Incrementally Improving PowerPlay - Make PowerPlay Open-Only

There's a few methods I see to this. Probably the plainest solution is to allow players to continue to earn merits in Solo/Private Group, but these merits to have no effect on the global Powerplay. In short, allowing only for personal gain, and requiring the global game, preparation, expansion, and fortifying, only being contributed to by activities conducted in Open Play. This could even be healthier for some powers, as it gives a clear path to shortcut getting access to modules without potentially sabotaging that power.

Pad blocking would need to be dealt with separately, as I feel it a general issue
 
Why don't you try recruiting more solo players, instead? They're beating you on the solo level, which leaves them little reason to engage you in open. If you get enough solo players to make it more competitive, they'll have more incentive to compete with you more directly in open.

You already have the means to compete with them on their level. Use them.
You really dont understand that there always will be open only groups that lose efficiency vs solo/pg only players and this favour in unfair way solo/pg players becouse of efficiency? Nobody would care what you are doing as long as we had parallel PP galaxies, 1 for open and 1 solo, this would be fair as diffrently minded players would play against people who play in similar way, else without open only or at least HUGE merit bonuses to open, current system is both not fun and very unfair, as it gives extra privilages to players who are usually less skilled and less devoted.
 
The other thought I had was about quotas: could you have a cap on merits delivered in the modes?

So, you'd have 50% available in solo and 50% in open (after which they count as personal merits only).
 
The other thought I had was about quotas: could you have a cap on merits delivered in the modes?

So, you'd have 50% available in solo and 50% in open (after which they count as personal merits only).

However, I would say that's a lot more development work rather than having the 'Preperation' task available to all modes and 'Expansion' and 'Control' tasks in Open Only.
 
However, I would say that's a lot more development work rather than having the 'Preperation' task available to all modes and 'Expansion' and 'Control' tasks in Open Only.

It depends how PP is structured code wise. As long as what mode you are in is recorded at the time of redemption it would be quite simple as to check mode, UI total for each mode and adding it. UI wise it would be a simple bar split.
 
Why don't you try recruiting more solo players, instead? They're beating you on the solo level, which leaves them little reason to engage you in open. If you get enough solo players to make it more competitive, they'll have more incentive to compete with you more directly in open.

You already have the means to compete with them on their level. Use them.
Simply put, we don't need them! They're not beating us on the solo level! We're on the podium for Powerplay squadrons with every single merit earned in Open because we ran into Fed resistance working on objectives, honed our interdiction evasion strategies and fighting skills, and pushed through. Last big objective, our squad alone hauled about 13% of the total tonnage for an expansion attempt that totalled 1.9 million merits, pushing through that blockade every step of the way. It came down to around 200k between us and victory, and because we work in Open, part of that gap can absolutely be attributed to the impact of the Federal blockade.

I led with talking about what changes I'd like to see in the game mode, but there are things that we can do today to help improve the experience. I'm doing my best to improve the culture surrounding the issue of Powerplay in PGs to try and get more people to realize both that the Feds are putting a lot of work in and it's disrespectful to bypass that using instancing, and that with the right moves and some cooperation you can get a wing of shieldless T9s full of cargo past two whole blockading wings over and over again. Powerplay in Open, even just the hauling objectives, is extremely fun! Half the work is done for us! We can work toward a cultural change among the Powerplay community where when people talk about doing tasks in PG or hiding in Solo after taking a rebuy, they can expect to get told that isn't the way to play. We'll never reach everyone, but just like during our expansion attempt foiled by Federal blockade, we don't need to. Even if only 20-30% of Powerplay merits are earned in Open, that is more than enough for activity in Open to make the difference between victory or defeat in a cycle!
 
PowerPlay's in need of a true power structure for each faction; defined and formed by the players themselves.
Think an elected council, and a council-elected leader - who lay down the rules for each week of PowerPlay.
What we have today is essentially Anarchism. Anyone can join, and piddle around with the mechanics on their chaotic own, to the detriment of the group.

With a formal power structure in the game you have a council or leader that will decide IF things can be prepped, what can be prepped, what the priority lists are for fortification, what the prios are for undermining.

All this command-and-control already exists, but it's outside of the game. Hidden. On an obscure subreddit, or trello, or discord.
It needs to be brought into the game and formalized. Then give these leaders the option to decide if it's going to be authoritarian (you can only prep this system) or anarchistic (no limits) or something inbetween.

