Interdiction Dodgers

Status
Thread Closed: Not open for further replies.
Whilst I totally take your point about disconnection issues and future exploits, please don't bring subscriptions into it.
Granted, my whole point is, I am as a customer willing to pay for more reliable server hosts instead of P2P. Hope most other players as well.

Did you read my post? Persisting the player as an AI would make disconnecting counterproductive.
I respectfully disagree. The AI is a so much weaker oppenent. So purposefully disconnecting a someone to plunder or destroy his ship, whether uncontrolled or AI controlled, is quite 'productive' for a ruthless player.
If you interdict someone, in with a P2P architecture the host will (if random?) half the time your computer, open for mischief.
 
I respectfully disagree. The AI is a so much weaker oppenent. So purposefully disconnecting a someone to plunder or destroy his ship, whether uncontrolled or AI controlled, is quite 'productive' for a ruthless player.
If you interdict someone, in with a P2P architecture the host will (if random?) half the time your computer, open for mischief.
I'm not sure I follow your logic. How is giving up player control of your ship to the less capable AI productive? If anything you are giving up your chance to decide your fate and leaving it in the AI's hands which in most cases will result in the loss of your ship.
.
Surely in this scenario your best chance at staying alive is to play on?
 
The apprehended trick would be to purposefully disconnect a victim as a P2P host. Considering the nifty cheat software we see for other online games this seems relatively simple.
 
My point is that if the person wants to play one way for whatever amount of time and then switch to another mode then that is their decision and theirs alone and others shouldn't be whining about what mode others play in. To make our own decision is a freedom we enjoy.

If only it were so noble a choice they make. Switching at the moment of danger, just imagined, or real, is not what you describe. I think this point has been done to death, the defence of this, cough, tactic, cough, is invalid.
 
Please. People who SEEK to fight but then logs off when they are losing and can't run away. Should this kind of behaviour be reported?

Worry less about what happened to him. You drove away someone who was causing you problems, and they're out of your way.

Oh, and in this case, he did not get away scot free. He's either going to have a very big repair bill waiting for him or will have to self destruct and pay the insurance rebuy anyway. His logging off didn't change the results of the engagement significantly.
 
Did you read my post? Persisting the player as an AI would make disconnecting counterproductive.

Which is why there is a one-line script that drops all peer to peer connections, but not the server one. Since the player is still connected to the server, it causes a desync instead of a disconnect, making the game immediately move that player into a different instance. It's basically pulling the plug without the disadvantages.

This method has been known among technically minded players since Alpha, BTW.
 
...please don't bring subscriptions into it. FD cannot legally put a sub model in now even if they wanted to (which they had said they will never do) as they will be in breach of contract with every customer who purchased the game up until their change of policy. They will owe a refund and I for one would be first in the queue as I don't play subscription games.
I don't know, I could maybe see a subscription for access to special "modes" with their own universes and perhaps dedicated hosting (non-p2p) being acceptable as long as they leave the current experience as is. Of course, that might require a significant rewrite of the game. I'd take more issue with the insinuation that it is even meant to a "competitive PvP game".
 
Whilst I totally take your point about disconnection issues and future exploits, please don't bring subscriptions into it. FD cannot legally put a sub model in now even if they wanted to (which they had said they will never do) as they will be in breach of contract with every customer who purchased the game up until their change of policy. They will owe a refund and I for one would be first in the queue as I don't play subscription games.

They close open and private groups and give us galaxy 2.0 a complete server based new take on the elite galaxy ;-)
And done. They can do this just fine.

Not that it would be needed, the amount of people who buy ship skins seems to be rather high while the game currently is in a rather poor state that is closer to early access than a full release. Imagine the game would actually work mostly! ;-)
My $50 went this month on purpose into league of legends skins instead of internet space ship paint jobs, but only because I am so disappointed of frontiers vision of a release version of a game. If they fix their game I will most likely throw instead money onto ship skins instead. I don´t think that in the long-term creating a dedicated server cluster to host instances will be a financial problem. Not if the game keeps selling like it does and not if they want to keep their players. Even tripple A titles like titanfall are full of cheaters and hacks because of their p2p network structure. People abandoned the game quite fast. Elite has the potential to be a huge constant money maker, but they need to deal with his.
 
