We're getting squadron carriers. That's probably neutral to me but it's a big galaxy with billions of stars and one of the bonuses is tied to having the squadron all be in the system where the squadron carrier is. Why with a big galaxy are we trying to lock people down to small segments. Expand many of the benefits of the squadron carrier to all carriers owned by squadron members.
If any carrier from the squadron is in system give out the squadron carrier is in system bonus. Big squadrons with big areas could cover their entire bubble with their bonus. Encouraging people to spead their carriers out not stack them into a giant pyramid of triangles that's hard to navigate.
Allow squadron members to have access to the fleet carrier shipyard for ship storage even if the shipyard isn't installed like the owner can. The shipyard currently costs the fleet carrier owner quite a bit for something they're getting for free and the tied up storage negatively impacts their ability to use their own carrier. Make it a free perk and let the shipyard remain selling ships and modules.
Allow sqadron members to telepresence to any squadron fleet carrier with open docking permissions for squadron and take one of the ships they have stored there out for a flight.
You can charge credits for the service and put a range limit on it but it lets people go from doing their own thing straight over to playing with friends. They'll still need to build and engineer their own ships for all the carriers they'll want to jump to. It's just saving them the jumping to join up with people and then return to what they were doing. Removes a little barrier to team activities.
Add seats to the bar and captain's quarters that look out the window so we can sit and gaze out to the black.
I'm sure we can think of other things but integrate what's there. Remove barriers to group play. I'm happy to go hunt bounties with people. I don't want to spend an hour jumping ships around just to catch up to people when I've only got an hour to play.
If any carrier from the squadron is in system give out the squadron carrier is in system bonus. Big squadrons with big areas could cover their entire bubble with their bonus. Encouraging people to spead their carriers out not stack them into a giant pyramid of triangles that's hard to navigate.
Allow squadron members to have access to the fleet carrier shipyard for ship storage even if the shipyard isn't installed like the owner can. The shipyard currently costs the fleet carrier owner quite a bit for something they're getting for free and the tied up storage negatively impacts their ability to use their own carrier. Make it a free perk and let the shipyard remain selling ships and modules.
Allow sqadron members to telepresence to any squadron fleet carrier with open docking permissions for squadron and take one of the ships they have stored there out for a flight.
You can charge credits for the service and put a range limit on it but it lets people go from doing their own thing straight over to playing with friends. They'll still need to build and engineer their own ships for all the carriers they'll want to jump to. It's just saving them the jumping to join up with people and then return to what they were doing. Removes a little barrier to team activities.
Add seats to the bar and captain's quarters that look out the window so we can sit and gaze out to the black.
I'm sure we can think of other things but integrate what's there. Remove barriers to group play. I'm happy to go hunt bounties with people. I don't want to spend an hour jumping ships around just to catch up to people when I've only got an hour to play.