[Information] FleetComm

Choose the official FleetComm logo

  • I vote for #1

    Votes: 13 9.4%
  • I vote for #2

    Votes: 1 0.7%
  • I vote for #3

    Votes: 17 12.2%
  • I vote for #4

    Votes: 77 55.4%
  • I vote for #5

    Votes: 31 22.3%

  • Total voters
    139
  • Poll closed .
While I perfectly understand the reasoning, I actually believe that it's too cluttered for a commercial/corporate logo: To my eyes, having both the "angel wings" and the "tesla rings" on the arm of the "F" at cap height is a bit too much flourish; and the C arm should be broken either on both sides or not at all. (Right now, fast reading results in "Fleet Fomm" and the question why there's an L to the left.) It doesn't really have a single line of balance (neither in symmetry nor in weight), which is something a commercial logo always benefits from.

Not trying to dismiss it; I just think that it could use some polishing. :)

That's a very good remark, and tbh this was one of the issues. On the hand made sketches, the C was clearer, but I opted for a denser look.

How would y'all feel about something more like this? Planet and rocket in gradient blue, the rest in orange, on the bottom right, other radio bolts, or a satellite dish, etc.

7KJ1ZdX.jpg
 
I voted 4 because of its similarity with the DW logo, but I would've liked to see more variety :)

That's a very good remark, and tbh this was one of the issues. On the hand made sketches, the C was clearer, but I opted for a denser look.

How would y'all feel about something more like this? Planet and rocket in gradient blue, the rest in orange, on the bottom right, other radio bolts, or a satellite dish, etc.


I LOVE IT!
 
I honestly think this needs more work, and the color scheme re-thought. Late 80's-early 90's style graphical design in 3302, just not feeling it :) I'll abstain from voting since I'm afraid I just equally dislike all of them.
 
Fleet Lomm ? ;)

Love all your posters'n'stuff, Qohen, as you know :)
but I also wasnt able to vote for any of that as they are too similar and some kind of ...dont know... unready!?

Why not ask for some more artists and their ideas to get more input, like the dwe logo competition?
 
I honestly think this needs more work, and the color scheme re-thought. Late 80's-early 90's style graphical design in 3302, just not feeling it :) I'll abstain from voting since I'm afraid I just equally dislike all of them.

I take your opinion into account, but your comment is irrelevant to me. Can you foresee color schemes in 3302? To my knowledge, styles come and go again and again, and colors will stay the same. Using a more techy-industrial-grey-syfy look doesn't look futuristic or modern to me, just unimaginative, classic and naive.

Erimus didn't stress it enough - these are obviously reworkable, and re-working is already underway. But I won't abide by dull déjà-vu pseudo-tech styles! Retro syfy, to pick only one style, is way funnier and nicer imho. And we're not building NASA, we're playing a game. ;)

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Fleet Lomm ? ;)

Love all your posters'n'stuff, Qohen, as you know :)
but I also wasnt able to vote for any of that as they are too similar and some kind of ...dont know... unready!?

Why not ask for some more artists and their ideas to get more input, like the dwe logo competition?

I didn't make the rules...

I'm afraid what you think 'unready' is caused by the expectation of something similar to a patch. Which it cannot and isn't meant to be. Then I take constructive criticism, but I have to say (not looking at you particularly, just writing my thoughts) that beyond 'don't like it', 'unfinished', there's nothing useful here. Again-again-again, I'm not a pro, I learn as I go...

That being said, again, I agree to the C/L confusion. Scheduled to change, don't worry!
 
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I didn't make the rules...

I'm afraid what you think 'unready' is caused by the expectation of something similar to a patch. Which it cannot and isn't meant to be. Then I take constructive criticism, but I have to say (not looking at you particularly, just writing my thoughts) that beyond 'don't like it', 'unfinished', there's nothing useful here. Again-again-again, I'm not a pro, I learn as I go...