When PP was introduced, we didn't have avatars. Now we do; you can trivially display mugshots of the players on a council, which councilor was denoted Leader by the council, etc.
Give the playerbase the proper tools to leader/herd/manage their faction (just see the subreddits/trellos/discords for inspiration on what to offer and how to present it) and see if things improve.
 
Simply put, we don't need them! They're not beating us on the solo level! We're on the podium for Powerplay squadrons with every single merit earned in Open because we ran into Fed resistance working on objectives, honed our interdiction evasion strategies and fighting skills, and pushed through. Last big objective, our squad alone hauled about 13% of the total tonnage for an expansion attempt that totalled 1.9 million merits, pushing through that blockade every step of the way. It came down to around 200k between us and victory, and because we work in Open, part of that gap can absolutely be attributed to the impact of the Federal blockade.

I led with talking about what changes I'd like to see in the game mode, but there are things that we can do today to help improve the experience. I'm doing my best to improve the culture surrounding the issue of Powerplay in PGs to try and get more people to realize both that the Feds are putting a lot of work in and it's disrespectful to bypass that using instancing, and that with the right moves and some cooperation you can get a wing of shieldless T9s full of cargo past two whole blockading wings over and over again. Powerplay in Open, even just the hauling objectives, is extremely fun! Half the work is done for us! We can work toward a cultural change among the Powerplay community where when people talk about doing tasks in PG or hiding in Solo after taking a rebuy, they can expect to get told that isn't the way to play. We'll never reach everyone, but just like during our expansion attempt foiled by Federal blockade, we don't need to. Even if only 20-30% of Powerplay merits are earned in Open, that is more than enough for activity in Open to make the difference between victory or defeat in a cycle!

Oh, I don't doubt it's fun, but it's be nice if the achievement were more recognized, rather than be merely a badge of honor as it is now.
 
This is part of a series of proposals to improve PowerPlay in various ways. The goal is to make PowerPlay a more interesting, dynamic, and rewarding experience, without needing to scrap the whole thing and rebuild from the ground up - evolution rather than revolution. Each proposal is intended to be relatively straightforward to implement (though of course we have no special insight into the specifics of the Elite codebase), and most of them (except where mentioned) stand alone and do not need a lot of other changes to make them work.

Please limit discussions to the specific topic at hand - pros, cons, tweaks, etc. If you have alternative proposals, by all means make a separate topic! The parent thread for this series is here: https://forums.frontier.co.uk/threa...out-incrementally-improving-powerplay.551571/ Although the authors are Winters/FLC commanders, these proposals have been made and discussed by pilots from many Powers.


And now, the one we've all been waiting for...

Make PowerPlay Open-Only

Any merits or PowerPlay cargo in a ship that is not in Open (i.e. when the Commander logs in to Solo or a Private Group) will be either discarded, or converted to a form that earns the player merits if delivered or turned in, but those merits will not affect the Power.

Discussion:

Too much of PowerPlay happens in Solo or Private Groups, removing the ability for powers to fight effectively against enemies and bad actors such as 5th Columnists. PowerPlay is a fundamentally social and heavily combat-focused activity, and all PowerPlay activities should be conducted in Open, allowing Commanders to interdict each other. If Commanders wish to remain in Solo, then PowerPlay is not for them, and there are many other activities in Elite they can participate in.

Forcing people to play PowerPlay in Open will promote larger ship battles and allow the focus to shift from pure strategy towards lower-level tactics. PowerPlay has already produced some of these exciting and immersive battles, but despite many Powers pledging to play only in Open, they remain rare occurrences rather than happening every week at contested points in the galaxy.

This proposal still allows Commanders to earn personal merits and rating while in Solo or PG, but those merits will ONLY count towards the commander’s personal progression in rating, not towards the Power's status. Thus while this route can be used to earn the Rating 5 bonuses and salary, and to shop for the Power-specific modules, they will not count towards the Power in any way - they will not affect fortification, undermining, preparation or expansion.

Open question: should merits and PowerPlay cargo simply vanish if the commander enters Solo or a Private Group? This is a simpler implementation, and would achieve the same goals in its effect on PowerPlay. However it would annoy those who are "module shopping” and simply earning merits to buy the Power-specific modules, or collect the salary, rather than wishing to take part in the wider PowerPlay.

