I'm also impressed.
Although no VR, I'm heartened by the statement on their Kickstarter FAQ..
Yeah, I'll wait until it's released for real though - I know how much promises change in Kickstarter software titles, never mind maybes!
I'm also impressed.
Although no VR, I'm heartened by the statement on their Kickstarter FAQ..
Yeah, I'll wait until it's released for real though - I know how much promises change in Kickstarter software titles, never mind maybes!![]()
I backed it. But it really reminds me of Bugbears Wreckfest game.....they put it on kickstarter and it failed hard. they wanted 350,000 and got around 100,000 and then canceled it. they put the demo(20$ playable that day..no waiting for 2016/17/19) on their website and made millions! I think the devs should do the same with Infinity Battlescape let everyone play the ALPHA now. If people could play it this moment for 20$.....I think they would also go over a million...fast.
Not even a $20 pledge to get the finished game in 2017.
The actual gameplay doesn't interest me, it's really not my kind of game. So I'd only be interested in the visual side and then only in VR... so no, not even worth $20 at this stage for me.
The actual gameplay doesn't interest me, it's really not my kind of game. So I'd only be interested in the visual side and then only in VR... so no, not even worth $20 at this stage for me.
I'm 100% percent this will get funded by the end of the kickstarter period, and I look forward too seeing what the finished product looks like. It wouldn't be something I would play all that often though I think.
I certainly hope so. First few days were very good, but they usually are because that's when old fans and people who were already involved in community step out with their wallets, en masse. Now when this initial rush is over, it is time to attract new people - and this part is always tricky. They have to keep releasing new stuff and try to make their appearance on as many gaming sites and popular youtube channels as possible. For example, it would be really great if they could reach out to Scott Manley and let him run an interview with some of the devs.
The semi-persistent stretch goal actually has me intrigued. I probably will throw a little cash at this when I get paid next!