Instant Fights

obviously it is. otherwise they would say something about it. or they simply dont care. either way im done for good with this company.
 
Google Translator:
Hello, there will be an update next week.

Why are they always in such a hurry?

The frontier people also only have 24 hours a day.

Unfortunately they can not change everything at once.

I assume that MUCH is changed.

Was at least in a lot of games that I know. (Frontier independent)

If I buy a game where comes out so up to date, then I expect many mistakes.
Previously, the games were more mature and loaded with fewer errors.

But there was also no way to update everything over the Internet.

Presumably the games are much more complex these days and can create more problems that you have to figure out first.

The number of computers has also increased.

Shows problems, but please do not stress the poor people so unnecessarily.
If you see that they do NOT really react, then you can still rant.


Original:

Hallo, nächste Woche gibt es doch ein Update.

Warum haben es alle immer so eilig?

Die Frontierleute haben auch nur 24 Stunden pro Tag.

Leider können die nicht alles auf einmal ändern.

Ich geh davon aus das noch VIELES geändert wird.

War zumindest in etlichen Spielen so die ich kenne.(Frontier unabhängig)

Wenn ich ein Spiel kaufe wo so aktuell rauskommt, dann erwarte ich viele Fehler.
Früher waren die Spiele ausgereifter und mit weniger Fehlern beladen.

Doch da gab es auch nicht die Möglichkeit, alles übers Internet zu updaten.

Vermutlich sind die Spiele heutzutage auch sehr viel komplexer und können mehr Probleme erstellen, die man erstmal herausfinden muss.

Auch die Vielzahl an Computern ist gestiegen.

Zeigt Probleme auf, aber bitte streßt die armen Leute doch nicht so unnötig.
Wenn man sieht das die NICHT wirklich reagieren, dann kann man doch immer noch schimpfen.
 
Tbh pack animals like wolves are not correct i had two females fight for the alpha role which is fine one was old the other young. But every 2 minutes they are fighting for alpha status. I checked the zoopedia an it says packs of multi gender are fine thier social is green an yet all they do is maul each other.
 
I'm experiencing the same thing, but from what I've seen the fighting often has started already....because the one I didn't box and send to the trade center often stands up and swipes empty air after the box has vanished for the other one.
 
I read "Animal x has matured", and I see my precious rhino is already severely injured. It didn't even gave me a second to react. I never knew an animal could hate his parent that fast. In the real wild, where animals are actually wild, it's always a slow build-up. It's not like: "Oh, I am a day older now, I can beat him. LEROY JENKINS!!!!!!!!!"
 
LEROY JENKINS!!!!!!!!!"
the perfect name for this annoying bug. I started to ignore the fightings in franchise, before I paused immediatly and was in a hurry to balance the animal count in the habitat, but no more, the injurys are there before the fights in many cases and the whole thing doesn´t make sense
 
It's still the same: animals mature and father or young is injured automaticly or the elders fight, even if you "beam" your youngster instantaniously to tradecenter/they are not even near to each other.
 
Whilst I am not normally one for bringing up 'realism' in games but thought it was relevant here. In a real zoo, they dont have animals which 'mature' at the certain time, they dont get a little notification to tell them an animal might need removing from a habitat, the way they normally find out that an juvenile animal needs to be removed is when they start to fight. Fights happen in zoos in real life ALL THE TIME, literally on a weekly basis in large zoos some animals might be kicking off with each other. So if you asking for a zoo with no fights, it isnt actually a thing. Managing it is part of managing a zoo.

As far as the instant injury thing is concerned, I presume this is down to the results of the fight being defined at the beginning of the fight rather than at the end in the engine (which is a bit odd). You have to remember that these arent actually animals, the fighting animations are just there for you enjoyment, it seems like the game has already resolved it regardless.

I do find it slightly amusing that people have an issue with this happening (and not being realistic) but you think you should have some pager to inform you that an organic creature is about to come of age.
 
