Interesting observation about the player base

How is that a design hole? You mean because there is no NPC rescue feature?

I'd call that a design decision, not a hole. And its thanks to that decision/hole (delete as appropriate) that fuel rats exist.

The "hole" has led to something great in game. Perhaps we need more "holes" like this.

Absolutely agree that the 'hole' has resulted in an example of something great in the Elite community.
I referred it to a hole as I can see no reason why you would not want a basic fuel scoop in your ship when flying in the year 3300+.akin to driving a car without a fuel cap to the petrol tank.
If you want to buy a bigger fuel scoop, then that is a commander decision.

in my opinion - the default should be a 'limp-home' minimal fuel scoop, hard built into the ship. ....but that is my opinion
 
I don't use Steam for all of my accounts so I'll never affect the Steam statistics. But in case you're wondering I still play Elite: Dangerous a lot and haven't changed my playing habit since I started back in 2014.
 
Meh, I've been busy playing Stardew with this reduction in commute time and convenient working from home lunch hours. And yeah, I can confirm I mostly do forums at work. At home, I'm gonna play games, for cryin' out loud.
 
Absolutely agree that the 'hole' has resulted in an example of something great in the Elite community.
I referred it to a hole as I can see no reason why you would not want a basic fuel scoop in your ship when flying in the year 3300+.akin to driving a car without a fuel cap to the petrol tank.
If you want to buy a bigger fuel scoop, then that is a commander decision.

in my opinion - the default should be a 'limp-home' minimal fuel scoop, hard built into the ship. ....but that is my opinion

A Fuel Scoop isn't really needed in the Bubble.. There are plenty of stations to refuel at, so I can see why ships don't come with one. It's only those that venture out beyond the Bubble who need a scoop, running out of fuel is otherwise a result of stupid choices.
 
I'd say the other way around would make more sense.

It makes no sense why station would stock up fuel in the bubble as most of the stars are scoopable and it would cost less to manufacture everything with a scoop than build ships that could have them and dont ...while simultaneously building and requiring a fuel infrastructure around a fuel that costs nothing and is abundently available for free basically everywhere in the bubble.

It would make infinitely more sense for there to be no infrastructure and just give everyone a scoop.
The only exception would be planet side stations that would service non-space craft. - either way...it wouldn't make sense for the game to offer fuel services in a more practical version the implementation.
 
Probably because there has been nothing of note happening in the game that can be discussed.
  • Galnet - suspended - no news of what is going on the galaxy
  • PowerPlay - doing it's own 5th column thing - people moan - people dont care (enough to force any changes)
  • Fleet carriers - coming soon - Fronter will tell us something soon but wont tell us when
  • Guardians - seems to have stopped - no new locations or activities to more their story forward recently
  • Thargoid star map - nice visuals when activated but seems to be an end point rather than a step in their story.
  • Gankers - no change since last year - Frontier do stuff, they don't tell us what, people complain that it isn't enough
  • Space legs - not coming soon - may or may not be part of the December 2020 update
  • Base building - not coming soon - may or may not be part of the December 202 update
  • Mining nerf - prices now fluctuate much more than before - Not something that is game breaking, just annoying
  • SLF pilot rebuy - a long awaited feature - now there

People could talk about the 70,000 Fuel rescues - but that is a player led initiative to cover an in-game design hole.
People could talk about the 109 Thargoid attacked stations that have been rebuilt by project - IDA but that is a player led initiative - there still doesn't seem a focus or direction of the Thargoid attacks so it seems to be completely RNG as to where they attack next.

Without something coming from Frontier, there is very little to discuss...

meanwhile we sit and wait...

yeah, honestly, I logged in over the weekend. Played for about 35 minutes. Found the mining nerf too annoying to deal with ingame (VR makes it hard to use 3rd party tools and ingame tools are useless).

Then, I decided to configure a new ship and go kill some goids. Ran into some missing mats I needed to collect. Spent 20 minutes trying to figure out where to even LOOK for the mats I needed under then new BGS (this was done out-of-game as it's impossible to do in VR).

Gave up.

Loaded up NMS and started working on one of those new living ships....played for a couple of hours until I hit a time gate.

Loaded up Arizona Sunshine and killed zombies.
 
Interestingly, NPC rescue IS a feature in the game. It is not very common, but if you are low on fuel there is a chance that a NPC rescue ship will appear and refuel you. I'm not sure about the exact conditions and it's possible this is limited to (around) inhabited space but it has happened in the past.
Never ever heard of that in 4 years of playing, and it certainly didn't happen for me when I ran out of fuel and died in inhabited space before I heard of the Fuel Rats.
 
Absolutely agree that the 'hole' has resulted in an example of something great in the Elite community.
I referred it to a hole as I can see no reason why you would not want a basic fuel scoop in your ship when flying in the year 3300+.akin to driving a car without a fuel cap to the petrol tank.
If you want to buy a bigger fuel scoop, then that is a commander decision.

in my opinion - the default should be a 'limp-home' minimal fuel scoop, hard built into the ship. ....but that is my opinion
Interesting idea, not sure that it should be built in as we aren't allowed to have multiple scoops, but maybe having a size 1 E rated scoop fitted by default to any new ship.
 
Interesting idea, not sure that it should be built in as we aren't allowed to have multiple scoops, but maybe having a size 1 E rated scoop fitted by default to any new ship.
In my view, such a move would be a mistake, as a lot of gameplay would be lost for the newer player. Mastering the intricacies of balance occasioned by the scoop vs tank conundrum taught me a lot about the underlying play of forces involved in producing a 'satisfying' result when building my ship.
.Having acquired that understanding, of course, i no longer 'need' it, but the opportunity to learn it improved my gaming experience overall, and i should be loath to deny it to those who might yet gain from it.
 
About the fuel thing... it is a resource, a player managed resource, like ammo, and time, running out is a logical consequence of not managing it. Make it impossible to run out of fuel, ammo, or time to fulfill a mission, and the game becomes, what a scenery simulator?, you are the CMDR of your ship not a passenger. Manage your resources, do your risk assessment, time and motion studies, Fill up plan your stops fly your damn ship. For the times when you do run out from having to E-jump from pirates etc, phone a friend or the rats. It definitely is not a hole in the design, it is a programmed resource management element of the game. Take away the consequences of your decisions in a game set in space, .. you might aswell play one handed snap.
 
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