Injuries to the Commander?

I was just thinking when the shields go down and the canopy breaks surely you are open to injuring or instant death from whatever comes in the canopy?Or has there been a handwavium explanation for this lethal situation?

Maybe commander health will be added with space legs along with eating etc to sustain health and also sleeping?

You think when we log off that will mean we have to get into our cabin or station abode to log off in other words we sleep when we log off?

Maybe lack of food/sleep has an effect on the commander?

I'd love it if we could buy body enhancements and have them engineered as in the cybernetic eyes in the holome which could give you night vision or thermal etc.

Anyway Frontier have a history of doing ground breaking things with games so one can dream you never know what they can pull off having had more than 4 years working on it.
 
If there's anything countless early access survival games should've taught us - eating/sleeping mechanics are just lame. It's almost never done in an interesting and engaging way. Just adds unnecessary timers to worry about, around which you have to play. Nothing but a padding to hide the fact that game has nothing else to do in it. Thankfully, ED has things to do in it. Why would we need that?
 
I was just thinking when the shields go down and the canopy breaks surely you are open to injuring or instant death from whatever comes in the canopy?Or has there been a handwavium explanation for this lethal situation?

Maybe commander health will be added with space legs along with eating etc to sustain health and also sleeping?

You think when we log off that will mean we have to get into our cabin or station abode to log off in other words we sleep when we log off?

Maybe lack of food/sleep has an effect on the commander?

I'd love it if we could buy body enhancements and have them engineered as in the cybernetic eyes in the holome which could give you night vision or thermal etc.

Anyway Frontier have a history of doing ground breaking things with games so one can dream you never know what they can pull off having had more than 4 years working on it.

Your helmet visor is auto deployed upon a canopy break (audible cue is the heavy breathing after the canopy goes).

As for direct fire after it breaks "gamer magic" is my prefered excuse.
 
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Well you have to have a health status or how could we die and we need to eat if we didn't why is there famine everywhere in the galaxy? So eating/drinking is a requirement and if you don't it leads to energy/performance drop in your commander to the point of death.

It is possible we don't need to sleep in the future but unlikely so we need that which would mean a performance/energy drop in your commander maybe things like blurred vision or shakes etc but these effects would only appear after 24 hour+ of no sleep

Realistically players can go 14 hours a day in game until they log off and sleep so sleep really isn't an issue as long as you log off in your cabin/abode.

This will mean you will need to stock up on food/water for long trips unless we go the star trek route and have a food synthesizer which would make it simple and why not as it is simple to synthesize ammo etc.
 
This will mean you will need to stock up on food/water for long trips unless we go the star trek route and have a food synthesizer which would make it simple and why not as it is simple to synthesize ammo etc.

I already carry a ton of liquid O2 and water (that I mine for myself) + medical diagnostic equipment in deep space as a little RP ritual (after any rebuy).

I agree with the idea that eating / sleeping patterns are pretty lame 'while you're in your ship'. Perhaps while you're plugged into your chair, assuming your hull > 0%, the ship has enough juice to keep you alive until you can get to port for repairs (+ healing).

If/when you can leave your seat for space legs, you no longer have your ship's life support so health bars might become an issue, then (?).
 
If any of us ate or drank or used meds in the frequency that survival games required we'd all be obese and overdosed.

Unnecessary mechanic for Elite Dangerous this isn't a survival game we don't need sleep or food/drink bars.
 
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I already carry a ton of liquid O2 and water (that I mine for myself) + medical diagnostic equipment in deep space as a little RP ritual (after any rebuy).

I agree with the idea that eating / sleeping patterns are pretty lame 'while you're in your ship'. Perhaps while you're plugged into your chair, assuming your hull > 0%, the ship has enough juice to keep you alive until you can get to port for repairs (+ healing).

If/when you can leave your seat for space legs, you no longer have your ship's life support so health bars might become an issue, then (?).

Space legs will I deed require some sort or health status but what happens when you die? Clones?

It will be interesting to see what FDev comes up with as it is a monumental task , personal weapons will be interesting as well.
 
If any of us ate or drank or used meds in the frequency that survival games required we'd all be obese and overdosed.

Unnecessary mechanic for Elite Dangerous this isn't a survival game we don't need sleep or food/drink bars.

What gave you the idea it wasn't a survival game? Did you play the original versions?

ED is Elite with training wheels but those wheels are gonna come off at some point.
 
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