Open question: throw up a warning if a commander tries to log into Solo or a Private Group while carrying merit-bearing cargo or bounties? Maybe change the text on the login screen, e.g. “Solo - WARNING PowerPlay merits or cargo currently held.”

Open question: require BGS to also be in Open? This is likely to be unpopular, and probably unnecessary. In addition, BGS is usually so distributed around the galaxy that even if it were forced into Open, interdictions would be rare and small-scale.

Open question: pad blocking by enemy commanders is a significant problem and a barrier to Open Only gameplay. At the moment the solution is to switch to Solo to dock, but in this proposal that makes the merits vanish. A better solution is to remove the concept of pad blocking altogether - once docked, a ship cannot remain on the surface, it automatically enters the hanger, and is then removed from the instance, freeing the pad. See the separate proposal here: https://forums.frontier.co.uk/threa...ander-from-instance-as-soon-as-landed.555316/

Open question: how does blocking a Commander interact with this? This is handled in this separate proposal: https://forums.frontier.co.uk/threa...-blocks-communications-not-instancing.556823/
FWIW again in the hope that FDEV will listen and finally change their game for the better acknowledging legitimate concerns from players who have no wish to grief, just to play PP how David Braben once envisaged! Make PP open only, reduce the rampant blocking in open to comms only so instancing has a chance of working.
 
bit new but what if merits were for open only and reputation was for solo and privet groups? would it not be more meaningful for each side to have its separate but just as important role in the power play? you could have it work quite well in the sake of saying if you are open you earn merits for the good of your faction, However without the influence or reputation to balance it out, Your faction will need to have some kind of influence over other factions. it would greater harmonize both spectrums of play because even though open and the other instances of play do not always see each other, BUT you could all work together for the greater cause of your faction?
 
This would give a lot more people the incentive to actually play open at least.

No it wouldn't, people who want to play in open already do, people who want to play in solo for various reasons will still play in solo, they just won't bother with PP.
 
Powerplay as it stands now, needs to be scrapped and completely redone. Make it another proper layer of the BGS and have them intertwined with factions. Pushing an aligned faction will help your power etc. Doing certain missions for an aligned faction will grant bonuses to the faction. Get that faction in control of the system and it becomes easier to handle.

Have the powers make major changes to the places they have influence in, like Archone Delaine makes every system he has influence in an anarchy, have the powers make sweeping changes to the BGS depending on what they stand for and this will give a reason for people to get involved in it. Create more powers for the alliance instead of the one and a few more criminal ones and it's all set.

Make it PvE with optional PvP like the BGS is and we can scrap all this open only rubbish for good.
 
It's been done to death by a million previous threads in which I have responded volubly, if the OP can't be bothered to read them and/or add his argument to those threads I am not going to reproduce everything I have already said once again to the thousandth player who has suggested it! I don't need to add insight, it's already there, go and read my previous discussion on the topic.

This forum has been on the go for many years. All topics have been covered. If we only discussed new things then it would be a very quiet forum indeed. New people are coming to the forum all the time. If your argument is text only then why not just copy and paste it here instead of expecting the new forumites to go trailing through all the threads?

I'm sure Frontier has got enough space on their servers for a bit of duplicated text
 
Yeah it has been done in previous posts in the past. Lets look back at the Focused Feedback for PP. A vast majority of posters there agreed that PP should be updated to make it Open Only. Yet here we are, 2.5 years after it was posted and we have nothing on that list at all. So yeah, PP players are going to post this suggestion to death cause it seems like FDev doesn't want to listen to a vast majority of the PP community.
The question isn’t how much of the PP community support the suggestion but how much of the player base support the suggestion or at least how much of the player base actually do PP for any reason other than the toys.

Personally I am against open only for anything because console players have to pay their service provider for multiplayer activities, if the console providers dropped that source of income I might be interested in why some people want to restrict gaming options.
 
Powerplay as it stands now, needs to be scrapped and completely redone.

