Incrementally Improving PowerPlay - Make PowerPlay Open-Only

There's a few methods I see to this. Probably the plainest solution is to allow players to continue to earn merits in Solo/Private Group, but these merits to have no effect on the global Powerplay. In short, allowing only for personal gain, and requiring the global game, preparation, expansion, and fortifying, only being contributed to by activities conducted in Open Play. This could even be healthier for some powers, as it gives a clear path to shortcut getting access to modules without potentially sabotaging that power.

Pad blocking would need to be dealt with separately, as I feel it a general issue
 
Why don't you try recruiting more solo players, instead? They're beating you on the solo level, which leaves them little reason to engage you in open. If you get enough solo players to make it more competitive, they'll have more incentive to compete with you more directly in open.

You already have the means to compete with them on their level. Use them.
You really dont understand that there always will be open only groups that lose efficiency vs solo/pg only players and this favour in unfair way solo/pg players becouse of efficiency? Nobody would care what you are doing as long as we had parallel PP galaxies, 1 for open and 1 solo, this would be fair as diffrently minded players would play against people who play in similar way, else without open only or at least HUGE merit bonuses to open, current system is both not fun and very unfair, as it gives extra privilages to players who are usually less skilled and less devoted.
 
The other thought I had was about quotas: could you have a cap on merits delivered in the modes?

So, you'd have 50% available in solo and 50% in open (after which they count as personal merits only).
 
The other thought I had was about quotas: could you have a cap on merits delivered in the modes?

So, you'd have 50% available in solo and 50% in open (after which they count as personal merits only).
However, I would say that's a lot more development work rather than having the 'Preperation' task available to all modes and 'Expansion' and 'Control' tasks in Open Only.
 
However, I would say that's a lot more development work rather than having the 'Preperation' task available to all modes and 'Expansion' and 'Control' tasks in Open Only.
It depends how PP is structured code wise. As long as what mode you are in is recorded at the time of redemption it would be quite simple as to check mode, UI total for each mode and adding it. UI wise it would be a simple bar split.
 
Why don't you try recruiting more solo players, instead? They're beating you on the solo level, which leaves them little reason to engage you in open. If you get enough solo players to make it more competitive, they'll have more incentive to compete with you more directly in open.

You already have the means to compete with them on their level. Use them.
Simply put, we don't need them! They're not beating us on the solo level! We're on the podium for Powerplay squadrons with every single merit earned in Open because we ran into Fed resistance working on objectives, honed our interdiction evasion strategies and fighting skills, and pushed through. Last big objective, our squad alone hauled about 13% of the total tonnage for an expansion attempt that totalled 1.9 million merits, pushing through that blockade every step of the way. It came down to around 200k between us and victory, and because we work in Open, part of that gap can absolutely be attributed to the impact of the Federal blockade.

I led with talking about what changes I'd like to see in the game mode, but there are things that we can do today to help improve the experience. I'm doing my best to improve the culture surrounding the issue of Powerplay in PGs to try and get more people to realize both that the Feds are putting a lot of work in and it's disrespectful to bypass that using instancing, and that with the right moves and some cooperation you can get a wing of shieldless T9s full of cargo past two whole blockading wings over and over again. Powerplay in Open, even just the hauling objectives, is extremely fun! Half the work is done for us! We can work toward a cultural change among the Powerplay community where when people talk about doing tasks in PG or hiding in Solo after taking a rebuy, they can expect to get told that isn't the way to play. We'll never reach everyone, but just like during our expansion attempt foiled by Federal blockade, we don't need to. Even if only 20-30% of Powerplay merits are earned in Open, that is more than enough for activity in Open to make the difference between victory or defeat in a cycle!
 
PowerPlay's in need of a true power structure for each faction; defined and formed by the players themselves.
Think an elected council, and a council-elected leader - who lay down the rules for each week of PowerPlay.
What we have today is essentially Anarchism. Anyone can join, and piddle around with the mechanics on their chaotic own, to the detriment of the group.

With a formal power structure in the game you have a council or leader that will decide IF things can be prepped, what can be prepped, what the priority lists are for fortification, what the prios are for undermining.

All this command-and-control already exists, but it's outside of the game. Hidden. On an obscure subreddit, or trello, or discord.
It needs to be brought into the game and formalized. Then give these leaders the option to decide if it's going to be authoritarian (you can only prep this system) or anarchistic (no limits) or something inbetween.

When PP was introduced, we didn't have avatars. Now we do; you can trivially display mugshots of the players on a council, which councilor was denoted Leader by the council, etc.
Give the playerbase the proper tools to leader/herd/manage their faction (just see the subreddits/trellos/discords for inspiration on what to offer and how to present it) and see if things improve.
 
Simply put, we don't need them! They're not beating us on the solo level! We're on the podium for Powerplay squadrons with every single merit earned in Open because we ran into Fed resistance working on objectives, honed our interdiction evasion strategies and fighting skills, and pushed through. Last big objective, our squad alone hauled about 13% of the total tonnage for an expansion attempt that totalled 1.9 million merits, pushing through that blockade every step of the way. It came down to around 200k between us and victory, and because we work in Open, part of that gap can absolutely be attributed to the impact of the Federal blockade.

