Interdiction Disruptor - new defensive module idea

Up until much later than this change it was possible to reliably manually dropout much closer than the current dropout distance. So, there was a skill based option for avoiding some of that transit time, but the automatic option still put one outside sensor range of the station's entrance and allowed for a stealthy approach.

We can still manually drop out, but the accuracy of doing this is now in tens of kms, rather than the one or two km precision that was previously possible. Of course, Engineered trade ships can now cover that 10km distance faster than even a perfectly timed manual drop out could, which reduces encounter windows even more.
The other negative is that pursuing NPCs instantly turn round when they drop after you, or, as what usually happens they drop through the station itself.
 
With a slightly different context, I had very much the same idea some time ago, from Thargoid War feedback: One-year edition:

A quite interesting addition was the new notion of a Stabiliser module, of which a starship can fit only one, and if anything that was a great idea which has been neglected since!
I would introduce:
  • Hyperspace Conduit Stabiliser, which enables successful jumps despite Thargoid interruption, perhaps via steering manually during the attempt.
  • Interdiction Tether Stabiliser, which eases greatly the difficulty of evading Thargoid interdiction.

The idea at the time was to improve the value of smaller starships which have too few hardpoints to make use of a Experimental Weapon Stabiliser and became hopelessly mass-locked if interdicted by a Glaive—or to provide the choice of giving up a fifth Guardian weapon in return for easier deployment!
 
I don't see this as unfortunate.
I do since I do not find the effects nor the mechanic it enables to have a positive effect on gameplay. In theory it could. As implemented I'd celebrate if it was completely removed. I'd celebrate more if it was replaced with something that achieved the result better but what we have is unfortunate.
 
Because camping sucks more and it was a well meaning attempt a a viable alternative to camping.
Camping sucks either way, but I would have thought that camping in SC with a large interdiction range would be worse than having the interdictor in normal space near a station. In SC the interdictor can engage the target from a long distance away and drag the target away from the station even when seconds and Mm away from dropping out.
 
That module already exists.
It's called Solo/PG and doesn't take up any module space. So why would FDEV waste any time on developing such crap, when they just released the arguably best PVP ship since the FDL?

But yeah, enjoy yourselves, spam the next 200 pages of this thread (like you did in 2021) and discuss how bad PVP is and maybe we'll get a third good PVP ship....
 
That module already exists.
It's called Solo/PG and doesn't take up any module space. So why would FDEV waste any time on developing such crap, when they just released the arguably best PVP ship since the FDL?

But yeah, enjoy yourselves, spam the next 200 pages of this thread (like you did in 2021) and discuss how bad PVP is and maybe we'll get a third good PVP ship....
But then everyone complains about open being empty ?
Can't win really ?🤦‍♂️
 
Station drop zones were much larger but were shrunk because traders got annoyed at the travel time to the station.
Back to wishing for constant thrust/brachistochrine lulz. Maybe not a full flip and burn (though that's an option to slow down faster), Elite 2 did have 9g acceleration instead of a 500m/s speed cap.
 
tenor.gif
 
Stations also do not automatically engage law breakers, unless they are shooting at or are hostile to the station
? My experience here is that stations will shoot an offending force disregarding the no fire zone (in a non-anarchy system/station) but at the same time my experience there is rather with NPCs (who got a little too overzealous) than players doing the shooting, but out of range to have possibly hit the station itself with weapon fire.
 
Although I agree with you in that these numbers (excuse the pun) exist in a vacuum and relate to little, FD can and should use them for interdiction calculations. Each ship has them currently and its then reworking a formula to plug them in. If done right (and since only one ship can interdict at a time) it would achieve whats outlined IMO.
I once had an idea that the ships should have a mass lock factor based on the actual mass, but a powered interdictor module would add to that factor. Perhaps even multiply it. Some freighters might equip it just to be better at escaping.

As for the subject at hand, I don't think some extra band aid module would be a good fix for the problem, if indeed it does need fixing. Personally I would prefer if the piracy battles more commonly happened somewhere in realspace where there was more chance of organic 3rd party interference. Near stations, nav beacons perhaps. I don't really have that much experience on the matter so I leave the discussion to the wiser.
 

rootsrat

Volunteer Moderator
Personally I would prefer if the piracy battles more commonly happened somewhere in realspace where there was more chance of organic 3rd party interference. Near stations, nav beacons perhaps.
Piracy was overall extremely more common years ago. Gradually it just all slid towards mindless ganking, rarely accompanied by actual system blockades. Sad, really.

I don't remember last time I was actually pirated.
 
I don't remember last time I was actually pirated.


I wonder, what would this sentence mean?

Are there illegal copies of you running around? And if yes, how do I distinguish you from your illegal copies? Could it be that you are the illegal copy?
 
? My experience here is that stations will shoot an offending force disregarding the no fire zone (in a non-anarchy system/station) but at the same time my experience there is rather with NPCs (who got a little too overzealous) than players doing the shooting, but out of range to have possibly hit the station itself with weapon fire.

I'll have to test it again the next time I'm in the vicinity of a starport. It's quite possible I'm misremembering the station RoE.