At this point I'm more annoyed that we cant get a clarification on whether this is intended or not than I am that every 15 mins another animal is severely maimed ...
 
Whilst I am not normally one for bringing up 'realism' in games but thought it was relevant here. In a real zoo, they dont have animals which 'mature' at the certain time, they dont get a little notification to tell them an animal might need removing from a habitat, the way they normally find out that an juvenile animal needs to be removed is when they start to fight. Fights happen in zoos in real life ALL THE TIME, literally on a weekly basis in large zoos some animals might be kicking off with each other. So if you asking for a zoo with no fights, it isnt actually a thing. Managing it is part of managing a zoo.

As far as the instant injury thing is concerned, I presume this is down to the results of the fight being defined at the beginning of the fight rather than at the end in the engine (which is a bit odd). You have to remember that these arent actually animals, the fighting animations are just there for you enjoyment, it seems like the game has already resolved it regardless.

I do find it slightly amusing that people have an issue with this happening (and not being realistic) but you think you should have some pager to inform you that an organic creature is about to come of age.

It actually isn't realistic in the slightest that animals fight to the point of injury all the time, or even that they require urgent vet care after every scrap.

Dogs and primates, even as adults, "play fight" to maintain social bonds. This happens all the time, because it is important to the species' social structure, but it is very rarely serious and very rarely results in serious injury. Antelope and other herd animals with a harem-based social structure often don't fight at all. More often than not, two males will size each other up, one will decide it's not worth the risk and back down, and they'll go on their merry way, even in the breeding season when tensions are running high.

Tigers, notoriously antisocial animals, very frequently live in groups in zoos quite happily, especially parent-offspring groups even into adulthood. Fighting is never guaranteed and claiming it's "realistic" is just flat-out false. It is true that in zoos sometimes animals will truly have a go at each other, but it isn't for the sake of it; usually it's when the established social structure has been upset, for example if a new animal has been added to the group from another zoo, or if the dominant animal loses its place at the front of the herd.

The real issue in Planet Zoo is that Frontier has applied basically "blanket societies" to the animals. That is, assuming that every species behaves the same way (in this case, like lions do). I can respect that it would be difficult to implement a different social structure for every individual species (realistically a zoo needs two exhibits for tigers, as an example - one for the male, one for the female/cubs, and it usually only works if the male is introduced to the female's territory for breeding and not the other way around), but I think more variety is definitely needed. Especially with the herbivores - the nyala are the biggest gripe for me, as I literally go to a zoo every year that has nyala, and they always have more than one male in the herd without a vet constantly running back and forth.
 
It actually isn't realistic in the slightest that animals fight to the point of injury all the time, or even that they require urgent vet care after every scrap.

Dogs and primates, even as adults, "play fight" to maintain social bonds. This happens all the time, because it is important to the species' social structure, but it is very rarely serious and very rarely results in serious injury. Antelope and other herd animals with a harem-based social structure often don't fight at all. More often than not, two males will size each other up, one will decide it's not worth the risk and back down, and they'll go on their merry way, even in the breeding season when tensions are running high.

Tigers, notoriously antisocial animals, very frequently live in groups in zoos quite happily, especially parent-offspring groups even into adulthood. Fighting is never guaranteed and claiming it's "realistic" is just flat-out false. It is true that in zoos sometimes animals will truly have a go at each other, but it isn't for the sake of it; usually it's when the established social structure has been upset, for example if a new animal has been added to the group from another zoo, or if the dominant animal loses its place at the front of the herd.

