In-Development Information Display for Logitech Flight Instrument Panel

As a suggestion if possible it would be interesting if the System Map could give some kind of highlight if the planet is landable (maybe even where it says 'landable'), so they could be easily found in large systems.

@flimbo

This is already implemented, for example :

5f7KmcC.png
 
@flimbo

This is already implemented, for example :

5f7KmcC.png
Yeah! The suggestion was more like making some color code, like a highlight on the Planets name or even on the "Landable" text. Just to make them easier to find when scrolling through the (sometimes quite big) list
 
@flimbo

just replace attached template file

EVkgDHQ.png


I'll add it to a future update
Great! Another suggestion, if I may : ) Not sure if its already present in any of the panels, or even if the data is obtainable, but I think it would be interesting maybe on the Navigation panel information about the state of the system.
 
@flimbo

version 1.6.9

Show system state on navigation tab (only if it is not 'None')
Thanks a lot mhwing!

Two things I noticed, not sure if they are from the data sources or not. One, the manufactured material trader panel (VERY very useful, so happy to be able to check this without using the galaxy map) is listing raw material traders also. Found no issue with the raw traders panel or the encoded traders panel. And, the system state in a system with boom, expansion and civil liberty also listed Pirate Attack, but found no mention of it in the system.

Marcelo
 
@flimbo

re: pirate attack :

I get this data from EDDB

{"edsm_id":14839,"name":"12 Gamma-1 Delphini","x":-104.5625,"y":-36.03125,"z":55.59375,"population":116885,
"government":"Communism","allegiance":"Independent","states":[{"id":16,"name":"Boom"},{"id":81,"name":"Pirate Attack"}]

which matches what's shown here, Boom and Pirate Attack :

https://eddb.io/system/36
 
@flimbo

re: pirate attack :

I get this data from EDDB

{"edsm_id":14839,"name":"12 Gamma-1 Delphini","x":-104.5625,"y":-36.03125,"z":55.59375,"population":116885,
"government":"Communism","allegiance":"Independent","states":[{"id":16,"name":"Boom"},{"id":81,"name":"Pirate Attack"}]

which matches what's shown here, Boom and Pirate Attack :

https://eddb.io/system/36

Sorry, should have mentioned the system on the post. It happened on LHS 2771, seems to still have the same states. Boom, Civil Liberty, Expansion, Pirate Attack on the panel, and no Pirate Attack, at least I found no mention of it.
 
>the manufactured material trader panel is listing raw material traders also

I can't reproduce this....

economy=Industrial : manufactured material trader
economy = Extraction or Refinery : raw material trader

The economy is shown on the panel
 
I can't reproduce this....

economy=Industrial : manufactured material trader
economy = Extraction or Refinery : raw material trader

The economy is shown on the panel
As an example, Acan is reported as an Manufactured Material trader.
 
I get this information from EDSM :

{"name":"Phillifent Dock","systemName":"Acan","economy":"Industrial"}

the logic is that if economy=Industrial : manufactured material trader

I see here on EDDB that economies are industrial AND refinery

https://eddb.io/station/15747

from EDSM I just get economy 'Industrial'
 
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I don't understand why one is raw and the other is manufactured according to inara :

05827Nz.png
I found this thread:


And the suggestion was:

I try to use only stations that show a single type to avoid mistakes.

Its possible to find out when a station has more than one economy and filter them out?
 
I get this from EDDB

https://eddb.io/station/15747
https://eddb.io/station/3883
economies are identical, just like on inara, but one is raw and the other is manufactured :

{"name":"Phillifent Dock","max_landing_pad_size":"L","economies":["Industrial","Refinery"],"is_planetary":false},
{"name":"Piccard Dock","max_landing_pad_size":"L","economies":["Industrial","Refinery"],"is_planetary":false}

removing stations with > 1 economy means there will be a lot of traders missing from the list
 
I get this from EDDB

https://eddb.io/station/15747
https://eddb.io/station/3883
economies are identical, just like on inara, but one is raw and the other is manufactured :

{"name":"Phillifent Dock","max_landing_pad_size":"L","economies":["Industrial","Refinery"],"is_planetary":false},
{"name":"Piccard Dock","max_landing_pad_size":"L","economies":["Industrial","Refinery"],"is_planetary":false}

removing stations with > 1 economy means there will be a lot of traders missing from the list

Hmm maybe there's another factor that overrules the industrial/refinery one for manufactured, changing the trader to raw? Is there a "main economy" and a secondary one ?(sorry if makes no sense, just thinking loud) I found no issues in the raw or encoded panels.
 
unfortunately, I don't know what that factor would be?

I don't know what logic Inara uses to determine the trader type..


I read that Inara and EDSM check for material trades that happened on a station and adjust the trader type that way.
 
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version 1.7.0

show secondary economies on various tabs
show system state on various tabs
better handle station names that exist in multiple systems
better handle system state
 
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