Interesting point of view from a long time ED Streamer on Fleet Carriers

If with "long time" you mean > a year then no. Wasn't there perhaps another very active poster in the last 12 month (a passionate PvP and Open only supporter) with a similar name that I've possibly could have confused him with?
The situation is a bit scary now - one does not just vanish on the internet, even with google search. Has the OP really never posted on the ED forums (this or the old one) under his current name?

You may have conflated two very similar sounding posters... or he started a fresh forum account? ThatSkid/WorldsGreatestForumDad hasn't lowered himself to post on the forums for a few months at least.
 
Lasted longer than me, which was about 10 seconds.

Personally owned carriers surprised me too... my group was all geared up for a single carrier for us. I guess FD's logic was if they were a squadron asset, then there'd just be a bunch of one-person squadrons popping up just to get an FC.

Realistically, I don't see why a single player with the resources at their disposal shouldn't be able to have one, though their primary utility shouldn't be focused around a single player (though likely will be, now that they're individual assets)

Im holding my breath until i see what GAMEPLAY they bring.
But right now, with what little i know, im not fond of the idea.
Im betting they will just be indestructible hotrods with gold Paintjobs (optional).
 
Yes, I remember him, and the YouTube rant is similar to his often peculiar opinions posted on here.

For those who don't want to wade through it... it was hard to follow at times, but this was my impression of it:

There is a correct way of playing Elite (apparently multiplayer PvP), and Solo players are doing it wrong, due to ignorance.

The reason this disaster happened is because FDev listened to the ignorant newbies and Solo players, rather than expert veterans like him (he was aware that some people consider themselves veterans and don't agree with him, but they don't count, they can **** off). This was apparently because the correct-thinking veterans gave up and left the game long ago due to poor support for multiplayer PvP, depriving us and FDev of their wisdom.

There followed a rant about how FDev has poor communications, but ironically it wasn't communicated well. Something about how Elite should be more like World of Warcraft, and how Elite has been eclipsed by Star Citizen (which isn't actually a game yet, IIRC).

Of course, multiple members of a PvP group could still travel aboard a Carrier owned by one of them, and multiple Carrier-owning players could still travel to the same place to do the same thing, but apparently that isn't acceptable because they don't have to. With player-ownership, they can do their own thing, and This Is Wrong.

He seems to be implying that if people were forced to play with him to access game content, he would have more friends.
 
Yes, that's the guy (these words are on his avatar, not sure if he's a fan of him or otherwise related), see my latest edit. His last post was indeed about 3 month ago.

Your memory is fine. It's the same person. He just changed his forum name. Probably an attempt to be clever? He was fond of insulting those he labelled as 'forum dads' - basically anyone who disagreed with him.
 
Mine said no. :(

PC-Boycott-03-300x212.png
 
so you had to make me finally go watch the thing! grmblfs ....

And that made me watch it!

There is a silver lining to that rambling nonsense. I know there is a current thread hating on gifs, but this video is a gif goldmine, and I hope someone with the required skills & software mines it.

I'd like to see closeup head shot gifs of the following gems...

"I don't know what the #### is going on"
"I guess I'm just an A######"
"It's just no fun anymore"
"your communication is ####"
 
Considering that Elite Dangerous is by design a single player game

I'd argue the game is fundamentally multi-player, just with various levels of abstraction. Frontier never implemented the mechanisms that would be needed for a single player galaxy to be anything other than a dead, static, experience. Of course, these same mechansims would greatly flesh out the multiplayer experience as well, but they are necessary to have much of a game without other players turning the cogs behind the scenes.

Render OPEN completely useless and that way Frontier will have to make a choice - abandon OPEN and the so called MMO, or abandon SOLO/Private play and focuse solely on a real MMO OPEN.

Never mind the fact that any boycott almost certainly couldn't reach a significant fraction of Open players, Frontier wouldn't be forced to do anything, irrespective of the popularity of the mode.

What multiplayer portion of the game actually exists?

The whole BGS and everything it touches, plus anything that happens when CMDRs directly interact.
 
Wow, some people still don't understand that instancing is a thing.
I think the dude in the video needs to get out more and interact with the real world.
eeee indeed, OP
 
The biggest question I got from watching that video , briefly, how much bleach did he have to use in his hair to get it that white?...

no, but seriously though, why does the opinion of a 30 yr old bleached blonde dude on youtube matter?
its always amusing to me when players make these big statements like that as though their opinion is the only one the developers are going to hear.

My opinion is that Fdev should take both EDdiscovery and Trade extension + market connector and make them a part of the games UI so that the player can interact with the game world in a more informed and meaningful way. They should add more ways in which the player can interact with the environment through variations of mission types, NPC dialogues with mission objectives, random requests for aid covering all aspects of the game, combat, trade, object/data retrievals, exploration, bounties, ship defense, Pirate bribery options. More crew options and the ability to have a NPC crew board and operate various elements of larger ships. Search and rescue mission variables including locating and following 'breadcrumb' routes with beacons on planets, treasure hunts, more options for srv loadouts, selections, modules for srvs that expand on them. More and varying types of landscape elements, caves. passenger missions with larger objectives than just flying to a beacon somewhere. More satisfying and enjoyable gameplay options and less grind.

Is my opinion less valuable because I didn't make a long winded Youtube video about it?

Also- carriers are looking like an interesting addition, a good money sink for all those excess credits people keep complaining about and an interesting way to move all of my ships so that I can have them available when I decide I don't want to do one task exclusively in a single play period. My own mobile base of operations seems like a very good idea and while I can think of many ways they can make the game more substantive enjoyable less grind and/or more fun in general I'm quite sure being a youtube phenomenon is not going to give me more weight or authority.
 
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This argument in a nutshell:

Elite could be a better Eve than Eve, but it isn't.

While true, it's never going to be. That's not how it was designed, nor who it was designed for. Some day somebody may make that game and when they do, I'll most certainly buy it. But after 5 years, why are there still people who think that Frontier are failing in delivering something that they've never given the slightest indication that they're trying to deliver? Multiplayer is a novelty feature in this game. That is all it's ever going to be.
 
This argument in a nutshell:

Elite could be a better Eve than Eve, but it isn't.

While true, it's never going to be. That's not how it was designed, nor who it was designed for. Some day somebody may make that game and when they do, I'll most certainly buy it. But after 5 years, why are there still people who think that Frontier are failing in delivering something that they've never given the slightest indication that they're trying to deliver? Multiplayer is a novelty feature in this game. That is all it's ever going to be.

What are they trying to deliver though? A grind and screensaver simulator?

Fully embracing multiplayer would've been a good move.. It's not 1984 anymore.
 
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