Instant Gratification Gaming

Gamers are a spoilt bunch these days, they seem to want everything instantly, everything seems to work like this now, press A to blow up everything, press X to pick up silly overpowered weapon, press SPACE to collect insane amount of cash, press UP to watch your character climb a building with little to no interaction from you. In a game that is designed to be completed in 1 sitting this is all fine, but I don't think that Elite is supposed to be that game, in fact I really hope Frontier dont listen TOO much to the whiners otherwise Elite is going to lose all the things that make the game what it is.

I dont understand what the big hurry is, and I don't see why people need to know everything right from the start, there is a lot of fun to be had just learning how things work for yourself. 1 post I read recently complaining about how you have to swing around and make another try if you don't slow down in time when exiting supercruise, I mean really, from the time you overshoot to the moment you've come around and are within the correct range to drop out of warp is just a few seconds, if people don't have time to play video games, they should not play video games.

Obviously, its ok to be angry about broken stuff, things that were promised and are simply missing, things that break immersion and tedious things that do not seem to have any reason for being there in the first place. But there is a right way to complain and the annoying way. Some gamers are quite young and they don't know any better, but the very best way to get the attention of the people that actually make the games is to make a constructive post explaining the problem in detail and perhaps even give an idea or 2 as to how this issue might be fixed or tweaked. Be a part of the solution, not a part of the problem :p

I'll close with a tip: (spoiler alert if you want to learn how not to overshoot when trying to exit supercruise on your own, haha)
After a few tries I've discovered that going full throttle when in supercruise until the moment the 'ETA' indicator reaches 7 seconds and then slowing down and maintaining 7 seconds without going below 7 works best and you will never overshoot your target again, you can bring it down to 6 or 5 but you start risking an overshoot. It was fun to learn this my way. But if Frontier absolutely have to make any changes to this then maybe they could add an option (not in by default) that turns the timer green or red when you're at the correct speed or going too fast.
 
Well said, I totally agree. Sadly for the last X number of years gamers have been hand-held more and more and used their brains less and less. I've been saying for years now that whilst most of today's games look stunning, they hold no challenge whatsoever and games in the 80's whilst looking pretty bad, were so much better and more challenging.
 
Well said, I totally agree. Sadly for the last X number of years gamers have been hand-held more and more and used their brains less and less. I've been saying for years now that whilst most of today's games look stunning, they hold no challenge whatsoever and games in the 80's whilst looking pretty bad, were so much better and more challenging.

I recall playing Manic Miner which at the time I thought was the best thing in the world, but I was essentially just able to go left and right and jump whilst avoiding the same predictable enemies every time, but the thing was it was truly difficult to complete, every jump and turn had to be perfectly timed or you were toast.
Sometimes the limitations of the medium squeeze the most thought out of the designer, as was the case with the original Elite :)
 
I'll close with a tip: (spoiler alert if you want to learn how not to overshoot when trying to exit supercruise on your own, haha)
After a few tries I've discovered that going full throttle when in supercruise until the moment the 'ETA' indicator reaches 7 seconds and then slowing down and maintaining 7 seconds without going below 7 works best and you will never overshoot your target again, you can bring it down to 6 or 5 but you start risking an overshoot. It was fun to learn this my way. But if Frontier absolutely have to make any changes to this then maybe they could add an option (not in by default) that turns the timer green or red when you're at the correct speed or going too fast.

Hitting 75% throttle (bind a key to it) has the same effect but does it with perfect efficiency and with no required intervention. You may prefer the manual flying option though of course.
 
I don't blame the younger generation for this, it is something outside of their control. The older generations grew up having to have an imagination as the games told us nothing.
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An example I like to use is the Elder Scrolls games. Compare the difference between Morrowind and Skyrim for "hand holding". Skyrim gives you a big marker telling you where to go, who to talk to, and how to do it. Morrowind gave you a line of text, and left you to figure it out. I preferred Morrowind for this reason, in the same way I prefer the Elite's lack of direction over other online games.
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No one is wrong for wanting either, but then no developer is wrong for taking either direction, nor should they be pressured to change it.
 
