How? You still have to get around. If im pirating a system over, i still need to get out of that system. I'm not pirating in a max jump range ship. I'm still going to want good jump range on all my ships.
You get in an Asp E with 50 ly jump range.. You go where you want to be, you summon the fleet. I can get to Maia from founders in less than 10 jumps, the bubble is less of a traversable difference.
What??? How? People don't leave the game to make ship transfers.
Not that it affects you since you play in a little safe space but as I just said you can zip from CG to CG/ or area of current interest, less jumps, in one ship means less opportunity to see other players along the way.. As if space wasn't barren enough already. Think of vanilla WoW, the world was full of players, think of WoW post LIch King, the world was empty and folks were sat queueing in the cities.
No. You still have to travel. Depending on distance, you might shave off some minutes travelling in a high range ship, but you also increase risk doing so if you have it stripped down for max range.
There is no risk, my Asp does nearly 500 on boost, has a ~50 light year jump range, nothing short of a fleet of players poses a risk to me, and even then you have to be a lemon to get killed in this game if you don't want to. As for the AI, well it was alright upon 2.1 but its since been nerfed to death.
How? You really suggesting some ships will no longer be flown (beyond what already exists)? I'm with MB on this one, i think we will see more variety in ship usage, as people will now be more likely to buy those low range ships for their fleets as they can now transport them easily.
I'm suggesting the opposite. I imagine we'll have a jump ship to travel, and another ship for combat and perhaps a large one for trade. Since the FDL is by far the most able combat ship I can strip if down even further.. No need to spend a forutune on a top FSD for a Cutta or Corvette either.. They are fun to fight A rated and fully engineered, lots more of them at CGs and hubs too.
I just can't imagine any use for the likes of the Cobra or many of the other mid range ships.. Even the Clipper becomes redundant. We'd see fewer ships out and about, less variety, lots of Asps though, so that may please you.
Eviscration you say? Wow.... Do what i plan on doing. Just pretend they are being transported in real time. Suspension of disbelief restored. Even if FD do decide that 3D printing is how they will hand wave it away, it won't be like that in my head. The 3D printing suggestion is dumb on so many levels.
Funny because the only time I've ever heard of Brookes speak of 3D printing is after gamescom. As for what goes on in your head, well we can only speculate

The problem they introduced with Engineers was never about moving ships around, it was storing and hauling modules, which if was part of the game would mean we could transport the stuff in our cargo holds, at risk of theft and destruction. More ot the point, we wouldn't all be zipping around the bubble in 2 seconds flat with a 50ly jump range ship, and an insibile fleet by our side which we magically make appear at a station.
I happen to know some people who are going to have a field day with this.
PvP unbalanced you say? Well, i never. Keep in mind though, high waking is still the best way to get out of a combat situation. Any PvPer that nerfs their range into the ground to get a little extra performance is going to be denied that ability. Its a risky choice.
Not really, all you need to be able to do is high wake. If you are going to talk about PvP its usually a good idea to know something about it first
Right. Let me know how well you get on in combat zones in that stripped down Asp will you?
Did you miss the bit where we dock and summon the fleet? Derp!