numbers might reflect that the playerbase mostly enjoys a semi-offline model. (read: opinion, not fact)
Secondly, no doubt FD wants to be as inclusive as possible, it is a market after all, and wants everyones money. If the numbers show that the pvp audience is basically sod all, then they are massively outweighed by the sheer volume of players happy to conduct mostly pve play (even with the occasional consensual pvp stint). If this is the case, the pvp players would be hounded off the forums and marginalised permanently. To an extent, their validity in the whole debate is because their number is invisible. If the clearly large population of pve'ers worked out theres just a couple of thousand, loud and forthright pvp players, then the debate would almost stop on a dime. "most of us want this, very few of you want that, so sod off, democracy and all that". If this occurred, lots of potential money would be lost from sales to pvp customers. (read: hypothetical, opinion, rhetoric, not fact)
So even if I'm
slightly right, it would definitely pay FD to keep the numbers quiet. Just like any other business, telemetry can tell a lot about how you operate to future customers, so its best to keep some of that under wraps.
However, apologies for thread hi-jack. It is a good thread, with a noble cause. Its not just another pvp vs pve thread, although the well trodden path seems to lead the cows the same direction sometimes. This thread is about bringing people back to open play to enrich it for all of us.
I'm really quite confused and dismayed by the realisation that the overwhelming mentality in this game is that PvP is inherently a bad thing and involves nothing but griefing.
The risk of getting shot at and losing something, plus the chance to shoot back is what I was hoping was going to make this game actually decent.
You might have missed the part where a few pvp players also conducted some rampant griefing, thus blurring the line. You might still be able to find one or two so-called pvp players waiting outside starter bases in heavily armed ships shooting new people in sidewinders who havent even had a fly yet. Way to go guys :|