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"Gamers are a spoilt bunch these days, they seem to want everything instantly, everything seems to work like this now, press A to blow up everything, press X to pick up silly overpowered weapon, press SPACE to collect insane amount of cash, press UP to watch your character climb a building with little to no interaction from you."

This isn't true, which largely invalidates the rest of your post. It's a sweeping generalisation with no basis. I could cite another very successful space game that happens to be packed with 'gamers', which is an order of magnitude more difficult than Elite is, and many many other examples.
Yes there are some games like that, but thankfully gaming and naturally by consequence, gamers, cover a huge spectrum in which the games you describe make up a small part. Obviously we're seeing this said a lot here, and I think it's a reaction to anxiety about 'gamers these days' or some other derogative term, wading in and changing elite with their repetitive complaining. I understand that, but FD have really made it very clear on a few occasions that Elite is 'their' game, and they have a clear vision for that.

It's fine, relax, breath deeply, accept, and enjoy the game, things will calm down soon.
 
You missed pay to win!

Whenever my kids get stuck on a game they come asking for me to pay for them to get more stars or coins or whatever it is... i say no, so they go to my wife, who agrees to pay >.<

I try and install games for them that don't have pay to win, but since they learned how to use the internet and play stores they download all sorts of crap with p2w.
 
Gamers are a spoilt bunch these days, they seem to want everything instantly, everything seems to work like this now, press A to blow up everything, press X to pick up silly overpowered weapon, press SPACE to collect insane amount of cash, press UP to watch your character climb a building with little to no interaction from you. In a game that is designed to be completed in 1 sitting this is all fine, but I don't think that Elite is supposed to be that game, in fact I really hope Frontier dont listen TOO much to the whiners otherwise Elite is going to lose all the things that make the game what it is.

I dont understand what the big hurry is, and I don't see why people need to know everything right from the start, there is a lot of fun to be had just learning how things work for yourself. 1 post I read recently complaining about how you have to swing around and make another try if you don't slow down in time when exiting supercruise, I mean really, from the time you overshoot to the moment you've come around and are within the correct range to drop out of warp is just a few seconds, if people don't have time to play video games, they should not play video games.

Obviously, its ok to be angry about broken stuff, things that were promised and are simply missing, things that break immersion and tedious things that do not seem to have any reason for being there in the first place. But there is a right way to complain and the annoying way. Some gamers are quite young and they don't know any better, but the very best way to get the attention of the people that actually make the games is to make a constructive post explaining the problem in detail and perhaps even give an idea or 2 as to how this issue might be fixed or tweaked. Be a part of the solution, not a part of the problem :p

I'll close with a tip: (spoiler alert if you want to learn how not to overshoot when trying to exit supercruise on your own, haha)
After a few tries I've discovered that going full throttle when in supercruise until the moment the 'ETA' indicator reaches 7 seconds and then slowing down and maintaining 7 seconds without going below 7 works best and you will never overshoot your target again, you can bring it down to 6 or 5 but you start risking an overshoot. It was fun to learn this my way. But if Frontier absolutely have to make any changes to this then maybe they could add an option (not in by default) that turns the timer green or red when you're at the correct speed or going too fast.

Nice post and i fully agree!

As for the overshooting (another spoiler), i use exatcly the same approach as you but it seems that whether you need to aim for 5, 6 or 7 seconds depends on the mass of the surrounding objects. Massive planet will make 6 seconds last much more then 6 seconds, while small planet (moon) could make you overshoot by far. So that's another factor.

As for the instant gratification, I think it's a consequence of the way we live today. We live much faster then before, everything is faster. We must work faster, drive faster. Amount of information/time has increased. Internet definitely helped changing our minds in that direcition. I'm pretty sure that "instant gratification" will soon lose it's meaning as it will become a standard. People not cought in this "experience buff" will soon be placed into "extra" category. Like we are laughing today watching old people drive like snails. It's normal to them, it was normal to everyone in their times.

So i'll call ED old-fashined game. Older folks will like it more then youngsters. Not sure anything can be done about it.

