the perfect name for this annoying bug. I started to ignore the fightings in franchise, before I paused immediatly and was in a hurry to balance the animal count in the habitat, but no more, the injurys are there before the fights in many cases and the whole thing doesn´t make senseLEROY JENKINS!!!!!!!!!"
Whilst I am not normally one for bringing up 'realism' in games but thought it was relevant here. In a real zoo, they dont have animals which 'mature' at the certain time, they dont get a little notification to tell them an animal might need removing from a habitat, the way they normally find out that an juvenile animal needs to be removed is when they start to fight. Fights happen in zoos in real life ALL THE TIME, literally on a weekly basis in large zoos some animals might be kicking off with each other. So if you asking for a zoo with no fights, it isnt actually a thing. Managing it is part of managing a zoo.
As far as the instant injury thing is concerned, I presume this is down to the results of the fight being defined at the beginning of the fight rather than at the end in the engine (which is a bit odd). You have to remember that these arent actually animals, the fighting animations are just there for you enjoyment, it seems like the game has already resolved it regardless.
I do find it slightly amusing that people have an issue with this happening (and not being realistic) but you think you should have some pager to inform you that an organic creature is about to come of age.
First up, animals dont fight to the point of injury all the time, I have loads of fights in PZ that dont cause an injury. Secondly, it is a game, yes it would be lovely to have different complex social structures for all the animals groups. Just like it would be great to have complex guest AI etc but their is only so much you can do. The way the GAME represents this is through the alpha mechanics. My daughter has worked at a local zoo as a volunteer and they are always having issues with animals clashing. Although their issues are far more random, they have a tiger which they have had to ship in three different mates because she didnt get on with the first two, for no reason at all, no countdown to 'maturity', no happiness heatmap.It actually isn't realistic in the slightest that animals fight to the point of injury all the time, or even that they require urgent vet care after every scrap.
Dogs and primates, even as adults, "play fight" to maintain social bonds. This happens all the time, because it is important to the species' social structure, but it is very rarely serious and very rarely results in serious injury. Antelope and other herd animals with a harem-based social structure often don't fight at all. More often than not, two males will size each other up, one will decide it's not worth the risk and back down, and they'll go on their merry way, even in the breeding season when tensions are running high.
Tigers, notoriously antisocial animals, very frequently live in groups in zoos quite happily, especially parent-offspring groups even into adulthood. Fighting is never guaranteed and claiming it's "realistic" is just flat-out false. It is true that in zoos sometimes animals will truly have a go at each other, but it isn't for the sake of it; usually it's when the established social structure has been upset, for example if a new animal has been added to the group from another zoo, or if the dominant animal loses its place at the front of the herd.
The real issue in Planet Zoo is that Frontier has applied basically "blanket societies" to the animals. That is, assuming that every species behaves the same way (in this case, like lions do). I can respect that it would be difficult to implement a different social structure for every individual species (realistically a zoo needs two exhibits for tigers, as an example - one for the male, one for the female/cubs, and it usually only works if the male is introduced to the female's territory for breeding and not the other way around), but I think more variety is definitely needed. Especially with the herbivores - the nyala are the biggest gripe for me, as I literally go to a zoo every year that has nyala, and they always have more than one male in the herd without a vet constantly running back and forth.
Wolves,dogs, chimps etc are a different conversation because they work on the'pack' mechanics. Which I think work but the notifications dont. Meaning as you say, they fight occasionally for alpha, but the notifications go on all the time.Guys, animals don't fight to the point of injury all the time in Planet Zoo either. I have left the wolves, dogs, boars....etc. in the enclosures after they mature many times and though I get the fight notification constantly, actual injuries are a lot more rare.
Wolves,dogs, chimps etc are a different conversation because they work on the'pack' mechanics. Which I think work but the notifications dont. Meaning as you say, they fight occasionally for alpha, but the notifications go on all the time.
People here are talking more about breeding animals, where you have a breeding pair and the offspring fights as soon as it matures.
Yeah but I think you treat it the same as me, it happens, you deal with it. Could it be changed? Yes, I think it should be more random but you should get more time in the event. Animals instantly fighting on maturity in no more or less unrealistic than animals having a fixed maturity time.Same still holds true though, they don't fight to the point of injury all the time either. They just fight. I get those kinds of fights often too, but again...actual injuries much less often.
Or animals having nice little bars that tell you exactly what you need to do and how much of it to keep them happy? hehehYeah but I think you treat it the same as me, it happens, you deal with it. Could it be changed? Yes, I think it should be more random but you should get more time in the event. Animals instantly fighting on maturity in no more or less unrealistic than animals having a fixed maturity time.