Game Patch - Alpha 0.3.2.0 ( Saturday, 6 October 2018 )
Originally posted by I-Flavien CTO/President & Cofounder - source link
This new patch introduces spawning at carriers and update the repair/resupply mechanics available on corvettes and at spawns.
Gameplay
Bug fixes
Assets, visual effects, performance, sounds…
Networking, AI, server
Misc
The game loader can be re-downloaded from the Infinity: Battlescape website: https://inovaestudios.com/Battlescape
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Infinity: Battlescape website: https://inovaestudios.com/Battlescape
Infinity: Battlescape forums: https://forums.inovaestudios.com
Pledge Upgrade: https://inovaestudios.com/Account#products
Originally posted by I-Flavien CTO/President & Cofounder - source link
This new patch introduces spawning at carriers and update the repair/resupply mechanics available on corvettes and at spawns.
Gameplay
- Carrier spawns are now available; the carrier owner must fly under 100 m/s and turn slowly (or not at all) for spawns to be enabled.
- Removed resupply crates mechanism on corvettes. It has been replaced by a repair/resupply aura (currently 1 km radius). Players have to match their velocity with an ally corvette and stay within a 1 km radius and will be repaired and resupplied in ammo at a constant rate.
- Repairing hull and resupplying ammo is also available in hangar spawns (for fighters and corvettes) and docking spawns at stations (for capital ships).
Bug fixes
- Fixed incorrect warp jam section in ship systems radial menu.
- Fix for crash due to large characters in chinese fontset.
- Fixed haulers flying towards infinity when they bypass their destination.
- Removed forgotten debug code associated to M key on client (was spawning a test effect at origin).
- Fix for reticles (unlocked when out of range, and showing reticles for auto-aiming turrets).
- Fix for Prev/Next target speed event while in warp (it wasn’t functional before).
Assets, visual effects, performance, sounds…
- Added spawn markers to hangars and docking bays.
- Spawn markers are color encoded: blue for default (available), green when your ship is occupying it and red when another ship is occupying it.
- Added warp entry and exit visual effect.
- Increased size of aim helper dots for turrets on HUD.
Networking, AI, server
- Fixed server crash bug when server is shut down as a player is logging in.
- Fixed end-of-game condition when a team no longer has available spawns.
- Improved empty input queue by repeating last input packet instead of assuming zero input.
- Fixed error correction smoothing when flying at high velocities like in warp.
Misc
- Added a fallback to create a DirectX 11 device with debug flag for more information when creating a device fails.
- Added a CameraNextMode event that cycles through camera modes.
- Added experimental alternative collision mesh to body components for more accurate small ship vs capship collisions; this feature is currently disabled but will be enabled later on when it becomes more robust.
- Added support for dynamic mesh bodies to the physics engine (same).
The game loader can be re-downloaded from the Infinity: Battlescape website: https://inovaestudios.com/Battlescape
-----------------------------------------------------------------------------------------
Infinity: Battlescape website: https://inovaestudios.com/Battlescape
Infinity: Battlescape forums: https://forums.inovaestudios.com
Pledge Upgrade: https://inovaestudios.com/Account#products
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