pretty much, as far as missions are concerned.
Are you saying FDev is dynamically changing the rules - so 1 tick this works and next tick that works?Headline: the caps are the same, it takes more effort to get there.
The BGS appears less transactional because the threshold for value-based transactions to be maxed out is higher - so its a lot more common for an action to be less than a full transaction. The effect of missions and exploration is approximately 1/4 of 3.2 values, trade appears to be the same murder and bounties are halved. However, there are regular
server-side adjustments to both the weight of different activities and possibly the value of the leveling off point.
population size also plays a role when calculating influence swings in a system. doing 10 high influence missions in a 5 billion pop system will do nothing noticeable (when you consider counter influence from traffic). doing a handful of medium influence missions in a 10,000 pop system could result major movement.So my take away is that it's most efficient to do several high INF transactions in one day and then move on. If one had the time you'd be able to work a few systems yourself that way.