I would disagree with that. After playing if for the last year, I've found it to be quite an exciting game mode but (like things like CQC, Multi-crew and C&P ) it just needs s small push to make it more engaging. I have some tips for the present game mode and what is needed for the future and (to be honest, it's not that much).
  1. The most important thing to join one of the organised group. Powerplay doesn't really work as a single player experience, it can be boring and grindy in this mode and this is where it gets it's bad reputation.
  2. When you are transporting powerplay goods, you have to get into the mindset of a Smuggler or 'Blockade Runner'. Your objective is not to win any interdictions or fights against enemy ships, you objective is to escape and deliver the goods. If you're in an organised group, ask for help from other players to escort you. The most fun I've had is when there are a team of enemy players in a control system and so a wing of one blockade runner and player wingmen make a run for the control system.
  3. You have to remember that Powerplay is a 'Secret War' which happens behind the scenes.
To get more people involved I would recommend the following;-
  1. Everything in Sandro's proposal be implemented apart from the open only part. It would really help counter the C5 problem.
  2. In game tools to help players within the same power communicate would be really helpful.
  3. Small powerplay rewards can be earned by running missions for the controlling faction in a Power Control system.
  4. Frontier to take action against Automated Players (Bots).
  5. When making preparation and control runs, more NPC interdictions if there arn't any enemy players in system. This is to enforce the smuggler/ blockade runner.
  6. Make the Powerplay Modules available behind the tech broker with an equivalent time requirement to powerplay (Module shoppers do distort the BPPS).
  7. Only people pledged to a power get the daily powerplay updates via galnet, and even then only for their power.
  8. Players that play in open only have greater rewards and influence within the BPPS.
  9. The BPPS requirements for preparation, control and expansion is raised so that, in conjunction with point 5, open only players have a stronger influence over the BPPS.
I used to be completely in favour of making PP either completely open or just the control and expansion parts open only. I would say that flying in open does enhance the experience and adds a much needed dangerous edge to this game mode. However, in order to be more inclusive, I feel that instead of the stick of open only (which could would exclude people with bad connections or console players who haven't got network connections), the carrot of greater rewards in open would probably be more helpful. I know there's a lot of dev work there but it's a lot less than removing the current game-mode and starting again.

*BPPS - Background Power Play Simulation - Powerplay's equivalent to the BGS.
 
I would disagree with that. After playing if for the last year, I've found it to be quite an exciting game mode but (like things like CQC, Multi-crew and C&P ) it just needs s small push to make it more engaging. I have some tips for the present game mode and what is needed for the future and (to be honest, it's not that much).
  1. The most important thing to join one of the organised group. Powerplay doesn't really work as a single player experience, it can be boring and grindy in this mode and this is where it gets it's bad reputation.
  2. When you are transporting powerplay goods, you have to get into the mindset of a Smuggler or 'Blockade Runner'. Your objective is not to win any interdictions or fights against enemy ships, you objective is to escape and deliver the goods. If you're in an organised group, ask for help from other players to escort you. The most fun I've had is when there are a team of enemy players in a control system and so a wing of one blockade runner and player wingmen make a run for the control system.
  3. You have to remember that Powerplay is a 'Secret War' which happens behind the scenes.
To get more people involved I would recommend the following;-
  1. Everything in Sandro's proposal be implemented apart from the open only part. It would really help counter the C5 problem.
  2. In game tools to help players within the same power communicate would be really helpful.
  3. Small powerplay rewards can be earned by running missions for the controlling faction in a Power Control system.
  4. Frontier to take action against Automated Players (Bots).
  5. When making preparation and control runs, more NPC interdictions if there arn't any enemy players in system. This is to enforce the smuggler/ blockade runner.
  6. Make the Powerplay Modules available behind the tech broker with an equivalent time requirement to powerplay (Module shoppers do distort the BPPS).
  7. Only people pledged to a power get the daily powerplay updates via galnet, and even then only for their power.
  8. Players that play in open only have greater rewards and influence within the BPPS.
  9. The BPPS requirements for preparation, control and expansion is raised so that, in conjunction with point 5, open only players have a stronger influence over the BPPS.
I used to be completely in favour of making PP either completely open or just the control and expansion parts open only. I would say that flying in open does enhance the experience and adds a much needed dangerous edge to this game mode. However, in order to be more inclusive, I feel that instead of the stick of open only (which could would exclude people with bad connections or console players who haven't got network connections), the carrot of greater rewards in open would probably be more helpful. I know there's a lot of dev work there but it's a lot less than removing the current game-mode and starting again.

*BPPS - Background Power Play Simulation - Powerplay's equivalent to the BGS.
We all have our preferences and opinions which are valid. I'm not interested in PvP, so would much prefer a more PvE experience, like the BGS. And having the BGS and powerplay intertwined could really make the bubble come alive and be more interesting in general. But thats just my subjective opinion.
 
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