That being said, again, I agree to the C/L confusion. Scheduled to change, don't worry!
Sry if I sounded too demure...wasnt ment that way.

I really appreciate your work and effort you put into it!
I am no pro either, thats probably why my comment isnt that helpful :)

Maybe put the C in front of the F, so that the upper bow makes the little bar of the F ?
Or does it read Commfleet after that ?!

And regarding "unfinished" ... I wanted to ask, why not put more time into it ?
I like all the things happening to the "exploring part of the game" with the HUB and FC
and I also understand that things want to be nailed down, as long as DWE is that specious as its now.

But this one-week poll seems to be rushed.
Maybe first find a name for the "Exploration Society" and make the Comm the "Exploration Society Comm"
And then think about Corporate Identities :)

As all this will (hopefully) accompany us in our journeys for quite some years :)
 
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Fleet Lomm ? ;)

Love all your posters'n'stuff, Qohen, as you know :)
but I also wasnt able to vote for any of that as they are too similar and some kind of ...dont know... unready!?

Why not ask for some more artists and their ideas to get more input, like the dwe logo competition?

Glad I wasn't the only one making a joke on that :p


And I do have to agree with a lot of people here though, something is off (aside from Fleet Loom :D ) they're all too much alike.



edit: no artist myself either but I guess if I had to arrange my thoughts somehow; I guess I would say it seems kinda simple with its focus on the name of the group (which again I understand you said its more of a commercial logo of sorts) it might just be the spacing or again just the whole "the C looks like an L" C and F just don't play very well together in this arrangement maybe a different arrangement of FleetComm might work


Edit2: perhaps to both make the C more of a C and less of an L you can "pull" "Comm" more to the left so spacing wise the t and m end at the same line

Fleet
Comm

assuming the forum alignment doesn't look bad something like that. Right now the t in fleet out further to the right (by a bit) in comparison to the m in comm
the whole "staircase" thing with C and F would perhaps look better if it were a bit more defined (with again the C looking more like a C) but with the opposite end being "flat" in the sense of alignment.

hope that might be better constructive criticism than "the arrangment of the letters doesn't look right"

Edit 3: the forums didn't keep the spacing I'll make a quick text example on gimp to explain what I mean about the alignment. (also I had in my head an imaginary S for some reason I thought it was FleetComms not FleetComm
 
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welp apparently my copy of GIMP broke, half of my brushes have decided to go MIA gonna need to see if I can reinstall it sometime in the future while keeping my settings.

Anyways this is what I was trying to say with my somewhat coherent edits.

Right now the L and O in fLeet and cOmm line up
http://i.imgur.com/BueWpTS.png
which nice and all but it ends up leaving the right side misaligned and while the "staircase" sort of arrangement of F and C might work, it doesn't look right at the moment.
The simple solution would be to give more spacing to Omm but maybe that would look to spaced out (like with my half- attempt below where I tried to show alignment of the T and M but due to using a curvier O than the one you used I don't got true alignment on the L and O :D ). Maybe that would be aliviated by simply adding that imaginary S I kept picturing (that way its LEET and OMMS to help with the alignment since its 4 letters for 4 letters instead of 4 letters to 3 letters being lined up at the moment)

http://i.imgur.com/TLDbR96.png
 
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I see what you mean ;)

Yeah, I always picture Comms too.

Other solution, simply put the graphic as the main focus, BUT... If it's the text, it can be mixed with any graphic, depending on the situation.
Might otherwise simplify it and remove the F/C mix up, but then we'd end up with a basic FLEETCOMM text, and a ringed planet, the super-classic space logo that reminds me of Pizza Planet in Toy Story... Even though there might not be a ringed planet logo in there.

Brain work activated.
 
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I take your opinion into account, but your comment is irrelevant to me. Can you foresee color schemes in 3302? To my knowledge, styles come and go again and again, and colors will stay the same. Using a more techy-industrial-grey-syfy look doesn't look futuristic or modern to me, just unimaginative, classic and naive.

