Infrastructure Failure Faction State

So Infrastructure Failure affects faction's influence in a war state?
Yes. May be a bug, but all influence effects that are side effects of states apply even if the influence is otherwise locked in a conflict. (This includes expansion tax)

Preventing a second war, same as you'd try to prevent the first, but while the IF is going on you've got a bit more against you.
Murder of the opposing ships may [1] well give them Infrastructure Failure / Blight / Drought / Terrorism which will directly drain their influence and even the odds a bit.

[1] The exact causes of these states aren't known, but generalised murder and mayhem does seem to give Infrastructure Failure or Terrorism fairly often.
 
OK, does killing other faction's Wanted ships count as murder?

Edit: Just a thought, if war result is delayed until IF is over, will both factions' influence be same again like at the start?
 
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No - has to be Clean ones.
Obviously there are downsides to this approach.
Only very minor downsides though if you can first pick up a Massacre Civilians mission from a neighboring system. Without the notoriety gain it's trivial to rack up kills and jump out to pay the bounties at a Factor only once you pick up a bothersome quantity of bounty hunter NPCs.
 
Only very minor downsides though if you can first pick up a Massacre Civilians mission from a neighboring system. Without the notoriety gain it's trivial to rack up kills and jump out to pay the bounties at a Factor only once you pick up a bothersome quantity of bounty hunter NPCs.

So massacre of faction's ships in neighbouring systems can lower their overall system influences? If so, murder of their ships in neighbouring systems will have same effect?
 
So massacre of faction's ships in neighbouring systems can lower their overall system influences? If so, murder of their ships in neighbouring systems will have same effect?

No, you pick up the mission from the mission board of a neighboring system and the mission targets the system you want to cause the IF.

So if you want to kill clean ships of faction 1 in system A without gaining notoriety, you can look in system B, C, D, ... for massacre missions that target faction 1 in system A. Just stop once the count is full or you gain notoriety even if you are still in the signal source.
 
So massacre of faction's ships in neighbouring systems can lower their overall system influences? If so, murder of their ships in neighbouring systems will have same effect?
Killing clean ships is killing clean ships. So far as I know, all the massacre mission does is prevent you from gaining notoriety when you blow up mission targets, which should be any clean ship from the target faction. That means no ATR to interrupt the fun, and ability to dump bounties at a Factor. You also get mission signals where security ships won't respond, but depending on the system it might be faster to find targets at the nav beacon and just run when the police arrive.
 
Thanks all, I was hunting for faction ships Haz RES and nav beacon in systems with their presence but none was found :/

Don't suppose there is a way to make a nav beacon compromised? ;P

Meantime, I have picked up some delivery/supply missions whilst waiting for an expansion...
 
Don't suppose there is a way to make a nav beacon compromised? ;P
not in a strict mechanical way, but lowering security level and change ownership (to a goverment type that does not up the security level) you can have a comp nav beacon spawn.
 
Just wanna give an update - our faction's influence ended higher after war. We managed to do more delivery/supply missions to widen the gap with other faction without going into a 2nd war :)
 
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