Infinity Battlescape

Infinity Battlescape - Beta Access Fan Trailer


Kindly posted by Playbenni on the I-Novae forums - source



[video=youtube;CxQ1MrltSn8]https://www.youtube.com/watch?v=CxQ1MrltSn8[/video]
 
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I-Novae Community Event - Saturday, February 16th 2019


Originally posted by I-Novae Hutchings - Developer/Artist - source


This event will focus on PVP gameplay, built around Squads (Player driven organization)

We’ll think about the different tools and features that would be useful while play testing. Think of it as a live brainstorming session with the community






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Saturday, February 16th 2019 : Infinity Battlescape Community MeetUp

Event Time…
20:00 Saturday, Coordinated Universal Time (UTC)

World time Buddy for this Event : http://bit.ly/2Ea6ebY



Event “Schedule”

Join the game

Get on Discord Infinity Community Discord Server

  • We’ll get teams organised early on, see this thread for some thoughts on team building, if you have any idea’s definitely contribute, let’s see what works and what doesn’t. Building a satisfying competetive scene
  • Split teams into squads (Depending on server pop) Get some PVP games going
See you in game fellow pilots!

We are likely to stream the gameplay on the I-Novae YouTube channel

https://www.youtube.com/user/InfinitySupport/videos
 
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Beta Game Patch - 0.4.1.0 ( Saturday, 16 February 2019 )



Originally posted by I-NovaeFlavien CTO/President & Cofounder - source link


This is a “quality of life” patch for the BETA which aims at fixing some of the most urgent issues, and applying a small polish pass to the HUD. The capital ships control scheme also received another iteration.

Have fun and let us know your feedback about the game on our forums, thank you !


Full game patch changelog here: https://forums.inovaestudios.com/t/patch-and-updates-notes/2996/43



Beta 0.4.1.0 Feedback Thread





Infinity: Battlescape website: https://inovaestudios.com/Battlescape

Infinity: Battlescape forums: https://forums.inovaestudios.com
 
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Weekly Update #134: Beta Improvements



Originally posted by I-NovaeFlavien CTO/President & Cofounder - source link





Hey everybody, time for a new update. Two weeks ago we released the beta along with patch 0.4.0.0. I’m happy to report that overall, the beta went pretty well. The server crashed twice during the launch, but the issue ( related to multithreading ) was fixed a few days later and the server has been perfectly stable since then.


Beta feedback

SpaceJay has posted a lot of new 4K screenshots which you can see in this thread: Wallpaper - Give Us Your Best Shot! (Image Intensive)


Playbenni has also released a fan-made video of the beta launch, which you can see here: https://www.youtube.com/watch?v=CxQ1MrltSn8







Last week we released patch 0.4.1.0 with more fixes and improvements to the beta version. We’ve still got a long way to go; namely, the balance is still off, some ships are overpowered ( I’m looking at you, cruiser’s shields overcharge ) and some of the controls / mechanics are still clunky ( locking will get a revamp soon ). Some of the most important feedback we’ve gathered from this beta launch is that the game still has a too harsh learning curve. We’re not all that worried about it (yet), though, since we’ll be add tutorials and more in-game helpers at a later stage.







Upcoming development

As I mentionned last month, our top priority for March will be work on the UI and in-game menus. The goal is to have a first version of the star map and main menus somewhere around end of March.

Although UI has the highest priority, there’s also a number of important tasks that we’ll be working on in parallel. Here’s a non-exhaustive list the next 1-2 weeks:


We’re switching to FMOD for our audio library. Goodbye OpenAL, you served us well, but you won’t be regretted ! The main advantage of FMOD is the higher sound quality ( we can use 3D stereo / multi-channel sound sources, while OpenAL only supported mono 3D sources ) and the ability to apply real-time filters to effects. We might give a try to muffling distant sounds in space as an option - is that something you’d be interested in ? Please let us know.

  • More iterations on capital ships control scheme.
  • Another balance pass, especially on ground bases and static defenses. We’re also revising hardpoints on various ships.
  • We’ll be finally adding the missile, torpedo launchers and laser countermeasures on capital ships. Art assets are ready for this, but due to lack of time it couldn’t get finished in time for the beta.
  • More improvements to the HUD / controls and revamping the locking system ( it’s been long coming ).
  • Adding correct projectiles intersection hits with the mesh hull of a ship, instead of using the bounding box.
  • Finishing the new AI battle system that was being worked on during December and January.
  • And of course as usual: bug fixes, new minor features, improvements, HUD updates, some new icons, some experimental changes etc…

And that’s pretty much it for the “coming soon” list. A new patch ( 0.4.2.0 ) is scheduled for the new Community Event, probably this week.