Regardless, even after the upgrade to the projectile velocity of the starport autocannon, they have serious trouble downing medium combat vessels; anything anyone expects to hang around ATR, or hostile stations, with has a lot of hull integrity.

Piracy was overall extremely more common years ago. Gradually it just all slid towards mindless ganking, rarely accompanied by actual system blockades. Sad, really.

I don't remember last time I was actually pirated.

Actual piracy attempts are much less common than they were back when there was stuff worth taking.

Pirates, and the bulk piracy victims, that still exist only exist because they find the gameplay entertaining in and of itself. It's done purely for it's own sake; there are no contextual incentives to engage in it, nor do the game's various mechanisms (contextual or otherwise) make it easy to corner CMDR vessels. There is nothing wrong with liking something for it's own sake, but it does present a serious issue for verisimilitude. It's like trying to simulate a 1980s NY subway without any muggers, except for those two guys who role-play the same kink every tuesday (and the even weirder fake cop whose kink is kinkshaming), because all the former muggers are multi-billionares who don't need any more money and have either moved on to spending that money, or who can just set homeless people on fire for fun if the sadism was the key part of their old occupation.

All the mechanisms we have exist to incentivise highly assymetric 'mindless ganking' because the threshold past which one becomes immune to everything else is very low, and even the success of most overwhelming ambushes relies on targets with a level of ignorance or panic that is hard to find outside of inexperienced CMDRs.

Elite: Dangerous, a dystopian cuthroat galaxy...that is also a consequence-free post-scarcity setting run by a Monty Haul GM.

Are there illegal copies of you running around? And if yes, how do I distinguish you from your illegal copies? Could it be that you are the illegal copy?

The ICE agent at the border crossing asked me the same thing on my drive back from Canada.
 
I'll have to test it again the next time I'm in the vicinity of a starport. It's quite possible I'm misremembering the station RoE.

Regardless, even after the upgrade to the projectile velocity of the starport autocannon, they have serious trouble downing medium combat vessels; anything anyone expects to hang around ATR, or hostile stations, with has a lot of hull integrity.



Actual piracy attempts are much less common than they were back when there was stuff worth taking.

Pirates, and the bulk piracy victims, that still exist only exist because they find the gameplay entertaining in and of itself. It's done purely for it's own sake; there are no contextual incentives to engage in it, nor do the game's various mechanisms (contextual or otherwise) make it easy to corner CMDR vessels. There is nothing wrong with liking something for it's own sake, but it does present a serious issue for verisimilitude. It's like trying to simulate a 1980s NY subway without any muggers, except for those two guys who role-play the same kink every tuesday (and the even weirder fake cop whose kink is kinkshaming), because all the former muggers are multi-billionares who don't need any more money and have either moved on to spending that money, or who can just set homeless people on fire for fun if the sadism was the key part of their old occupation.

All the mechanisms we have exist to incentivise highly assymetric 'mindless ganking' because the threshold past which one becomes immune to everything else is very low, and even the success of most overwhelming ambushes relies on targets with a level of ignorance or panic that is hard to find outside of inexperienced CMDRs.

Elite: Dangerous, a dystopian cuthroat galaxy...that is also a consequence-free post-scarcity setting run by a Monty Haul GM.



The ICE agent at the border crossing asked me the same thing on my drive back from Canada.
Yes, piracy is more for the RP now since we're all rich. But if they don't parlay, they get blown sky high more or less.
 

rootsrat

Volunteer Moderator
Actual piracy attempts are much less common than they were back when there was stuff worth taking.

Pirates, and the bulk piracy victims, that still exist only exist because they find the gameplay entertaining in and of itself.
Oh, I'm fully aware. I don't blame the (former) pirates for this one :)
 
Piracy was overall extremely more common years ago. Gradually it just all slid towards mindless ganking, rarely accompanied by actual system blockades. Sad, really.

I don't remember last time I was actually pirated.
I remember doing it in the rings in the hyades, not even interdicting, I'd drift up to them and scan and demand cargo in the chat box.

More often than not they'd log out on the spot. Wouldn't even have a timer 'cause they're not technically under threat from just a scan and a message. Even when I interdict someone and send a message, if they don't vanish then the vast majority of them just say nothing then try to spool their drives after I let them wait out the fsd cooldown.
So most of the pirates gave up pirating and what you get is the only thing you can do in fifteen seconds, which is unload a bunch of frag volleys into them without wasting time for communication, because communicating gets you logged out on and despite what people on the forums and reddit will insist about how much they'd love to be pirated instead of ganked, it really does not feel nice when you try to play the game the way they like and people take advantage of your good nature to just disappear on you.

I'm awaiting someone to come along with a word salad about unwelcome gameplay or not agreeing to be my content or something, you know the usual nonsense.
 
because communicating gets you logged out on and despite what people on the forums and reddit will insist about how much they'd love to be pirated instead of ganked, it really does not feel nice when you try to play the game the way they like and people take advantage of your good nature to just disappear on you.
Indeed, moment you try to communicate they will poof on you. On rare occasions, I've had a few not disappear. I had a couple I ended up recruiting that way.
 
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