Infinity Battlescape

Wow-a-wee-wah!

Loved the buffeting of the ship during the transition through the atmosphere shown in the livestream video. This thing is slicker than snot - can't wait! :)
 
I backed it. But it really reminds me of Bugbears Wreckfest game.....they put it on kickstarter and it failed hard. they wanted 350,000 and got around 100,000 and then canceled it. they put the demo(20$ playable that day..no waiting for 2016/17/19) on their website and made millions! I think the devs should do the same with Infinity Battlescape let everyone play the ALPHA now. If people could play it this moment for 20$.....I think they would also go over a million...fast.
 
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I backed it. But it really reminds me of Bugbears Wreckfest game.....they put it on kickstarter and it failed hard. they wanted 350,000 and got around 100,000 and then canceled it. they put the demo(20$ playable that day..no waiting for 2016/17/19) on their website and made millions! I think the devs should do the same with Infinity Battlescape let everyone play the ALPHA now. If people could play it this moment for 20$.....I think they would also go over a million...fast.

What they have right now is just a prototype, not even alpha. They have a lot more planned for updates, coming soon.

I'm not qualified to say what they should or shouldn't do. I was happy to back the game though. I've always liked what they were able to do for seamless planetary entry and exits.


https://www.kickstarter.com/projects/309114309/infinity-battlescape
 
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The actual gameplay doesn't interest me, it's really not my kind of game. So I'd only be interested in the visual side and then only in VR... so no, not even worth $20 at this stage for me.

Battlescape alone isn't exactly what I want to play either, but technology behind it and Flavien's vision are the reasons why I backed it. Sure, Infinity MMO is at this moment just that - one man's dream (there is no such stretch goal, in fact it hasn't even been properly mentioned on KS) but somehow I think we'll get there eventually. Unless KS fails.

Important thing right now is to give them small push they desperately need, and we as space sim fans should be in first line to do that. I-Novae is made of few very polite and (too) humble guys, yet quite brilliant programmers who don't need, nor do they expect, millions to get this thing done. It would be such a pity if the project dies.
 
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I'm 100% percent this will get funded by the end of the kickstarter period, and I look forward too seeing what the finished product looks like. It wouldn't be something I would play all that often though I think.
 
I'm 100% percent this will get funded by the end of the kickstarter period, and I look forward too seeing what the finished product looks like. It wouldn't be something I would play all that often though I think.

I certainly hope so. First few days were very good, but they usually are because that's when old fans and people who were already involved in community step out with their wallets, en masse. Now when this initial rush is over, it is time to attract new people - and this part is always tricky. They have to keep releasing new stuff and try to make their appearance on as many gaming sites and popular youtube channels as possible. For example, it would be really great if they could reach out to Scott Manley and let him run an interview with some of the devs.
 
I certainly hope so. First few days were very good, but they usually are because that's when old fans and people who were already involved in community step out with their wallets, en masse. Now when this initial rush is over, it is time to attract new people - and this part is always tricky. They have to keep releasing new stuff and try to make their appearance on as many gaming sites and popular youtube channels as possible. For example, it would be really great if they could reach out to Scott Manley and let him run an interview with some of the devs.

This is true, usually toward the end of the kickstarter it increases almost exponentially as a lot of the reminders get sent out!
 
Some more information on the semi-persistent stretch goal.

Our $1.5 million stretch goal is to make Battlescape semi-persistent with the opportunity for players to build infrastructure. You will be able to place new space stations, planetary bases, and factories. Space stations will come in two different sizes: large and small. Both small space stations and planetary bases can spawn small to medium sized spacecraft. Large space stations will be the only entity in the game capable of spawning, rearming, and refuelling capital starships.

If the semi-persistent stretch goal is achieved, every time a team receives credits its members will have some additional choices to make:

  • Buy powerful new ships and weapons for a better offense.
  • Build more factories to increase the team's rate of resource acquisition.
  • Build more space stations and planetary bases so that you can spawn closer to your objectives, be they offensive or defensive in nature.




It can all be discovered here: https://www.kickstarter.com/projects/309114309/infinity-battlescape


Infinity:Battlescape FAQ link


The current 2015 kickstarter prototype which is available to the media and streamers is a small snap shot of a planet, its rings and a derelict space station. @ 1:1 scale. So it takes time to reach places. Space is really big.


There will be additional effects for both warp speed and for atmospheric entry, and it IS dangerous to be going warp speeds in the atmosphere for too long, though it seems also as if auto-assist will automatically turn off your warp drive before you take damage from the atmosphere.

And the dev's have some ideas for gas giants such as putting Bespin style floating factories in the cloud layers of gas giants. transition down and up from these places. With Gravity and pressure effecting the ships. The effects we expect to see and experience after two more years of development. "We'd like to spend a lot more time making gas giants awesome" -game devs.



A video of transitioning from space, out by the planetary rings, flying through the rings and pretty much belly flops right onto the planet's surface. Remember the prototype your seeing here has a lot of place holder assets and effects. It will become so much more.


http://www.youtube.com/watch?v=UsL8kes8_UE&t=17m40s

Watch from 17m40s

[video=youtube;UsL8kes8_UE]http://www.youtube.com/watch?v=UsL8kes8_UE&t=17m40s[/video]




The current 2015 kickstarter prototype which is available to the media and streamers is a small snap shot of some planets, its rings and a derelict space station. @ 1:1 scale. So it takes time to reach places. Space is really big.




And another transitioning from a planetary surface dogfight over a mountain range right up through the atmosphere into space. And then into warp to escape the enemy fire.



https://www.youtube.com/watch?v=dp8RTHR0HWQ&t=6m33s

Watch from 6m33s

[video=youtube;dp8RTHR0HWQ]https://www.youtube.com/watch?v=dp8RTHR0HWQ&t=6m33s[/video]
 
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The semi-persistent stretch goal actually has me intrigued. I probably will throw a little cash at this when I get paid next!
 
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Thanks for giving people a heads-up (I'm already pledged for this), but there is a thread for I:B in the Space Games area of these forums. This should really go there.
 
Cool. He's a little bit too impressed by seamless transition, it's been done already in other games. Namely Evochron Mercenary, which also has Newtonian flight along with the seamless planetary landing. I'll forget about this but hopefully it goes somewhere so I can remember to check it out again. ;)
 
Looks great - made my pledge. Backing any space game is good for them all, and this one has great potential. I think they'll make the goal.

I was wondering what had happened to the i-novae guys, having not followed their project very closely.
 
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