Hello Commanders!
(SNIP)
I hope this proves at least an interesting read
I think after looking through the thread and reading a bit of it, I will toss in my two cents. Mainly that there are a lot of assumptions in both the player and developer comments that go against basic human nature.
First: pirates are inherently cowards. This is not meant to be an insult, just look at modern piracy. The pirates attack cruise ships and cargo ships, they are NOT after the cargo, instead they are after a ransom from the companies that own the ship. Their goal is simple, get in, extort money, then run like heck. They do not want to fight as long as it is not necessary. And in most cases Pirates will avoid conflict simply because there is nothing for them in it.
So the assumption that piracy as a profession means that a pirate player is looking for PvP is flawed. People will interdict to try and extort cargo, but cargo is a pain really...bets are pirates would be far happier have a situation as follows:
1. A ship is interdicted.
2. The ship is disabled, preferably using nonlethal methods (ion cannon?)
3. That target is propositioned, "Transfer 100k credits or drop your cargo and you live."
4. Target gets their systems back and either complies, flees, or fights. Compliance for a pirate is preferred.
5. Depending on outcome of four...some one leaves or both leave.
Now of coarse there is the random element in this, that being players who DO want PvP and generally are not pirates. Instead they are looking just to blow some one up. In this case interdiction is a means to that end. The issue is, we do not know who we have...the pirate we can bribe or the PvP player that just wants the world to burn.
I am not against piracy...I just believe there should be better ways to go about it. Just as there should be better ways to transfer money as trading platinum to trade funds is just a pain in the tail.
As for traders, this is a serious risk reward issue. In some cases we are talking about hours over hours of game time that a player is risking. It is not about the cost o the goods as much as the time it takes to fill your hold and move around the map. This effort, something that can not be replaced, can lead to a lot of issues.
I know that if I was trading, and I had just spent hours of time collecting wares for sale only to have my ship turned to digital dust, that is time I will never get back. Compound this with the loss of funds from the cargo and the unpredictability of human players and it makes far more sense for traders to stay out of open play.
Finally, I do not believe that as many people are looking for Player vs Player as is believed. When I have played MMO's I have typically avoided PvP because it is unpredictable and there are people that have nothing but time to make twink characters where I do not. I played those games though for Player with Player (PwP) interactions. Running dungeons, fighting battles, etc. This made PvP more palatable as long as I was with player I could trust. But if not, I prefer PvE as the risk to reward is just not that beneficial other wise.
I hope this shines a little added light on things or at least adds another opinion into the pot.