Except I never suggested techy industrial grey syfy look in the first place. Look at the Distant Worlds logo.. it's simple and has a color scheme that works great against virtually any backgound, while (subjectively, of course) looking great. Yes, styles come and go but the main methodology of design - something I could talk about at length given it's my profession, but I'll spare you - does not. The 5 solutions shown here are all very similar and thus share similar problems - the concise criticism would be that they are too complex and do not work in different situations too well, as complex identities usually do not (scaling for different applications and color backgrounds).

The DW logo also isn't exactly modern by today's graphical design standards, but it's for a sci fi game and it uses a recognizable style reminiscent of old NASA mission patches, so it's topical, while at the same time remaining simple, concise, and to the point. As a result, if you showed the DW logo to a child who's never seen it before for 2 seconds, and then asked that child to draw it the next day, the child could probably reproduce it accurately enough to be recognizable. I doubt the same could be said for the 5 solutions shown here. Note that this does not mean I'm suggesting a solution literally similar in appearance to the DW logo - just one that works equally well for what it's supposed to be.

I hope this was a bit more relevant. I honestly just want to see you get the feedback you need so you can come up with better solutions. Apologies if that came across as crass, in my line of work I'm just used to being brutally honest as, tbh, my colleagues and myself are well beyond getting insulted and just take negative feedback as equally or sometimes more useful than positive one and an important tool in the design process.
 
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Would be nice to have an option where the curve looks more like the silhouette of a radar dish. I have no graphical skills so can't even mock anything up, just thinking out loud.

I also think a satellite dish would be good. Short of grav lensing, I don't see focusing arrays going away in terms of directed communications.
 
Except I never suggested techy industrial grey syfy look in the first place. Look at the Distant Worlds logo.. it's simple and has a color scheme that works great against virtually any backgound, while (subjectively, of course) looking great. Yes, styles come and go but the main methodology of design - something I could talk about at length given it's my profession, but I'll spare you - does not. The 5 solutions shown here are all very similar and thus share similar problems - the concise criticism would be that they are too complex and do not work in different situations too well, as complex identities usually do not (scaling for different applications and color backgrounds).

The DW logo also isn't exactly modern by today's graphical design standards, but it's for a sci fi game and it uses a recognizable style reminiscent of old NASA mission patches, so it's topical, while at the same time remaining simple, concise, and to the point. As a result, if you showed the DW logo to a child who's never seen it before for 2 seconds, and then asked that child to draw it the next day, the child could probably reproduce it accurately enough to be recognizable. I doubt the same could be said for the 5 solutions shown here. Note that this does not mean I'm suggesting a solution literally similar in appearance to the DW logo - just one that works equally well for what it's supposed to be.

I hope this was a bit more relevant. I honestly just want to see you get the feedback you need so you can come up with better solutions. Apologies if that came across as crass, in my line of work I'm just used to being brutally honest as, tbh, my colleagues and myself are well beyond getting insulted and just take negative feedback as equally or sometimes more useful than positive one and an important tool in the design process.

I don't disagree to this, but a mission patch is a mission patch. So far, I reckon the main setback is about the text, which I wanted to be the focus of the logo, for purposes of information, more than symbol or whatever.

Edit : might as well say it : I agree :D
Another thing more general : FleetComm is not DWE, it's not about finding worlds, it's a network of communication. To the least, any space symbol is irrelevant, a bonus at best. So yeah, I should have stressed the 'communication' part, that's what I'll do.

I also think a satellite dish would be good. Short of grav lensing, I don't see focusing arrays going away in terms of directed communications.

Working on it.
 
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Hmm, I kind of like the "eclipse" in the logo as it resembles they are in all the official explorer decals, and as this logo is to give notice to a comss channel for explorers it makes sense to me. Made me vote for #4.

The ring is a nice touch, but if you do require a satelite disc to emphasis the comms part, you could replace the ring with an orbiting satelite maybe?

Just some ideas...,
CMDR Jermus
 
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