-Flavien Brebion








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Infinity: Battlescape website: https://inovaestudios.com/Battlescape

Infinity: Battlescape forums: https://forums.inovaestudios.com

Pledge Upgrade: https://inovaestudios.com/Account#products

 
Saturday, 2nd March 2019 : I-Novae Community Event


Originally posted by I-Novae Hutchings - Developer/Artist - source


You’ll need access to the Beta to participate in this Community Event. See all the FAQ for the Beta Here


This event will focus on PVP gameplay, built around Squads (Player driven organization)

As with past Beta events, we’ll think about the different tools and features that would be useful while play testing. Think of it as a live brainstorming session with the community



Bots flying “formation” co-ordinating attack




Saturday, March 2nd 2019 : Infinity Battlescape Community MeetUp

Event Time…

20:00 Saturday, Coordinated Universal Time (UTC)

World time Buddy for this Event : http://bit.ly/2H483J9




Event “Schedule”

Join the game

Get on Discord Infinity Community Discord Server

  • Get into teams, Reset the Server.
  • Split teams into squads (Depending on server pop) Get a PvP game going.
See you in game fellow pilots!
We are likely to stream the gameplay on the I-Novae YouTube channel

https://www.youtube.com/user/InfinitySupport/videos
 
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If this game had anything more than pure combat, it would be a sure buy. Visually it's very beautiful.But......
 
If this game had anything more than pure combat, it would be a sure buy. Visually it's very beautiful.But......
There wil be a Sandbox/Exploration version with modding tools.

This game has to pay for the more elaborate, bigger game (with much more than pure combat).

It's a small team with limited budget. It is NOT Starcitizen.

Infinity Battlescape is scheduled to be released by the end of this year.
 
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There wil be a Sandbox/Exploration version with modding tools.

This game has to pay for the more elaborate, bigger game (with much more than pure combat).

It's a small team with limited budget. It is NOT Starcitizen.

Infinity Battlescape is scheduled to be released by the end of this year.
Speaking for myself, I'll wait and I'll just buy it if it has something more than just "combat". But I'll always keep an eye on it.
 
Beta Game Patch - 0.4.2.0 ( Saturday, 02 March 2019 )



Originally posted by I-NovaeFlavien CTO/President & Cofounder - source link



This new patch for the beta version introduces the new audio system: FMOD Studio (goodbye OpenAL !) and as such, modifications to sounds are experimental and haven’t been fine tuned yet. If you notice any audio issue, please let us know on the forums, thank you !

The patch also introduces a new targetting system for capital ships and static defenses. MK4 Auto-turrets are now auto-tracking AND auto-firing. This means that you no longer need to manage these auto-turrets at all; they’ll select the most relevant target and fire at it automatically, even if you do not press the primary or secondary fire button. If you’re short on ammo and want to disable this behavior, simply toggle the MK4 Auto-Turret hardpoint group off in the weapons radial menu.

This patch also contains a major balance pass over the ships (especially capital ships weapons, hardpoints and sockets locations) as well as the bomber (the shotgun is now classified as MK2; we also added the Interceptor MK1 guns as an alternative primary weapon, which you can select in the weapons radial menu). We’ve also revamped all the credits rewards for scanning (nerfed), destroying installations (nerfed), passive resources generation (buffed) and active kills (buffed). Please let us know if the game balance has improved as a result, and report any major imbalance you can notice. Thank you and have fun.


Full game patch changelog here: https://forums.inovaestudios.com/t/patch-and-updates-notes/2996/44







Full game patch changelog here: https://forums.inovaestudios.com/t/patch-and-updates-notes/2996/44




Beta Game download here: https://inovaestudios.com/Battlescape










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Infinity: Battlescape website: https://inovaestudios.com/Battlescape

Infinity: Battlescape forums: https://forums.inovaestudios.com

Pledge Upgrade: https://inovaestudios.com/Account#products

 
Saturday, 16th March 2019 : I-Novae Community Event


Originally posted by I-Novae Hutchings - Developer/Artist - source


You’ll need access to the Beta to participate in this Community Event. See all the FAQ for the Beta Here


This event will focus on PVP gameplay, built around Squads (Player driven organization)

As with past Beta events, we’ll think about the different tools and features that would be useful while play testing. Think of it as a live brainstorming session with the community



SpaceJay “Cruiser in Orbit”




Saturday, March 16th 2019 : Infinity Battlescape Community MeetUp

Event Time…

20:00 Coordinated Universal Time (UTC)

Some regions have recently experienced “Daylight Savings” check the start time!

World time Buddy for this Event : http://bit.ly/2HtZ2cM




Event “Schedule”

Join the game

Get on Discord Infinity Community Discord Server

  • Get into teams, Reset the Server.
  • Split teams into squads (Depending on server pop) Get a PvP game started.
See you in game fellow pilots!
We are likely to stream the gameplay on the I-Novae YouTube channel

https://www.youtube.com/user/InfinitySupport/videos
 
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