Just to recap,
The current 2015 kickstarter prototype which is available to the media and streamers is a small snap shot of a planet/moons, its rings and a derelict space station. @ 1:1 scale. So it takes time to reach places. Space is really big.
There will be additional effects for both warp speed and for atmospheric entry, and it IS dangerous to be going warp speeds in the atmosphere for too long, though it seems also as if auto-assist will automatically turn off your warp drive before you take damage from the atmosphere.
And the dev's have some ideas for gas giants such as putting 'Bespin style' floating factories in the cloud layers of gas giants. transition down and up from these places. With Gravity and pressure effecting the ships. The effects we expect to see and experience after two more years of development. "We'd like to spend a lot more time making gas giants awesome" -game devs.
As far as I know your be able to fly down through the various cloud layers to floating factories and outposts floating between the layers of gas giants. This is already implemented for the release. The more funding means more of these cool game features like Volumetric clouds in addition to what's already implemented in the final release. The prototype your seeing in the live streams is all mostly place holder assets. Another two years of heads down development will produce so much more detail to these features.
There is already gravity based orbital mechanics in place. The marks on the speed bar is the orbital velocity. That being said, every ship has enough thrust to make orbital mechanics completely unnecessary, although you could still use such methods to manoeuvre if you wanted.
Some more information on the semi-persistent stretch goal.
The $1.5 million stretch goal is to make Battlescape semi-persistent with the opportunity for players to build infrastructure. You will be able to place new space stations, planetary bases, and factories. Space stations will come in two different sizes: large and small. Both small space stations and planetary bases can spawn small to medium sized spacecraft. Large space stations will be the only entity in the game capable of spawning, rearming, and refuelling capital starships.
If the semi-persistent stretch goal is achieved, every time a team receives credits its members will have some additional choices to make:
- Buy powerful new ships and weapons for a better offence.
- Build more factories to increase the team's rate of resource acquisition.
- Build more space stations and planetary bases so that you can spawn closer to your objectives, be they offensive or defensive in nature.
It can all be discovered here:
https://www.kickstarter.com/projects/309114309/infinity-battlescape
Infinity:Battlescape FAQ link
A video of transitioning from space, out by the planetary rings, flying through the rings and pretty much belly flops right onto the planet's surface. Remember the prototype your seeing here has a lot of place holder assets and effects. It will become so much more.
http://www.youtube.com/watch?v=UsL8kes8_UE&t=17m40s
Watch from 17m40s
[video=youtube;UsL8kes8_UE]http://www.youtube.com/watch?v=UsL8kes8_UE&t=17m40s[/video]
The current 2015 kickstarter prototype which is available to the media and streamers is a small snap shot of some planets, its rings and a derelict space station. @ 1:1 scale. So it takes time to reach places. Space is really big.
And another transitioning from a planetary surface dogfight over a mountain range right up through the atmosphere into space. And then into warp to escape the enemy fire.
https://www.youtube.com/watch?v=dp8RTHR0HWQ&t=6m33s
Watch from 6m33s
[video=youtube;dp8RTHR0HWQ]https://www.youtube.com/watch?v=dp8RTHR0HWQ&t=6m33s[/video]
Infinity: Battlescape and the I-Novae Engine gallery
Remember, prototype assets.
Infinity Battlescape Canyon Tour
[video=youtube;QSnvQsbRLRQ]https://www.youtube.com/watch?v=QSnvQsbRLRQ[/video]
Infinity Battlespace: Cargo Ship Chasing
[video=youtube;cCAxlc8exyo]https://www.youtube.com/watch?v=cCAxlc8exyo[/video]
https://www.kickstarter.com/projects/309114309/infinity-battlescape
A smaller and more deliverable goal for the development team is something they are keen to put across. I was one of those wanting the original game idea but this new reduced scope is still something worth backing, even at the lowest pledge level. The engine is digital art as 'Erimus' said
Features to look forward to:
- Seamless interplanetary warfare across a procedurally generated, true to scale solar system.
- Dozens of planets and moons to explore and fight over.
- Volumetric clouds and atmospheric effects are in the $600,000 stretch goal. Volumetric clouds are rather computationally expensive, especially when you're using ray scattering models like I believe the I-Novae engine uses for its atmospheres. Keep in mind that those sky colours you see in game are calculated using physical scattering models. It's not just setting a sky colour. There's actual physics being done.
- Gas giants - Already implemented.
- Gas Giants - floating factories and outposts floating in the cloud layers.
- Gravity - Implemented. You can already freely orbit planets in the prototype. The surface gravity of gas giants isn't that impressive, though.
- Even Jupiter's surface gravity is only a little more than 2x that of Earth's.
- Atmospheric drag is already implemented. Weather would compound that. Again, that's the $600,000 stretch goal.
Infinity Battlescape: Race Course
Live stream by 'Unusual Pickle'
Prototype assets - pre-alpha.
[video=youtube;cPmVyizcMGg]https://www.youtube.com/watch?v=cPmVyizcMGg[/video]
You can always post a question on the comments section of the kickstarter page here:
https://www.kickstarter.com/projects/309114309/infinity-battlescape/comments
And the FAQ is here:
https://forums.inovaestudios.com/t/infinity-battlescape-faq/1112
https://twitter.com/INovaeStudios
https://twitter.com/inovae_keith
https://twitter.com/HutchingsINovae
And the very active Reddit thread:
https://www.reddit.com/r/gaming/comments/3q5frd/years_in_the_making_i_got_a_space_boner_seeing/