(info) First bonus for playing in OPEN under consideration for PP

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Again, where do you get the idea there is any inequality? The same actions have the same results regardless of mode so all are equal in the eyes of the BGS.

Have you read Sandro's OP? He explains it (along with many other people posting explainations throughout this thread and the thread under the Powerplay disc.)
 
Powerplay is, at it's most basic definition, a Player versus Player activity. It's PvP through the means of PvE grinding. The difference in Open is you can actively patrol systems being undermined, raid systems to undermine, escort CMDRs hauling PP commodities etc etc etc. - - - - - Additional Content Posted / Auto Merge - - - - - It won't be though, not with the current content. Powerplay is it's own "thing" in this game. There isn't another mechanic / activity that is anything like it. If this change was standalone and never influenced anything else would you be ok with it, in the name of balancing the modes to be truly equal regarding PP?
If I can infuence PP through PvE then PP isn't, by definition PvP, at best it is also PvP...
 
If I can infuence PP through PvE then PP isn't, by definition PvP, at best it is also PvP...

Tomato, toe-mato.

If I can influence PP through PvP then PP isn't, by definition PvE, at best it is also PvE.... it's both.
 
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Have you read Sandro's OP? He explains it (along with many other people posting explainations throughout this thread and the thread under the Powerplay disc.)

Truth to be told Sandro never says there's inequality. Reasons behind making PP more interesting in Open is most likely PP events to generate player gatherings as CGs. It is not about justice or leveling out modes.
 
Have you read Sandro's OP? He explains it (along with many other people posting explainations throughout this thread and the thread under the Powerplay disc.)
In this thread all I've seen is people being upset at not have a chance too shoot me and declining to explain why they think there is an imbalance between the modes regarding PP so why don't you enlighten me... Make is short and sweet I'm not that bright...
 
Tomato, toe-mato.

If I can influence PP through PvP then PP isn't, by definition PvE, at best it is also PvE.... it's both.

Not really. PP is meta game, not face to face PvP. Adding PvP to it makes it a bit interesting to players, but it doesn't drive PP forward. So in nutshell PP is pure PvE thing.

Fact that former EvE players would like to see PP to become more PvP centric is besides the point - it is not direct intervention.
 
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Tomato, toe-mato. If I can influence PP through PvP then PP isn't, by definition PvE, at best it is also PvE.... it's both.
Yup that's what I said except different...

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Not really. PP is meta game, not face to face PvP. Adding PvP to it makes it a bit interesting to players, but it doesn't drive PP forward. So in nutshell PP is pure PvE thing. Fact that former EvE players would like to become PvP is besides the point - it is not direct intervention.
I know that, you know that even the Eve crowd knows it.
 
Truth to be told Sandro never says there's inequality. Reasons behind making PP more interesting in Open is most likely PP events to generate player gatherings as CGs. It is not about justice or leveling out modes.

Right here he says it. -- The entire post is about fixing Powerplay and also fixing the imbalance between PG / Solo and Open.

Hello Commanders! *snip*




My thinking for this? At the moment, any way I slice it, I can't come to any conclusion other than Commanders in Open Play have a tougher time than those in Private Groups or Solo. So the playing field is basically uneven as it stands and in this case, maybe change could make things better. *snip*

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In this thread all I've seen is people being upset at not have a chance too shoot me and declining to explain why they think there is an imbalance between the modes regarding PP so why don't you enlighten me... Make is short and sweet I'm not that bright...


then you should just leave your comment and go. You are not truly interested in discussing the topic, just blindly repeating your opinion without taking facts into account.

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Not really. PP is meta game, not face to face PvP. Adding PvP to it makes it a bit interesting to players, but it doesn't drive PP forward. So in nutshell PP is pure PvE thing.

Fact that former EvE players would like to see PP to become more PvP centric is besides the point - it is not direct intervention.

PP is only affected by players, it is indeed Player versus Player content in it's most basic form.
 
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Right here he says it. -- The entire post is about fixing Powerplay and also fixing the imbalance between PG / Solo and Open.
Funny thing, when I state in any other thread I don't play in open because of PvP I get told it hardly ever happens at all, no biggy realy, don't sweat it, never been interdicted by a player and playing since forever. So which is it?
 
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morning all.

Re-opening, with the usual caveats...


Lets to face it, this is just another Solo vs Open thread, but with a new jacket and hat.
Its getting kinda old.
Must be FD wants this nonsense around, or they would simply ignore it, like all the fantastic ideas on how to really improve game that have been posted in the past.

To quote another analogy that seems close to representing this situation. "Off Limits".

You are floating on a sea of turds, but instead of saying "no", you reach out and pick this one little turd up and you say "This turd, WELL THIS TURD ANGERS me, I'm gonna do something about this turd!

We could have 10 years of Solo vs Open forums, or we could "enjoy the game".
 
Funny thing, when I state in any other thread I don't play in open because of PvP I get told it hardly ever happens at all, no biggy realy, don't sweat it, never been interdicted by a player and playing since forever. So which is it?


You are just trying to talk in circles. You say he never says it, I show you a quote with him saying it. It's the entire focus of this thread and an entire other thread (that HE started btw).
 
I'm really happy to see these changes being discussed and also very pleased to see Sandro's comments in this thread!

I think that the concept of Powerplay actions in Open being "impact weighted", should really be extended to cover all of the other communally-effected components of the game.

In particular I think that contributions towards Community Goals, and the BGS, should be given the same proposed impact bonus if they are made from Open Play.

It's a nice solution, don't take away anyone's personal rewards or remove the impact from Solo altogether, instead just deny the proposed bonus to the many nefarious abusers of mode switching (I call them "Scenario Loggers"), that undertake their deliberately competitive actions in Solo with impunity.

