pretty much, as far as missions are concerned.
Are you saying FDev is dynamically changing the rules - so 1 tick this works and next tick that works?Headline: the caps are the same, it takes more effort to get there.
The BGS appears less transactional because the threshold for value-based transactions to be maxed out is higher - so its a lot more common for an action to be less than a full transaction. The effect of missions and exploration is approximately 1/4 of 3.2 values, trade appears to be the same murder and bounties are halved. However, there are regular
server-side adjustments to both the weight of different activities and possibly the value of the leveling off point.
If and only if there are no transactions at all for any other faction in the system.Thanks. So: the amount of change is limited to the first 10 transactions per system per 24 hours?
So my take away is that it's most efficient to do several high INF transactions in one day and then move on. If one had the time you'd be able to work a few systems yourself that way.
I'll take a guess at it. Logarithmic value of Population in binary. You can find log using the Log function in Excel or practically any handheld calculator including the apps found on cellphones.Sorry. I have no idea what that means.