I led with talking about what changes I'd like to see in the game mode, but there are things that we can do today to help improve the experience. I'm doing my best to improve the culture surrounding the issue of Powerplay in PGs to try and get more people to realize both that the Feds are putting a lot of work in and it's disrespectful to bypass that using instancing, and that with the right moves and some cooperation you can get a wing of shieldless T9s full of cargo past two whole blockading wings over and over again. Powerplay in Open, even just the hauling objectives, is extremely fun! Half the work is done for us! We can work toward a cultural change among the Powerplay community where when people talk about doing tasks in PG or hiding in Solo after taking a rebuy, they can expect to get told that isn't the way to play. We'll never reach everyone, but just like during our expansion attempt foiled by Federal blockade, we don't need to. Even if only 20-30% of Powerplay merits are earned in Open, that is more than enough for activity in Open to make the difference between victory or defeat in a cycle!
Oh, I don't doubt it's fun, but it's be nice if the achievement were more recognized, rather than be merely a badge of honor as it is now.
 
This is part of a series of proposals to improve PowerPlay in various ways. The goal is to make PowerPlay a more interesting, dynamic, and rewarding experience, without needing to scrap the whole thing and rebuild from the ground up - evolution rather than revolution. Each proposal is intended to be relatively straightforward to implement (though of course we have no special insight into the specifics of the Elite codebase), and most of them (except where mentioned) stand alone and do not need a lot of other changes to make them work.

Please limit discussions to the specific topic at hand - pros, cons, tweaks, etc. If you have alternative proposals, by all means make a separate topic! The parent thread for this series is here: https://forums.frontier.co.uk/threads/pull-your-fingers-out-incrementally-improving-powerplay.551571/ Although the authors are Winters/FLC commanders, these proposals have been made and discussed by pilots from many Powers.


And now, the one we've all been waiting for...

Make PowerPlay Open-Only

Any merits or PowerPlay cargo in a ship that is not in Open (i.e. when the Commander logs in to Solo or a Private Group) will be either discarded, or converted to a form that earns the player merits if delivered or turned in, but those merits will not affect the Power.

Discussion:

Too much of PowerPlay happens in Solo or Private Groups, removing the ability for powers to fight effectively against enemies and bad actors such as 5th Columnists. PowerPlay is a fundamentally social and heavily combat-focused activity, and all PowerPlay activities should be conducted in Open, allowing Commanders to interdict each other. If Commanders wish to remain in Solo, then PowerPlay is not for them, and there are many other activities in Elite they can participate in.

Forcing people to play PowerPlay in Open will promote larger ship battles and allow the focus to shift from pure strategy towards lower-level tactics. PowerPlay has already produced some of these exciting and immersive battles, but despite many Powers pledging to play only in Open, they remain rare occurrences rather than happening every week at contested points in the galaxy.

This proposal still allows Commanders to earn personal merits and rating while in Solo or PG, but those merits will ONLY count towards the commander’s personal progression in rating, not towards the Power's status. Thus while this route can be used to earn the Rating 5 bonuses and salary, and to shop for the Power-specific modules, they will not count towards the Power in any way - they will not affect fortification, undermining, preparation or expansion.

Open question: should merits and PowerPlay cargo simply vanish if the commander enters Solo or a Private Group? This is a simpler implementation, and would achieve the same goals in its effect on PowerPlay. However it would annoy those who are "module shopping” and simply earning merits to buy the Power-specific modules, or collect the salary, rather than wishing to take part in the wider PowerPlay.

Open question: throw up a warning if a commander tries to log into Solo or a Private Group while carrying merit-bearing cargo or bounties? Maybe change the text on the login screen, e.g. “Solo - WARNING PowerPlay merits or cargo currently held.”

Open question: require BGS to also be in Open? This is likely to be unpopular, and probably unnecessary. In addition, BGS is usually so distributed around the galaxy that even if it were forced into Open, interdictions would be rare and small-scale.

Open question: pad blocking by enemy commanders is a significant problem and a barrier to Open Only gameplay. At the moment the solution is to switch to Solo to dock, but in this proposal that makes the merits vanish. A better solution is to remove the concept of pad blocking altogether - once docked, a ship cannot remain on the surface, it automatically enters the hanger, and is then removed from the instance, freeing the pad. See the separate proposal here: https://forums.frontier.co.uk/threads/incrementally-improving-powerplay-remove-commander-from-instance-as-soon-as-landed.555316/

Open question: how does blocking a Commander interact with this? This is handled in this separate proposal: https://forums.frontier.co.uk/threads/incrementally-improving-powerplay-blocking-pp-players-only-blocks-communications-not-instancing.556823/
FWIW again in the hope that FDEV will listen and finally change their game for the better acknowledging legitimate concerns from players who have no wish to grief, just to play PP how David Braben once envisaged! Make PP open only, reduce the rampant blocking in open to comms only so instancing has a chance of working.
 
bit new but what if merits were for open only and reputation was for solo and privet groups? would it not be more meaningful for each side to have its separate but just as important role in the power play? you could have it work quite well in the sake of saying if you are open you earn merits for the good of your faction, However without the influence or reputation to balance it out, Your faction will need to have some kind of influence over other factions. it would greater harmonize both spectrums of play because even though open and the other instances of play do not always see each other, BUT you could all work together for the greater cause of your faction?
 
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