I allways considered myself old-fashined guy (though not old by age) and i hate this trend of instant gratification but I am surprised now that even I find the pace of action in the ED too slow sometimes. My problem is that i have two hours for playing in the evening and playing ED for only two hours often feels "lacking". Like i didn't make enough usefull stuff in that time-frame. I guess i'm insta-gratified a bit :)
 
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I don't blame the younger generation for this, it is something outside of their control. The older generations grew up having to have an imagination as the games told us nothing.
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An example I like to use is the Elder Scrolls games. Compare the difference between Morrowind and Skyrim for "hand holding". Skyrim gives you a big marker telling you where to go, who to talk to, and how to do it. Morrowind gave you a line of text, and left you to figure it out. I preferred Morrowind for this reason, in the same way I prefer the Elite's lack of direction over other online games.

I agree with what you said, but when I mentioned younger gamers not knowing any better I was talking about unconstructive and whiney complaint posts. Of course its not always kids though is it, I wonder how different all the complaint posts would be if they were not posts at all but an actual discussion between the poster and the games designer and they were in the same room face to face :)
 
I really must find where this "post "instant gratification" on a forum 2000 times to win 50€" competition comes from.

More seriously, it's funny how complaining about "instant gratification" has become a fashion for "I believe I'm special" people.
 
Speaking as somebody who regularly browsed the games shelves at the back WH Smiths back in the 80s, I simply don't think it's true that games were less about instant gratification back in olden times. 90% of them were fast arcade rip-offs!
 
Skyrim gives you a big marker telling you where to go, who to talk to, and how to do it. Morrowind gave you a line of text, and left you to figure it out. I preferred Morrowind for this reason, in the same way I prefer the Elite's lack of direction over other online games.
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No one is wrong for wanting either, but then no developer is wrong for taking either direction, nor should they be pressured to change it.

Quote for truth. That really is pretty much hitting the nail on the head.
 
Couldn't agree more, people want different things from gaming and this title is for the long haul (sorry bad joke :) and trying to make ED console like with X for this and A for that would be a killer for me.
Im what most would call and older gamer these days (at 37 lol) but i have been around the block with PC titles from the fast and frantic arcade to the more mature and have a dream for ED for my own personal taste for it to become the space version of DCS-A10.

I agree that may not be for everyone's taste but, the day i can sit on the landing pad and if i choose. Start my ship myself. Have more input for the nav instead of just go here more like choose the system and station before i leave and have nav show the way.
i don't know just the things that me smile. If any of you guys have used a DCS product or simaler you will already know what i mean.

I know some things are not working right at the moment but its ED's birth i cant see anything but good things for this Sim in the future. Good times are coming guys just hold tight it's going to knock you're socks off if it has not already.

I'm off out shopping now. NEED MORE SOCKS!
 
I don't blame the younger generation for this, it is something outside of their control. The older generations grew up having to have an imagination as the games told us nothing.
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An example I like to use is the Elder Scrolls games. Compare the difference between Morrowind and Skyrim for "hand holding". Skyrim gives you a big marker telling you where to go, who to talk to, and how to do it. Morrowind gave you a line of text, and left you to figure it out. I preferred Morrowind for this reason, in the same way I prefer the Elite's lack of direction over other online games.
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No one is wrong for wanting either, but then no developer is wrong for taking either direction, nor should they be pressured to change it.

Daggerfall for ever mate !!! ;)
 
I really must find where this "post "instant gratification" on a forum 2000 times to win 50€" competition comes from.

More seriously, it's funny how complaining about "instant gratification" has become a fashion for "I believe I'm special" people.

Because, while gaming in general is becoming culturally accepted, being actually skilled in a game, and having the ordasity to have some pride because of it, is not... that's the real problem with todays games industry/society in general. Everything has to be for everyone, or it isn't "inclusive" and therefore bad... and why is that? Well, a space that is not inclusive cannot be "supervised".

Look around you, it's not only gaming, it's everywhere, really.
 
Have some rep OP.

You forgot to mention the calls for Auto-Cruise and Auto-Dock and Auto-Wipe-My-A**. Someone should bring out an Auto-Game where everything just happens for you.

Oh wait, they're called "movies".
 
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