I'm joining this thread late and don't have time to read through everything, so here are my FAQs:
- How is the flight model in this game? Is it 6DoF like ED? Or is it the other end of the spectrum like Everspace?
- How customizable are the controls? Can I reassign axis to different functions, or am I stuck with the developer's choices?
- What input devices are supported? Specifically, will this support a game controller or a flight stick?
- Do you think it's worth the $35 USD, especially considering the roadmap for next year?
It's still early access but it sure looks like it's well on it's way to become
The Ultimate space combat game.
1 - 6Dof, pure newtonian, sim-like. Optional flight assist. I do prefer ED's flight model, mostly because ED feels more like flying a airplane/helicopter crossbreed than a spaceship and I actually like that. I also felt like IB flight model lacked some "weight" and it did disappointed me at first, but that may be because I only flown the smallest fighter and I'm used to flying mostly medium ships in ED.
2 - Controls will be fully customizable, the UI is there, but changing them doesn't seem to work for now (at least for me).
3 - Supports HOTAS, but see (2)
4 - I have no doubt will will be well worth the 35$, for now it depends on how invested you may be in the game's future.
I wish ED had the same travelling system IB has, without any transitions, and with speed caps being tied to distance from objects. Flying through planets is a joy, you just need to get over a couple km from the ground and you can go very, very fast.
At 1 km high you can already go 2500m/s, and at 10km high the speed cap goes to almost 5000 m/s.
I can't properly express in words how much more enjoyable it is to fly over a planet at 2500 or 5000 m/s or more, compared to ED where I need to strap a woodpecker to my boost button to go 400 or 500m/s and still take hours to get to the other port in the same planet, or having to go back to orbit and then descend on the new destination.