A Work Around That Puts Everyone Equal Open/Solo/Groups
Wow so many posts in such a short space of time, glad i am no longer in the age group that needs to take exams
My apologies if i have missed this being posted but.........
As i see it the problem ( QTD )has an easy fix ( ok i admit i have no idea about program code etc etc ).
If i lose connection or quit via task manager when i start the game again i am in the same system as before but at zero speed and out of SC. So my logic is that the Servers remember where i was. Could some sort of telemetry ( Big word lol) be added so that the instance was recorded in terms of ships/rankings etc.
When you restart the game you are put back in the same situation as when you left,regardless of what type of loss of connection caused it.
Yes i know its a persistant universe and all that it entails but bear with me.
If i am fighting a CMDR and he/she disconnects then i lose nothing but enjoyment.
When the CMDR next decides to play again regardless of Mode then he/she should be back in the same situation as when they left ie in a fight.
Yes it may sound like an offline mode but thats not my view point.
1. The universe will continue to evolve as normal, so no change.
2. The CMDR will not be against the same CMDR as the universe moves tick by tick.
3. The CMDR should be up against an AI in the same ship and same rank as the CMDR before the disconnect.
Point 3 is the main point, it is unrealistic to put both CMDRs back in the same situation, as 1 or both could not play again for weeks, but what it does is say "Ok i lost connection in the middle of a fight, i am not going to complain if i get to restart where i lost connection".
Yes i guess it will cause extra work for the devs

but if it was separate from the save and exit feature, and i am sure they can spot the difference,then apart from those wishing to maybe take advantage of an in game mechanic the who else is going to complain.
It should work for game freezes etc if you need to force close, if you are in a station then thats where you get put back as of now, nothing really needs to change overall from the players point of in game process, its just the poor Devs that would need to work on how to implement it.
Sorry Devs, i love you all really
Anyway time to run and hide
EDIT
The restart into a combat situation should only be if disconnect was whilst in a combat situation.
Maybe a linear increase in class/rank of ship/pilot if multi disconnects in a given time frame.
A notice given before selecting start mode saying you are being placed back into a combat situation.
As all modes are switchable, switching between them will not avoid being put back into a combat situation.