The intro of Adventure Time was looping on it.Does anyone know what was playing on it?
The intro of Adventure Time was looping on it.Does anyone know what was playing on it?
Access to BGS and PP from solo/pg does undermine multiplayer gameplay. The refusal of understanding it by the carebears and frontier's attitude toward these problems is what's killing this game. Solo and pg should be practice and leveling up modes. Open the full game.
Nope, because "blockading" doesn't really work even in Open. If someone is pushing the BGS in one direction, you counter by pushing it in the opposite direction.Access to BGS and PP from solo/pg does undermine multiplayer gameplay. The refusal of understanding it by the carebears and frontier's attitude toward these problems is what's killing this game.
No.Solo and pg should be practice and leveling up modes. Open the full game.
You do not get it,as usual. This is the first anything I've ever seen from him.OK, we get it, you're one of his fanbois, but you seem to be missing a counter opinion that, based on what I've read on these forums, is held by as many (if not more) others.
Some Cmdrs envision multiplayer Elite (affecting the BGS, PP, etc.) as requiring Open Only, as necessitating or at the very least offering the opportunity for direct ship-to-ship contact and conflict. Regardless of the issues surrounding platforms, timezones, instancing, blocking, p2p networking, etc. proper multiplayer conflict for some Cmdrs must be centered around the potential for direct ingame contact. This is a primarily direct combat-centric vission of multiplayer Elite.
Some Cmdrs envision multiplayer Elite as not requiring, but allowing for optional, direct ingame contact. For them, multiplayer conflict on the scale of the BGS/PP can happily be carried out as a contest of wills to coordinate the mass movements of materials, mission support, etc. - faster and more efficiently targeted than any number of un/known and/or un/seen enemies. This is an indirect non-combat-centric vision of multiplayer Elite.
So, access to the BGS/PP from Solo/PG may seem to undermine a combat-centric vision of Elite multiplayer, but in reality there would still be platforms, timezones, instancing, blocking, p2p...
Odd. I'm sure I checked out. But I'm still here.Just checking - this is Hotel California again now - right?
Access to BGS and PP from solo/pg does undermine multiplayer gameplay. The refusal of understanding it by the carebears and frontier's attitude toward these problems is what's killing this game. Solo and pg should be practice and leveling up modes. Open the full game.
Here's the thing that I'm missing from all of this.
Can someone explain to me how having the carrier available for single players impact other players? And I'm not talking predictions or crystal ball gazing, I'm talking about explicit information about the gameplay involved with carriers that will mean single player access is detrimental to the multiplayer game.
You do not get it,as usual. This is the first anything I've ever seen from him.
The first version would create competitive gameplay and keep playing interesting, and bring back veterans.
The second version makes bgs and PP, basically the end game content for elite, a grindfest, ghost boxing and the main reason why veterans leave the game. Keeping the second version makes ironing out the problems you talk about even pointless.
I let you know he did not whine about solo.
I'm fine with the truth. I'm not making f-bomb videos where I give the impression I can't handle things...I know..the truth is painful to some people, they just can't handle it
True dat.Quite a few criticisms of the video author's appearance or age. I can't imagine anything less relevant to the content of an argument than the subjective physical presentation of the one making it.
The single player in this case is the player who gets the carrier by and for himself. I will use individual who owns a carrier in future for clarity.There are no 'single players'. You cannot so much as complete a mission, kill an NPC in any inhabited system, or sell exploration data, without altering the shared galaxy in some way. It may not always be obvious, and small contributions can easily be lost in a sea of others, but they are tracked and do have an impact. More directed effort, or if the population is low enough, casual play, by a single player, can shift things in noticeable ways.
If carriers work the way people think they will work, they will make BGS manipulations vastly more efficient, especially in areas that were not well serviced by traditional facilities before. Nearly everything that could make them desirable to own will make them force multipliers in shifting influence, intentionally or otherwise.
There is an argument that, in a game where other players can influence the shared setting, characters should be able to be directly confronted/opposed, especially if the game already features established mechanisms for this. Some people feel that fleet carriers would be a good opportunity to shift the games focus to the more direct multi-player aspects and that allowing them to be used by individuals or outside of Open is a missed opportunity.
Personally, I don't think fleet carriers in the hands of individuals or used by Solo players is anything more than a continuation of the mode system established well before release. Yes, I would prefer a game that was Open only (with a wholly separate, true offline mode that could not impact the multiplayer aspect in any way), if the underlying networking, matchmaking, and rule enforcement mechanisms could handle it (they cannot), but I don't see anything particularly special about fleet carriers in this regard. I'm largely against fleet carriers in general. I do not think they will be a good addition to the game, certainly not when there are so many existing aspects that have been neglected.
I guess you need an explanation what the big boys are talking about here. They talk about how things should be and not about how things are. Get it?Source: https://www.youtube.com/watch?v=y5DGyG6Qwvk&t=430
[7:10] Ed: What is the backround sim?
Dav: So, to us the whole point of... the background simulation, is to try and bring the galaxy to life.
[7:53]... it also lets players interact with each other, kinda indirectly, trying to push in same directions or indeed in opposite directions, without ever actually seeing each other directly in space and breaking out the laser beams.
Source: https://www.youtube.com/watch?v=VCy1ZYjLvdQ&t=862
[14:22]Adam: It's a big question, what is the background sim... at it's core it's supposed to represent a simulation of the humanity in our game... it's supposed to represent how players action's impact that world around them, so we're talking about actions from players no matter what platform or mode they're on, it's all part of one shared galaxy.
Source: https://www.youtube.com/watch?v=U0zBtQcdHvs&t=642
[10:46] (after listing the different types of simulations going on)
... these are all background simulations, they are designed to bring the galaxy to life based on player activities. They are not necessarily intended to be the end goal in and of themselves, they are supposed to enrich the game using gameplay loops that are a little more immediate... these are a little more immediate, they work in concert, they work across many different players on many different platforms in all the different game modes, so, they're bringing the galaxy to life.
Just wondering, who's got the refusal to understand here?
(snipped for brevity)
"the big boys".I guess you need an explanation what the big boys are talking about here.
Anyway, I've not listened to the latest chapter, so could some other readers fill me in?
Awww.. that's cuteI guess you need an explanation what the big boys are talking about here. They talk about how things should be and not about how things are. Get it?