Infinity Battlescape

A year ago I would have backed this. I have just become weary of kickstarter games, due to some of them releasing a skeleton product and then fleshing it out with an additional paid expansion shortly after.
This has happened with ED (Although I had life time pass, so I was ok, but still) and also planetary annihilation.

I feel it is best to wait a year or two after release and buy on a 50 percent steam sale.

That's completely reasonable. I also tend to stay away from croudfunding; for example, I did not back ED (only bought me preorder) because I had a problem to see how one relatively big, healthy and well-established gaming company asks money on KS. That's not what croudfunding should be about in my opinion. When I rarely decide to pledge, it's for something really special (to me - this part is highly subjective, lol). And, of course, must be poor indie developer with great ideas, and skills that show. I-Novae fits nicely, so... ;)
 
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As someone who has had early access to the early press prototype I can say it is totally worth it if you have the money to spare. I can explore the current prototype for hours and it's only going to get better over the coming months as they start adding actual gameplay. I don't think I could bear the nine month wait for alpha access now I've played it. Also, you don't have to get involved in the developer forum, you can just play the game if you want.

Hold the phone - is access to the prototype still available right now at the $250 backer level?
 
Hold the phone - is access to the prototype still available right now at the $250 backer level?

No, I have early access to the press review version of the game. They estimate that the development prototypes will start appearing around January 2016 (possibly earlier, they already have a working prototype) for development tier backers and then an alpha version of the game made available nine months later in October 2016.
 
I wonder how large the planets are. Yes I know! planet size, but there is usually a km guide . ;)

Big! space is really big in this game. One solar system @1:1 takes some time to get around.

You may get a good ballpark from the apparent respect of real planet sizes. So the gas giant is probably something like Jupiter @1:1 scale, or smaller. Dwarf gas giants are at most "just" 4 Earth radius, and the upper bound for gas giants is basically Jupiter size (gravity quickly limits larger volume). I reckon it's a safe bet that the current pink gas giant is somewhere in the range of our own gas giants @1:1. Somewhere between Jupiter and Neptune/Uranus.


1256c60665cb26385cf0b46d459029c3632488de.png




Considering how INovae Flavien (Game dev) said they were keen to add as many phenomena and variety as feasible:


"There's going to be a lot of variety in environments on planets even in the base goal."
"Wind is already in, but tornadoes, volcanoes that eject rocks, lightning in gas giants ( that could randomly hit your ship ), or even better: a periodic stellar flare that would damage any ship not in the night side of the planets closest to the star. Those are a few ideas that we're playing with. But yeah, as you can see there's potential."

"I've seen many people play for 20-30 hours in the prototype so far, simply flying around and exploring. Doing nothing at all."

"And that's with 2 planets ( err, moons ). The final solar system will have dozens."
 
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I know what you mean.
I was burned too.
But mate these guys show lot more than many other companies in Kickstarter.
This team has already built something.
And that something is a proof.
It is very different from the rest.

Yes but it took them 10 years to get to this point.
 
Big! space is really big in this game. One solar system @1:1 takes some time to get around.

You may get a good ballpark from the apparent respect of real planet sizes. So the gas giant is probably something like Jupiter @1:1 scale, or smaller. Dwarf gas giants are at most "just" 4 Earth radius, and the upper bound for gas giants is basically Jupiter size (gravity quickly limits larger volume). I reckon it's a safe bet that the current pink gas giant is somewhere in the range of our own gas giants @1:1. Somewhere between Jupiter and Neptune/Uranus.


https://inovaestudios.blob.core.win...5cb26385cf0b46d459029c3632488de_1_690x208.png



Considering how INovae Flavien (Game dev) said they were keen to add as many phenomena and variety as feasible:


"There's going to be a lot of variety in environments on planets even in the base goal."
"Wind is already in, but tornadoes, volcanoes that eject rocks, lightning in gas giants ( that could randomly hit your ship ), or even better: a periodic stellar flare that would damage any ship not in the night side of the planets closest to the star. Those are a few ideas that we're playing with. But yeah, as you can see there's potential."

"I've seen many people play for 20-30 hours in the prototype so far, simply flying around and exploring. Doing nothing at all."

"And that's with 2 planets ( err, moons ). The final solar system will have dozens."

This is good, this is very good. ;)
 
Yes but it took them 10 years to get to this point.

Because it was one person most of that time doing something that nobody ever done before.
It is easy to walk already taken road, but lot harder to make a new one, there are thorns bushes and bad terrain.
Yet he did it.

He have beaten big studios on his own.

I have posted history video of Infinity
You can watch what he did in years, when others were just dreaming.
Or better yet look at their youtube channel

[video=youtube;KgGjikqLtLc]https://www.youtube.com/watch?v=KgGjikqLtLc[/video]
 
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My point was that they have more to show then most Kickstarters because they have been working on it for 10 years, most kickstarters have not. A blanket statement that they have more to show with out context is misleading.
 
To put this in perspective, consider how long Frontier Developments (a company with lots of paid employees) has been working on their Cobra engine.

The difference is that FD have been making games and releasing them with that Engine, they have not. Not a very good comparison.
 
A fan made video, some infinity footage, and soundtrack from interstellar and made a mashup.
- source: celroid (Infinity:Battlescape forums)

[video=youtube;w8OGPaW-Noc]https://www.youtube.com/watch?v=w8OGPaW-Noc[/video]



Infinity: Battlescape Prototype - Chaîne de montagnes et couché de soleil
- source: InfinityUniverseFr

[video=youtube;vK03HHSkvr0]https://www.youtube.com/watch?v=vK03HHSkvr0[/video]
 
Those are very nice videos. Game 100% looks prettier than ED at this point. How much of a gameplay beyond that, that's the main question.
 
Those are very nice videos. Game 100% looks prettier than ED at this point. How much of a gameplay beyond that, that's the main question.
That is where Kickstarter comes in.

- - - Updated - - -

From station fly-through (just like canyon run in star wars) :) to crater scared desert planet.
[video=youtube;f7tfQdwmQQU]https://www.youtube.com/watch?v=f7tfQdwmQQU[/video]
 
1 of 3 Gameplay introduction with Flavien Brebion

[video=youtube;7C4yi8D6ZAI]https://www.youtube.com/watch?v=7C4yi8D6ZAI[/video]
 
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