About: * Murder is not serious enough

What's the point of making this change if players can just switch from Open Play mode to Single Play Mode freely to avoid human contact / danger?

As I've always mentioned in this forum, allowing players to switch between Open Play Mode to Single Play Mode negates the effectiveness of some mechanics, core aspects and features of the game and that is why this should be treated as a game flaw.

Everything you gain in Single Player mode should stay in Single Player mode. You should get a unique CMDR if you play Open Play

 
Last edited:
About: * Murder is not serious enough

What's the point of making this change if players can just switch from Open Play mode to Single Play Mode freely to avoid human contact / danger?

As I've always mentioned in this forum, allowing players to switch between Open Play Mode to Single Play Mode negates the effectiveness of some mechanics, core aspects and features of the game and that is why this should be treated as a game flaw.


And I keep saying it, the advantages of this shared mode are much bigger than the disadvantages. But that does not mean that open should allow this kind of cheating. Solo-mode is the best argument to enforce hard rules in open to discourage cheating of this kind.
 
Play the game, stop pker's, it's why we turn to solo. pirate us? sure. Interdict us and blow us out of the sky. Solo for us. You lose and all the real open game players lose. AS a matter of fact, us solo players lose too.
 
Last edited:
Less players for you to play with in open or because of solo, will make little difference when the size of my ignore list starts growing.
I would actually agree with this if they give us proper local multiple saves for Solo. Then I couldn't care less about open or those PvP happy folks. Why should I suffer all this cloud based stuff if I don't want to see anybody in my game ever and don't plan any multiplayer action?
 
About: * Murder is not serious enough

What's the point of making this change if players can just switch from Open Play mode to Single Play Mode freely to avoid human contact / danger?

As I've always mentioned in this forum, allowing players to switch between Open Play Mode to Single Play Mode negates the effectiveness of some mechanics, core aspects and features of the game and that is why this should be treated as a game flaw.

Everything you gain in Single Player mode should stay in Single Player mode. You should get a unique CMDR if you play Open Play


Words of truth Ian speaks. Unwise to ignore, FD are.

- - - - - Additional Content Posted / Auto Merge - - - - -

going for a bounty record....killing cmdrs only. i got enough for 1 rebuy on my ship.... why not... nothing else to do in this game atm.



This attitude is damaging the game by making Open Traders switch to Solo. Keep playing like this matey and soon there'll be even less for you to do!
 
Play the game, stop pker's, it's why we turn to solo. pirate us? sure. Interdict us and blow us out of the sky. Solo for us. You lose and all the real open game players lose. AS a matter of fact, us solo players lose too.
then go solo if you are so risk adverse, or get clever, get some allies who can help and defend you in the risky areas......

but don't complain about player interaction that doesn't please you, you choose in the first pace to go open, accept the inherent risks associated with it, but don't exploit the game to avoid them, you can still go solo if you want.

This attitude is damaging the game by making Open Traders switch to Solo. Keep playing like this matey and soon there'll be even less for you to do!

and then what?


that's the way some want to play, so basically you are telling them to stop playing so you can? nonsense

it's not damaging the game, it's damaging YOUR game.
but your proposal is damaging THEIR game.
see where i go with this?
 
Last edited:
About: * Murder is not serious enough

What's the point of making this change if players can just switch from Open Play mode to Single Play Mode freely to avoid human contact / danger?

As I've always mentioned in this forum, allowing players to switch between Open Play Mode to Single Play Mode negates the effectiveness of some mechanics, core aspects and features of the game and that is why this should be treated as a game flaw.

Everything you gain in Single Player mode should stay in Single Player mode. You should get a unique CMDR if you play Open Play


agreed, solo and open should be two complete separate things, also when you decide to go open, only way to safe disconnect should be when solo in space, in hyper, or in hangar.

should you dsconnect with players or NPC around, your ship should stay in space for a given amount of time (5 minutes?).

also this means that "free" killing another player should be a serious thing, and currently it is not, so this should also be adressed.

it then comes to a matter of choice, you CAN agress and kill other players, but you should be ready to bear the consequences, this would prevent some to go there, thus creating pirate as a real path, with it's pros and cons
 

micky1up

Banned
look soon the tables will be turned wings coming in you can bet your ass players that have been pirated with grouping and going after the pirates
 
Status
Thread Closed: Not open for further replies.
Back
Top Bottom