(info) First bonus for playing in OPEN under consideration for PP

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Which is what makes his statement so much more perplexing, since it's the group with his name on it doing that and he's aware of this...

The perfect irony, is that it's Mobius' group members that are gaming the BGS in solo and PG to clobber SDC. That, made me laugh. :)


Or it was just some type of Private Group humor that we can't understand :p
 
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I'm already in stitches at this whole thread. The Emperors have no close as the fruits of their decisions ripen.

FD was warned repeatedly during and prior to Gamma.

So it goes...

This ignores that Solo and PG actively affect the BGS and Mobius will be aware of that. A large chunk of his own group are using that very advantage to enact system changes.

I can only guess it's some kind of "in joke".
 
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People scream and cry all the time that they are in Solo or Group because they don't care about the BGS or PP, they want offline, they don't want multiplayer. Well, remove PP from those modes, they've got most of their wish, as PP is the only player vs player mechanic in the game they have access to, the very thing they protest they don't want.

Hey, I care, just look at my avatar.

I've seen several posts referencing pre-purchase assurances from Frontier about mode equality- meaning access to BGS/PP in all modes.

I think they care to. PP in Open only was one possible game philosophy. Would it have been better? Maybe, but Frontier chose a different path. So, either Frontier will disregard past assurances or these changes aren't going to happen. Time will tell, I suppose.
 
I don't know, from what I heard, SDC doesn't care about their BGS.

That would have been far more believable if they weren't working to get their minor faction back into power, just saying ;) Not that they have a chance in hell against the thousands from Mobius' group and all the other folks helping them, but it's still funny, you gotta admit that.
 
I don't know, from what I heard, SDC doesn't care about their BGS.

Why would a PVP clan care about the BGS or AI? It's more likely that they will find their faction being rolled has pretty negative consequences and will be resisting it at some point.

The only people that care, are those who seem to be having an awesome time smashing it. In some ways, the attack has meant that a bunch of Mobius people suddenly have a major reason to do anything as a group.

It's probably brought them together far more than simply joining the group did. I imagine all involved are quietly have a huge amount of fun.
 
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Hey, I care, just look at my avatar.

I've seen several posts referencing pre-purchase assurances from Frontier about mode equality- meaning access to BGS/PP in all modes.

I think they care to. PP in Open only was one possible game philosophy. Would it have been better? Maybe, but Frontier chose a different path. So, either Frontier will disregard past assurances or these changes aren't going to happen. Time will tell, I suppose.

I don't recall any promises concerning PP in any mode in the KS or during the gamma-live phase, so..huh? The BGS isn't being discussed here, just PP, and making all modes equal in regards to PP, there IS an imbalance in that currently, this addresses that imbalance and brings equality to all 3 modes for PP, which rather renders the crying moot, does it not?

This isn't giving an advantage to Open, this is REMOVING the advantage Solo and Group have over Open. And that bothers the people who play in Solo and Group because they want that advantage, if they did actually want equality in all 3 modes, well...they wouldn't be saying this gives an advantage to the disadvantaged mode and they wouldn't keep telling everyone to just go to Solo/Group if they don't like the disadvantage. Seriously, that's kind of...well...
 
Hey, I care, just look at my avatar.

I've seen several posts referencing pre-purchase assurances from Frontier about mode equality- meaning access to BGS/PP in all modes.

I think they care to. PP in Open only was one possible game philosophy. Would it have been better? Maybe, but Frontier chose a different path. So, either Frontier will disregard past assurances or these changes aren't going to happen. Time will tell, I suppose.

PP didn't exist during the kick-starter period. Making a game element not available in a specific mode, is not the same as having all modes have an equitable affect on the BGS controlling PP.

In fact, if anything, solo massively skews PP outcomes. So in fact there is a strong degree of negative gearing. Frontier are simply suggesting a rebalance. Again, commanders will not directly benefit. So there is no strength to your argument.
 
I don't know, from what I heard, SDC doesn't care about their BGS.

That may or may not be the case, but it's irrelevant. These events still served to highlight the flaws resulting from the early decisions made over a year ago.

FD decides to allow users to switch modes while maintaining progress and bgs continuity, despite quite vocal opposition from early participants.

Likewise, the transponder option was begged for early on, as well as iron man mode.

So now, they struggle to find a way to entice players long gone into Solo and PvE groups back into open with targets on their backs so that the PvP and gankers (not always the same and not meant to imply that at all) can spot them and distinguish then from npc's.

And everyone chases their collective tails in circles arguing about what's fair...

We truly have it backwards, the forums don't affect the game, it's the game that is being used to create a lively forum.

FD ganked all of us and the best part is that so many still don't see it.