I fully support the idea, and I'm looking forward to seeing more of the same weighting strategy in other parts of the game.
 
In this thread all I've seen is people being upset at not have a chance too shoot me and declining to explain why they think there is an imbalance between the modes regarding PP so why don't you enlighten me... Make is short and sweet I'm not that bright...

You haul merits back and forth in solo, you run the risk of getting shot at by NPCs.
You haul merits back and forth in open, you run the risk of getting shot at by NPCs and players.

The risk is higher in Open, as Sandro told us, therefore your efficiency there is lower. Powerplay, as a competitive feature, is all about efficiency, so PP mostly happens in solo and groups, where the efficiency is highest and you can reach your goal fastest before the others. The modes are treated equally, but since there is an in-built handicap to one of them, the end result is that they aren't equal in practice, which is what Sandro would like to fix.
That's equality, but that's certainly not equity.
 
P won't be though, not with the current content. Powerplay is it's own "thing" in this game. There isn't another mechanic / activity that is anything like it.

If this change was standalone and never influenced anything else would you be ok with it, in the name of balancing the modes to be truly equal regarding PP?

What about two sides opposing a community goal? In 6 months time if you buff PP, CG players will want a buff.
Why should explorers not in open able to get first discovered on a system? Explorers compete to name stuff, so why not give them buffs too. Im not saying either are entitled, but once you open the flood gates there is no going back.
 
What about two sides opposing a community goal? In 6 months time if you buff PP, CG players will want a buff.
Why should explorers not in open able to get first discovered on a system? Explorers compete to name stuff, so why not give them buffs too. Im not saying either are entitled, but once you open the flood gates there is no going back.

All of those things would benefit the player, this proposal will not, it only benefits the Power.

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Nope, BGS is also affected by players, and it is not deemed as any form of PvP. It is not PvP. Stop dressing it up as one.

Powerplay is ONLY affected by players. The entire idea of Powerplay is players PvE grinding against other players ( players verse players ). It's pretty simple. There also are more normal PVP elements as well. Conflict Zones (Crime Sweeps etc)
 
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You haul merits back and forth in solo, you run the risk of getting shot at by NPCs. You haul merits back and forth in open, you run the risk of getting shot at by NPCs and players. The risk is higher in Open, as Sandro told us, therefore your efficiency there is lower. Powerplay, as a competitive feature, is all about efficiency, so PP mostly happens in solo and groups, where the efficiency is highest and you can reach your goal fastest before the others. The modes are treated equally, but since there is an in-built handicap to one of them, the end result is that they aren't equal in practice, which is what Sandro would like to fix. That's equality, but that's certainly not equity.
Thanks for that, I'm just not that sure the risks in open are that much higher after all you do need to get into the same instance as your intended target also I've been told it's childs play to escape if you know what you're doing so you lose only a few seconds. Oh and then there's the fact that even within the bubble there's a lot of ground to cover and if I play it safe my would be assasin is salking the systemI just left while I'm now heading to undermine/ fortify and other system that way I can have people chasing their own tails and laugh myself silly.
 
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...And everyone chases their collective tails in circles arguing about what's fair...

We truly have it backwards, the forums don't affect the game, it's the game that is being used to create a lively forum.

FD ganked all of us and the best part is that so many still don't see it.

Hats off to you Fd
:O
...So rather than admitting it was a mistake and separating the modes, no FD wants to introduce "tweaks" to address an inherently flawed structure that they chose to implement in spite of the topic being thoroughly discussed prior to release...
[hotas]
...Want more people to play in Open? Give them the option to switch off hollow icon and CMDR label (independently) so that they can control their visibility level compared to npc's.

I suggest this all the time, but it seems to gain no traction. I've never seen anyone argue why it's not a good idea.

Lest anyone misunderstand, I really enjoy playing ED and want nothing more than it to thrive for many years to come...
[up] On a roll last night? A big fat yes from me old bean. [yesnod]

...Face it folks, he just likes trolling PvPers and teasing them with alleged nerfs to the mode system.
Not his first time either - you lot never learn.
Ha! Bad Sandro...:D:p

I must admit that the comedic value of FD throwing odd contradicting bones into the forum to watch us go at each other.

As another has said before me; Hats off to FD.
 
Thanks for that, I'm just not that sure the risks in open are that much higher after all you do need to get into the same instance as your intended target also I've been told it's childs play to escape if you know what you're doing so you lose only a few seconds. Oh and then there's the fact that even within the bubble there's a lot of ground to cover and if I play it safe my would be assasin is salking the systemI just left while I'm now heading to undermine/ fortify and other system that way I can have people chasing their own tails and laugh myself silly.

It is childs play to escape if you know what your doing, but 99% of people don't which is why the forums constantly filled with whine about pvp, even being able to escape easily a player will cause vastly more disruption than any AI, they can chain interdict, force a system change, low wake when your killing NPC's, destroy you at the station theres a large number of events that only happen with players present. for a majority of players the efficiencys probably 90% which is acceptable for imbalance imo but obviously if you ever get destroyed in open its a huge setback compared to completing your objectives in solo.
 
OMG why not just have zero rank progress in SOLO and have done with it. It's supposed to be a Universe isn't it? Well too bad we are not able to decide who we want in our own reality - come on FD!
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Thereby solving the lonely OPEN play for all players. No more mode switching just for extra convenient spawns for Missions and NPCs.

Why not just fix the problems with open. You know, the ones that have the community divided? That's the solution.

The other thing that needs fixing: Make powerplay FUN, because it's not. It's excruciating. It's beyond me how anyone sustains any form of interest in it, but you know, each to their own.
 
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