The real issue in Planet Zoo is that Frontier has applied basically "blanket societies" to the animals. That is, assuming that every species behaves the same way (in this case, like lions do). I can respect that it would be difficult to implement a different social structure for every individual species (realistically a zoo needs two exhibits for tigers, as an example - one for the male, one for the female/cubs, and it usually only works if the male is introduced to the female's territory for breeding and not the other way around), but I think more variety is definitely needed. Especially with the herbivores - the nyala are the biggest gripe for me, as I literally go to a zoo every year that has nyala, and they always have more than one male in the herd without a vet constantly running back and forth.
First up, animals dont fight to the point of injury all the time, I have loads of fights in PZ that dont cause an injury. Secondly, it is a game, yes it would be lovely to have different complex social structures for all the animals groups. Just like it would be great to have complex guest AI etc but their is only so much you can do. The way the GAME represents this is through the alpha mechanics. My daughter has worked at a local zoo as a volunteer and they are always having issues with animals clashing. Although their issues are far more random, they have a tiger which they have had to ship in three different mates because she didnt get on with the first two, for no reason at all, no countdown to 'maturity', no happiness heatmap.

Regarding Wolves / Chimps (slightly different topic) etc agree 100% the packs animals is still not working properly, have said this many times on the forum BUT that might just be the notification that is bugged though. I am running a test pack of two males / two females and once I get a notification that they are fighting for alpha the first time it doesnt go away but when i watch the animals they are not fighting all the time, infact rarely (which is what you would expect).

Other fights (alpha / overcrowding), I cant really tell you whether anything has changed because i always took the approach that if you are breeding in a zoo then fighting will occur and sometimes animals will get hurt. It is what happens in zoos. So whilst I monitor it and deal with it asap I just see it as part of the game. As I said, in real life animals fighting is normally one of the first things that triggers separation. The ideal solution would be stopping animals instantly fighting on maturity, but also took away fixed maturity ages and made it a bit more random. So if pay attention you can catch it but you are not sure when it will happen.

Interesting that you pull me up but didnt pull up the poster who had 4 or 5 fights in 50 years, yeah because that is realistic. Most zoos will have 4 / 5 fight which require vet intevention every year.
 
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Guys, animals don't fight to the point of injury all the time in Planet Zoo either. I have left the wolves, dogs, boars....etc. in the enclosures after they mature many times and though I get the fight notification constantly, actual injuries are a lot more rare.
 
Guys, animals don't fight to the point of injury all the time in Planet Zoo either. I have left the wolves, dogs, boars....etc. in the enclosures after they mature many times and though I get the fight notification constantly, actual injuries are a lot more rare.
Wolves,dogs, chimps etc are a different conversation because they work on the'pack' mechanics. Which I think work but the notifications dont. Meaning as you say, they fight occasionally for alpha, but the notifications go on all the time.

People here are talking more about breeding animals, where you have a breeding pair and the offspring fights as soon as it matures.
 
Wolves,dogs, chimps etc are a different conversation because they work on the'pack' mechanics. Which I think work but the notifications dont. Meaning as you say, they fight occasionally for alpha, but the notifications go on all the time.

People here are talking more about breeding animals, where you have a breeding pair and the offspring fights as soon as it matures.

Same still holds true though, they don't fight to the point of injury all the time either. They just fight. I get those kinds of fights often too, but again...actual injuries much less often.
 
Same still holds true though, they don't fight to the point of injury all the time either. They just fight. I get those kinds of fights often too, but again...actual injuries much less often.
Yeah but I think you treat it the same as me, it happens, you deal with it. Could it be changed? Yes, I think it should be more random but you should get more time in the event. Animals instantly fighting on maturity in no more or less unrealistic than animals having a fixed maturity time.
 
Yeah but I think you treat it the same as me, it happens, you deal with it. Could it be changed? Yes, I think it should be more random but you should get more time in the event. Animals instantly fighting on maturity in no more or less unrealistic than animals having a fixed maturity time.
Or animals having nice little bars that tell you exactly what you need to do and how much of it to keep them happy? heheh
 
I had a similar experience with my Hyenas. I have a notification telling me that they will fight for alpha, but then I have watched them and no fights in almost 1 year of game time. I do wish I could dismiss that notification. I appreciate the warning, but once I acknowledge it, pls go away.

I don't immediate remove animals due to alpha fighting notification, Zebras being the exception, but I do remove them for the "incorrect sex ratio" notification. Because then they are more likely to fight.
 
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