Hats off to you Fd
 
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Incentives don't work and are no solution.
APB Reloaded tried the same where they gave extra bonuses to try and get Gold Level threat players to pay on Gold servers but it actually killed the Gold servers over time. Better players don't like a fair challenge apparently and like to farm the newbies.
They allowed players to play a level below who just farmed the new and upcoming players because they had all the best unlocks and it had a really negative affect on that games population.
This relates to Elite on the grounds that any player, of a lower level, will find it very hard to compete if PP becomes PvP centric. It will only become a tryhard paradise where regular players will become completely isolated from it because they will have to dumb down their gaming experience to the same "meta-builds" that PvP players use and everything else is just lost. New players will become fodder and move out of it very quickly as well.

This is not a road this game needs to go down just to pander to those who solely want PvP when the general community has players who also want PvE and Solo.
Players simply won't buy into it, even if insurance costs for the victim are completely negated...they will go elsewhere where their gaming experience is more fun.

People will just stop involving themselves in PP if their efforts are unrewarded compared to other game modes and this is a very dangerous precedent that is being promoted and could well do more harm than good to the general population as a whole.
 
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And everyone chases their collective tails in circles arguing about what's fair...

We truly have it backwards, the forums don't affect the game, it's the game that is being used to create a lively forum.

Completely agree with this. These "discussions" just go in endless circles with nothing achieved except (maybe) some entertainment for the participants.
 
Incentives don't work and are no solution.
APB Reloaded tried the same where they gave extra bonuses to try and get Gold Level threat players to pay on Gold servers but it actually killed the Gold servers over time. Better players don't like a fair challenge apparently and like to farm the newbies.
They allowed players to play a level below who just farmed the new and upcoming players because they had all the best unlocks and it had a really negative affect on that games population.
This is not a road this game needs to go down just to pander to those who solely want PvP when the general community has players who also want PvE and Solo.
Players simply won't buy into it, even if insurance costs for the victim are completely negated...they will go elsewhere where their gaming experience is more fun.

People will just stop involving themselves in PP if their efforts are unrewarded compared to other game modes and this is a very dangerous precedent that is being promoted and could well do more harm than good to the general population as a whole.

This would make sense if the risk in solo made it the same as open. It doesn't. The resistance is simply because solo has a massive affect on powerplay. Because it quite literally cannot be prevented. Even so called fifth-column actions to try and influence outcomes are stymied by this.

PVP is simply the scapegoat reason.

Anyone who wants to really push a power along does so in Solo. There have been many threads on this. It is extremely well known. And frontier will have the metrics on which is having the most affect.

If it wasn't so incredibly dramatic, there would quite literally be no point in the time and effort to go into adjusting power play outcomes based on game modes.
 
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That may or may not be the case, but it's irrelevant. These events still served to highlight the flaws resulting from the early decisions made over a year ago.

FD decides to allow users to switch modes while maintaining progress and bgs continuity, despite quite vocal opposition from early participants.

Likewise, the transponder option was begged for early on, as well as iron man mode.

So now, they struggle to find a way to entice players long gone into Solo and PvE groups back into open with targets on their backs so that the PvP and gankers (not always the same and not meant to imply that at all) can spot them and distinguish then from npc's.

And everyone chases their collective tails in circles arguing about what's fair...

We truly have it backwards, the forums don't affect the game, it's the game that is being used to create a lively forum.

FD ganked all of us and the best part is that so many still don't see it.

Hats off to you Fd

Incentives don't work and are no solution.
APB Reloaded tried the same where they gave extra bonuses to try and get Gold Level threat players to pay on Gold servers but it actually killed the Gold servers over time. Better players don't like a fair challenge apparently and like to farm the newbies.
They allowed players to play a level below who just farmed the new and upcoming players because they had all the best unlocks and it had a really negative affect on that games population.
This is not a road this game needs to go down just to pander to those who solely want PvP when the general community has players who also want PvE and Solo.
Players simply won't buy into it, even if insurance costs for the victim are completely negated...they will go elsewhere where their gaming experience is more fun.

People will just stop involving themselves in PP if their efforts are unrewarded compared to other game modes and this is a very dangerous precedent that is being promoted and could well do more harm than good to the general population as a whole.


Seriously, GJ51 I know you know better and Banana, you are usually good about reading what's going on, you evidently didn't this time...

This isn't about getting people to play in Open, it's about fixing the imbalance between Solo/Group and Open with PP as it stands, an imbalance that's extremely obvious, so much so that Sandro broached this idea with us, one that he KNEW would make people go ballistic because it's Open oriented.

The PLAYERS get no reward or advantage here, it goes directly to the PP Power they are supporting, that's it, and that offsets the imbalance, simple as that. There's no reward to the players at all.

