Powerplay is a Player Versus Player Mechanic that uses the Environment to work, Powers are made up of players supporting a Environmental Character's beliefs and aims or just for the profit from it.
The Environmental part of this is the NPC's and the goods that each power produces, the Player Versus Player part is when players are going against the other groups to make their group end up on top, this can be done by players of the same power working together to do the Environmental part, Or they can hard counter the other power by eliminating the primary instigators of the other Power aka the other Players by suppressing them it means the other power is restricted.
Powerplay is in itself a competitive mechanic, that pits groups of players against each other, Players whom use Open have a uncontrolled environment where their environment can/could be invaded by other players of other aims to suppress their actions and to stop their power.
By giving Open Players a higher rating for their goods which seems like Sandro's suggestion, it would be looking at the Balance between Risk vs Reward, as any ship in Open should be looking at being built to at least escape and survive a Player Encounter as Players are one of the few major threats you can face while playing the game, the other being Stations and Station Turrets but those don't follow you around in Space.
Open Players wouldn't as per say benefit monetarily from these changes but rather see their risk rewarded.
Other Modes of play would still be able to work at their normal efficiency but find Open Play maybe being more efficient or at least equal too those modes.
Player versus Player isn't necessarily going toe to toe with each other, it involves anything where a player is aiming to affect another players interest, heck you could say Trading is Player Versus Player as they manipulate the Environmental Market, in addition to the action of some Traders whom manipulate/fake/change trade data out of their own greed.
If we quote the idea of Equality, you lot are viewing it the way many of you are that having the same things make you equal thats not how real life works.
Think of it this way, In Solo, you leave your house their isn't anyone around but these drones that don't do anything major.
In PG's, You are in an controlled environment, you leave your house their are still drones but your mate is their, now he may instigate a friendly fistycuffs with you and you may remove him from the group if you wish or you might work together.
In Open, You are in an Uncontrolled Environment, you could leave your house, their are still drones about, but some random guy could come and punch you to the floor and most things wouldn't care less.
The Environmental part of this is the NPC's and the goods that each power produces, the Player Versus Player part is when players are going against the other groups to make their group end up on top, this can be done by players of the same power working together to do the Environmental part, Or they can hard counter the other power by eliminating the primary instigators of the other Power aka the other Players by suppressing them it means the other power is restricted.
Powerplay is in itself a competitive mechanic, that pits groups of players against each other, Players whom use Open have a uncontrolled environment where their environment can/could be invaded by other players of other aims to suppress their actions and to stop their power.
By giving Open Players a higher rating for their goods which seems like Sandro's suggestion, it would be looking at the Balance between Risk vs Reward, as any ship in Open should be looking at being built to at least escape and survive a Player Encounter as Players are one of the few major threats you can face while playing the game, the other being Stations and Station Turrets but those don't follow you around in Space.
Open Players wouldn't as per say benefit monetarily from these changes but rather see their risk rewarded.
Other Modes of play would still be able to work at their normal efficiency but find Open Play maybe being more efficient or at least equal too those modes.
Player versus Player isn't necessarily going toe to toe with each other, it involves anything where a player is aiming to affect another players interest, heck you could say Trading is Player Versus Player as they manipulate the Environmental Market, in addition to the action of some Traders whom manipulate/fake/change trade data out of their own greed.
If we quote the idea of Equality, you lot are viewing it the way many of you are that having the same things make you equal thats not how real life works.
Think of it this way, In Solo, you leave your house their isn't anyone around but these drones that don't do anything major.
In PG's, You are in an controlled environment, you leave your house their are still drones but your mate is their, now he may instigate a friendly fistycuffs with you and you may remove him from the group if you wish or you might work together.
In Open, You are in an Uncontrolled Environment, you could leave your house, their are still drones about, but some random guy could come and punch you to the floor and most things wouldn't care less.