Wow, that looks really REALLy impressive... How many people are working on that again?
Its a small team mostly spread out around the world.
Cool. He's a little bit too impressed by seamless transition, it's been done already in other games. Namely Evochron Mercenary, which also has Newtonian flight along with the seamless planetary landing. I'll forget about this but hopefully it goes somewhere so I can remember to check it out again.
I'm glad you think so, But not done like this seamless transition. Each game has its take on this, and I hope ED will eventually give us great atmospheric transitioning. it's a little too early to know about Star Citizen, that's a good 3 or more years away. With the current Infinity:Battlescape It's only a prototype, with two years more development time, it can be so much more.
Infinity:Battlescape FAQ link
The current 2015 kickstarter prototype which is available to the media and streamers is a small snap shot of a planet/s, its rings and a derelict space station. @ 1:1 scale. So it takes time to reach places. Space is really big.
There will be additional effects for both warp speed and for atmospheric entry, and it IS dangerous to be going warp speeds in the atmosphere for too long, though it seems also as if auto-assist will automatically turn off your warp drive before you take damage from the atmosphere.
And the dev's have some ideas for gas giants such as putting Bespin style floating factories in the cloud layers of gas giants. transition down and up from these places. With Gravity and pressure effecting the ships. The effects we expect to see and experience after two more years of development. "We'd like to spend a lot more time making gas giants awesome" -game devs.
A video of transitioning from space, out by the planetary rings, flying through the rings and pretty much belly flops right onto the planet's surface. Remember the prototype your seeing here has a lot of place holder assets and effects. It will become so much more.
http://www.youtube.com/watch?v=UsL8kes8_UE&t=17m40s
Watch from 17m40s
[video=youtube;UsL8kes8_UE]http://www.youtube.com/watch?v=UsL8kes8_UE&t=17m40s[/video]
The current 2015 kickstarter prototype which is available to the media and streamers is a small snap shot of some planets, its rings and a derelict space station. @ 1:1 scale. So it takes time to reach places. Space is really big.
And another transitioning from a planetary surface dogfight over a mountain range right up through the atmosphere into space. And then into warp to escape the enemy fire.
https://www.youtube.com/watch?v=dp8RTHR0HWQ&t=6m33s
Watch from 6m33s
[video=youtube;dp8RTHR0HWQ]https://www.youtube.com/watch?v=dp8RTHR0HWQ&t=6m33s[/video]
The prototype we see is using a lot of place holder assets and with little or real transitioning effects (like heating etc). with two more years of development and 4K detail it should be worth the wait. As is the wait for Elite's own version of planetary transitioning.