Once again, I don't like the idea, I see why it's offered and I see how it will do what Sandro wants, that's all valid so I'm defending THAT from all the misconceptions going on. I say PP should be Open only, it wasn't part of the KS, it wasn't part of the early testing, it was something surprising that came about later on after the game went Live, so no promises apply. It's the ONLY player vs player mechanic in the game that has no NPC influences being added to it, unlike EVERYTHING else in the game, it's the only purely player drive competition in the game engine and it should be restricted to the Open mode for that reason.
 
Seriously, GJ51 I know you know better and Banana, you are usually good about reading what's going on, you evidently didn't this time...

This isn't about getting people to play in Open, it's about fixing the imbalance between Solo/Group and Open with PP as it stands, an imbalance that's extremely obvious, so much so that Sandro broached this idea with us, one that he KNEW would make people go ballistic because it's Open oriented.

The PLAYERS get no reward or advantage here, it goes directly to the PP Power they are supporting, that's it, and that offsets the imbalance, simple as that. There's no reward to the players at all.

Once again, I don't like the idea, I see why it's offered and I see how it will do what Sandro wants, that's all valid so I'm defending THAT from all the misconceptions going on. I say PP should be Open only, it wasn't part of the KS, it wasn't part of the early testing, it was something surprising that came about later on after the game went Live, so no promises apply. It's the ONLY player vs player mechanic in the game that has no NPC influences being added to it, unlike EVERYTHING else in the game, it's the only purely player drive competition in the game engine and it should be restricted to the Open mode for that reason.


As long as they fix all the imbalances between Open and all the other modes...I'm on board.

If they are only going to cherry pick PP...not interested.
 
This is an excellent design decision, and a step in the right direction for E:D

Yes x1000, please.

edit: please don't stop with just this change, and address other aspects of the game - incentivize players to interact with each other in open, heavily.
 
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Seriously, GJ51 I know you know better and Banana, you are usually good about reading what's going on, you evidently didn't this time...

This isn't about getting people to play in Open, it's about fixing the imbalance between Solo/Group and Open with PP as it stands, an imbalance that's extremely obvious, so much so that Sandro broached this idea with us, one that he KNEW would make people go ballistic because it's Open oriented.

The PLAYERS get no reward or advantage here, it goes directly to the PP Power they are supporting, that's it, and that offsets the imbalance, simple as that. There's no reward to the players at all.

Once again, I don't like the idea, I see why it's offered and I see how it will do what Sandro wants, that's all valid so I'm defending THAT from all the misconceptions going on. I say PP should be Open only, it wasn't part of the KS, it wasn't part of the early testing, it was something surprising that came about later on after the game went Live, so no promises apply. It's the ONLY player vs player mechanic in the game that has no NPC influences being added to it, unlike EVERYTHING else in the game, it's the only purely player drive competition in the game engine and it should be restricted to the Open mode for that reason.

I may be missing something, at my age it happens. I think what may be the problem is that I am not focused on nor am I concerned about the details of the consequences of what I foresaw long ago. i.e. FD's decision to allow players to switch modes and have their actions affect individual progress and the bgs in all modes was the recipe for all the issues we are now seeing.

So rather than admitting it was a mistake and separating the modes, no FD wants to introduce "tweaks" to address an inherently flawed structure that they chose to implement in spite of the topic being thoroughly discussed prior to release.

The horse got out of the barn, but instead of just putting him back, FD wants to build him a new barn, hoping that what they build will be in his path so that he will run into the new bar on his own.

How likely is that?
 
I may be missing something, at my age it happens. I think what may be the problem is that I am not focused on nor am I concerned about the details of the consequences of what I foresaw long ago. i.e. FD's decision to allow players to switch modes and have their actions affect individual progress and the bgs in all modes was the recipe for all the issues we are now seeing.

So rather than admitting it was a mistake and separating the modes, no FD wants to introduce "tweaks" to address an inherently flawed structure that they chose to implement in spite of the topic being thoroughly discussed prior to release.

The horse got out of the barn, but instead of just putting him back, FD wants to build him a new barn, hoping that what they build will be in his path so that he will run into the new bar on his own.

How likely is that?

Powerplay should probably not have been available outside of open, given it's purely player driven. However, to encompass as much of the community as possible, frontier decided to make it available to all.

It became evident an offline mode was not going to happen. Pining for the fjords won't bring it back.

They can't put it back in the bottle; expecting that is unrealistic in the extreme. So, instead, this is a tweak to help improve the value of open for powerplay, so it's more in line with solo and group.

But as usual, people complain. The cycle continues..
 
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